Showing posts with label Pax Romana: Sc.5 - 102. Show all posts
Showing posts with label Pax Romana: Sc.5 - 102. Show all posts

Saturday, December 09, 2006

Pax Romana 102: Scenario 5 - Turn 4 (AM 1-4)

Turn 4

The East has the first move and continues her policy of attacking Greece without the slightest provocation.
  • Major Move: Activate 1-5 General in Ancyra before moving to Abydos where he picks up reinforcements and converting an LI into 2 Garrisons. The remaining force move to Celenae where it stops.
  • Minor Move 1: LI in Abydos crosses the strait and moves into Thrace, to Appolonia.
  • Minor Move 2: LI in Abydos crosses the strait and moves into Thrace, to Sestus.
Rome has a growing problem with a massive 11BI Slave army in Brundisium.
  • Major Move: Activate 1-4 leader and 4LG in Rome, which move to Barium and pick up 2LG, before attacking Brundisium. The Romans inflict 6BI losses on the slave army, while taking 6BI of losses themselves and retreating to Tarentum.
  • Minor Move 1: Build a town in Lugundum.
  • Minor Move 2: Activate 1LG in Lutetia and move it to Lugundum.
Carthage is up next and her turn is preceeded by a Barbarian Invasion of Western Gaul. The Barbarian's 1-5 leader and 7 BI appear in and Gergovia. The Roman forces there withdraw and the Barbarians attack the town at Tolosa instead, damaging the walls.

Meanwhile the Roman Slave revolt grows in strength and moves to Barium.

Carthage then takes her own move.
  • Major Move: 2-4 leader and 5HI from Carthage moves to Sicily and attacks Syracuse. The city sustains 8BI (4 from walls, 2 reduce HI) worth of damage, but is still holding on. Carthage assaults a second time and sweeps aside the remaining Syracusan forces. Carthage suffers no losses in either assault.
  • Minor Move 1: Convert LI in bergidum into two garrisons
  • Minor Move 2: Garrison in Bergidum to Illerda
Greece has the last AM in the first round and moves against The East.
  • Major Move: 3-5 Elite leader takes 8HI, 1GS and sails to Sestus, where it destroys the East Garrison. !GS and 1Hi are left in Sestus, while the remainder of the Greek forces move to Byzantium.
  • Minor Move 1: LI in Tomi eliminates the East Garrison in Apollonia and then moves to Troesmis.
  • Minor Move 2: Garrsion in Cnossos moves to Gortyn in Crete.

(1068)

Monday, August 28, 2006

Pax Romana 102: Scenario 5 - Turn 3

Turn 3

Action Phase

Note: Between turns a discussion came up regarding Rome's last AM. The rules used at the time regarding the battle at Callurgis and retreat were discussed. I won't try to reproduce the discussion or solution, but suffice it to say that Rome attacked and took Bergidium instead, and the situation in Hispania looks roughly like this:

There are also some changes to end of turn Income and CVP/GOP which I am not going to attempt to rectify above. It'll all come out in the wash when we end this turn. And the VP did not change.

The East has the first AM.
  • Major Move: The 3-5 Elite leader activates. He creates 3 garrsions from an HI, then leaves behind 2HI, 1Cav, and 1 Elephant before embarking ships for The Chersoneses. A Garrison is left in Pharsis, a Garrsion and HI in Phanagoria, a Garrison in Heraclea, and a Garrison in Tyras. The Elite leader returns the way he came and ends in Trapezus.
  • Minor Move 1: Garrison in Melitene moves to Amida in Armenia.
  • Minor Move 2: Garrison in Sebastia moves to Trapezus.
Rome has the next AM. His 1-4 leader falls to Disease.
  • Minor Move 1: Garrison in Emporiae to Massilia.
  • Minor Move 2: An LG from Bergidium attampts to slip past Carthage at Callurgis, but is intercepted and destroyed.
  • Major Move: The 1-3 leader in Rome activates, with 6 Legions. They board ships and sail to Narbo where they pick up 3Cav before debarking in Emporiae and occupying Illerda.

Greece is up next.
  • Major Move: Activate the 2-6 leader in Coricum. He attacks the 4BI tribe in Virunum. It requires two assaults, but the tribe is defeated. An LI is broken down into 2 garrsions, one is left in Virunum, while the rest of the Army moves to attack the 4BI in tribe in Brigantum. Two more determined assaults are required, but this tribe is also eliminated.
  • Minor Move 1: Town in Virunum.
  • Minor Move 2: HI in Celenae (Asia Minor) moves to Cyzicus, embarks ships, then sails to Coricum in the Danube.
Carthage is up next, but first the Successor Wars Roll On. Greek forces in Ionia abandon their post and return to the Greek mainland, eventually stting up camp in Gythium.
Greek national command authorities were recently stunned by unauthorized redeployment of forces from Ionia. The commander of the moving forces, Retro Krade, stated that: "The sheep and goats on Celenae are fine animals, but it's too damn cold and we miss our wives." When asked why he allowed his homeland to risk losing control of Ionia, Krade's response was, "Where's Ionia?"
Carthage then makes her own move.
  • Major Move: Activate the 1-5 leader in Callurgis, who moves to attack the Romans occupying Bergidium. They succeed in eliminating the Legion stationed there, at the cost of a reduced HI. The Carthaginians then plunder the city, taking 2T from Rome, before moving off to drop the reduced HI in Emerita Augusta and then returning to Bergidium.
  • Minor Move 1: Repiar the walls of Bergidium (2T)
  • Minor Move 2: Garrison in Toletum to Emerita Augusta.
The first AM for the turn from the drawn cup is selected, and it is for Greece. News of a Rebellion in Africa is of little interest, since the Rebels are able to do no damage (Carthage has no garrisons in Africa).
  • Minor Move 1: The Greeks attempt to return the LI in Gythium to Ionia, but the troops will not hear of it.
  • Minor Move 1: The Greeks attempt to return the garrison in Gythium to Ionia, but the troops will not hear of it.
  • Major Move: The 2-6 in brigantum is activated. Leaving behind a garrsion, the army enters Germania Superior, first visiting Novio Magus where an LI is left behind, then moving against the remnants of the tribe in Besontio (1BI), which are swepts aside with no losses.
Next up is The East.
  • Major Move: 2-3 leader in Alexandria activates and moves with 1 HI, 1 LI, dropping off the LI in Cyrene, and finishes in Arsinol.
  • Minor Move 1: The LI from Pelusium sails around the entire maw of the Eastern Mediterranean to Tarsus where it fails a continuation, disembarks and splits into 2 Garrisons.
  • Minor Move 2: One of the Garrisons in Tarsus moves to Myra.
Carthage is up next.
  • Major Move: Activate 2-5 leader in Carthage, 2 HI, Cav and Elephant. They embark ships and sail for Hispania, debarking in Gades. They then move overland to Emerita Augusta where they drop off 3 HI, before moving off to Bergidum to join the rest of the Carthaginian Army.
  • Minor Move 1: 1-5 leader in bergidium moves to Emerita Augusta, trading commands with the 2-5 leader.
  • Minor Move 2: Fleet from Malaca sails to Tingi.
Rome has the next AM... Carthage offers Rome 1T immediately and 1T next turn to leave Hispania and return to peace. Rome accepts.
  • Major Move: The 1-3 leader in Illerda activates and leaves Hispania to take out frustrations on the Gauls. The Army moves to attack the 6BI tribe in Lugdunum, which suffer 4BI of losses, but remain in possession of the space. The Romans slink back to Nemausus.
  • Minor Move 1: LG in Numantia leaves Spain for the town of Tolosa.
  • Minor Move 2: Garrison in Massilia to Antimilitum.
Greece is up next, and undergoes a Change in the Politcal Scene, which forces Greece to discard two cards, though it does increase her stability by 2.
  • Minor Move 1: Garrison in Gythium embarks and sails back to Cyzicus.
  • Minor Move 1: The LI in Sardis is orderd to move, but never manages to go anywhere.
  • Major Move: The 2-6 leader in Besontio leaves a Garrsion behind and moves off to attack an 8BI tribe in Aquae. It requires 3 attacks, and a Greek HI is reduced, but the tribe is finally subdued.
Rome is up next, and suffers a Slave Revolt in Brundisium.
  • Minor Move 1: LG in Tolosa activates and moves to Tarentum.
  • Minor Move 2: LG in Rome activates and moves to Barium, hemming in the slaves.
  • Major Move: 1-3 leader in Nemausus renews his attack on Lugdunum, eliminating the tribe. The army continues its rampage through Gaul, attacking Georgovia's 5BI tribe next and eliminating them in a single battle. A legion is left in Georgovia, while the remaining army returns to Lugdunum.

Carthage is next up, paying the remaining 1T to Rome for peace in Hispania.
  • Minor Move 1: Garrison in Emerita Augusta to Toletum.
  • Major Move: 2-5 leader in Bergidum takes 2Cav, picks up two HI in Emerita Augusta and then sails back to Lilybaeum.
  • Minor Move: HI at Emerita Augusta picks up the 1-5 leader and moves to Salamantica.
Rome is up next, her last AM for the turn.
  • Major Move: 1-3 leader in Lugdunum activates, moving deeper into Gaul to attack a 7BI tribe in Cenebaum. Two attacks are required to eliminate the tribe, with no losses to Rome. A legion is left behind in Cenebaum, while the army presses forward to Lutetia.
  • Minor Move 1: Legion in Rome to Barium, continuin to hem in the Slaves revolt.
  • Minor Move 2: The garrsion in Albimilitum moves to occupy Lugdunum in the army's absence.

The Greeks have the next Am and unveil Galley Technology - The Harpax, giving them an advantage at sea, should they need it.
  • Major Move: Activate the 2-6 leader in Aquae. he leaves a garrison behind then attacks the 7BI tribe in Mogantacum. Three assaults are required, resulting in a reduced HI, but the tribe is finally subdued, giving Greece control of Germania Superior. The reduced HI is left behind while the army settles in at Argentorate for the winter.
  • Minor Move 1: LI in Crete breaks into two garrisons
  • Minor Move 2: Create Town in Cnossos
The East is up next, her 3rd AM, and performs a recruitment operation to add 3HI in Trapezus with the Elite leader.

The East's 4th AM comes out next. Pontus emerges as a sovereign kingdom, placing an army of 4HI, 2LI, 1Cav in Amastris and a Pontus AM into the pool.
  • Major Move: The East's Elite General in Trapezus is activated. He splits an HI into 3 Garrison troops, leaving one in Trapezus and Sinope on the way to Ancyra.
  • Minor Move 1: HI in Side to Seleucia.
  • Minor Move 2: Garrison in Tarsus to Seleucia.
Carthage is up next for her final AM, which brings with it news of a Famine in Carthage.
  • Major Move: 2-5 in Lilybaeum activates and attacks the Mamertines, defeating them after two assaults and occupying the space.
  • Minor Move 1: Galley squadron in Lilybaeum to Messana.
  • Minor Move 2: HI Aalamantica to Bergidum, bringing the leader along.
Next up is the Pontus AM and The East plays Stability and Opportunity to gain a fifth AM for the turn.
  • Major Move: King Pontoon of Pontus, in a frightful temper attacks the Greek city of Nicomedia, though his force is driven back after eliminating the garrison and inflicting damage to the walls.
  • Minor Move 1: HI in Amastris throws itself against the walls of Nicomedia, taking the town from the Greeks.
  • Minor Move 2: The Pontus galley defeats the Pirates marauding in the waters between Amastris and Byzantium.
The East has the final move, using their extra AM.
  • Major Move: Activate the The Elite 3-5 General who leavs 1 HI in Ancyra before attacking and taking Nicomedia from Pontus. He leaves 2HI in Nicomedia, then moves into Ionia, destroying the Greek Garrison in Cyzeus, where he leaves a garrison before attacking the Greek town of Abydos. When it is then pointed out that the "town" in Abydos is actually a Garrison and a Galley squadron, the Elite leader decides to "sleep it off."
  • Minor Move 1: Garrison in Seleucia to Iconium.
  • Minor Move 2: City in Arsinol.

Thursday, July 20, 2006

Pax Romana 102: Scenario 5 - Turn 2/3 Interphase

Attrition and Isolation Phase
None.

Victory Phase: GOP
  • Greece: Crete, Attica, Macedonia, Thrace, Aegean Islands, Pelopennes, Ionia, Pontus, Moesia Inferior, Moesia Superior, Dalmatia, Pannonia, Dacia = 13GOP
  • Carthage: Gallaecia, Lusitania, Baetica, Baleares, Mauretania, Numidia, Africa, Libya, W Sicily, Sardinia, Corsica, Melita = 12GOP
  • East: Syria, Egypt, Judea, Cyrenaica, Galatia, Cappadocia, Cilicia, Lycia = 8GOP
  • Rome: Narbonensis, Cisalpina, Italia, Bruttium = 4GOP
Victory Phase: CVP
  • Rome: Towns: Nemausus, Tolosa; Cities: Rome, Pisa, Bovianum, Capua, Tarentum = 17CVP
  • Greece: Towns: Lissa, Naissus, Toni, Side; Cities: Corinth, Athens, Pella, Nicomedia = 16CVP
  • Carthage: Towns: Emerita Augusta, Utica, Melita, Brigantium, Tingi; Cities: Bergidum, Carthage, Lilybaeum = 14CVP
  • East: Towns: Ankyra, Seleucus, Cyrena, Sidon, Arsinol, Tripoli, Jerusalem; Cities: Antioch, Alexandria = 13CVP
Victory Phase:Victory Points
  • Greece gets 3VP for 16 CVP (2nd place) and 7VP for 13 GOP (1st) = 10VP (15 total)
  • Carthage: 1 VP for 13 CVP (3rd place) and 4VP for 12 GOP (2nd place) = 5VP (14 total)
  • Rome gets 5 VP for 17 CVP (1st place) and 0VP for 4GOP (4th place) = 5VP (10 total)
  • East gets 0 VP for 13 CVP (4th place) and 3VP for 8 GOP (3rd) = 3VP (5 total)
Victory Phase: Stability
  • Carthage: +4 for provinces and +1 for VP total on Turn 1. Stability=8 (capped)
  • Rome: +2 for home province, +2 for provinces, +1 Bounteous Harvest. Stability=8 (capped)
  • The East: +3 for provinces, -2 for VP total on Turns 1 & 2. Stability=5
  • Greece: +3 for provinces, -1 for famine, +1 for VP total on Turn 2. Stability=4

Turn 3

Income
  • Carthage: (Bergidum +1, 1 Terr, 12 Prov, 14 Cvp) = 28T+0T = 28T
  • Greece: (Ionia +1, 1 Terr, 12 Prov, 15 Cvp) = 29T+1T = 30T
  • Rome: (Italia +1, Narbonensis +1, 1 Terr, 4 Prov, 17 Cvp) = 24T+6T = 30T
  • The East: (Egypt +2, 1 Terr, 8 Prov, 11 Cvp,+1 Baghdad Booty Call) = 23T+0T = 23T
Leader Selection

A few decent leaders this time around, especially for The East, who get their elite leader. Rome elects pathetic counsels to lead her into war while Carthage has fairly mediocre leaders.
  • Carthage: 2-5 in Carthage, 1-5 Illerda
  • East: 2-3 in Alexandria or Antioch, 3-5 Elite Trapezus
  • Greece: 2-5 in Athens or Pella, 2-6 Coricum
  • Rome: 1-3 and 1-4 in Rome
Manpower Phase
  • Rome: 1 LG in pisa, 1 LG in tarentum, 8 LG in roma, 3 cav and 1 LI in Tolosa
  • East: 3 HI in Trapezus and 1 HI and 1 LI in Alexandria; maintain 2GS
  • Greece: 1 LI in Sardis, 1 HI in Athens, 1HI and 3LI in Coricum, 1LI in Celenae (1T); maintain 5GS
  • Carthage: 2 HI Carthage, 1 Cav Carthage, 2 HI Tingi; maintain 5GS

Tuesday, July 11, 2006

Pax Romana 102: Scenario 5 - Turn 2

Turn 2

Action Phase

With the fewest VP, The East has the first activation (followed by Greece, Rome, and Carthage). News of a Bounteous Harvest in Rome is greeted with jealousy by all other powers, not least because Rome's stability is already so high that the harvest has no effect.
  • Major Move: The 1-3 leader in Iconium leaves 1HI behind and moves to Ancyra with the remaining troops.
  • Minor Move 1: Build a town in Ancyra.
  • Minor Move 2: HI in Cicilian Gates to Antioch.
Greece has the next AM.
  • Major Move: 2-4 leader, with 1Li and 1 Cav in Brundisium activate. They embark for naval transport, thus ending any significant Greek presence on Roman soil. After being blown slightly off-course en-route, they debark at Dyrrhachium and march to Pella, where they pick up 2HI. The march continues to Naissus, where they pick up 2LI, before ending at Sirmium in Pannonia, taking control of that province.
  • Minor Move 1: Create a Garrison in Nicomedia from the LI.
  • Minor Move 2: Create a town in Nicomedia.
Rome follows with the next AM.
  • Major Move: The 1-3 leader in Nemaussus activates with the LG. He picks up 2LG from Narbo and attacks the tribe in Tolosa. The tribe turns out to be 2BI (Michael: "Girl scouts telling scary stories.") and are easily swept aside. The force pauses briefly to create Garrisons, leaving a garrison and LG in Tolosa before returning to Nemaussus.
  • Minor Move 1: Create a town in Nemausus.
  • Minor Move 2: Create a town in Tolosa.
Carthage has the next AM.
  • Major Move: The 2-4 leader in Carthage is activated. He embarks with his forces, sails to Lilybaeum, where he picks up an LI, then sails to Hispania, debarking in Gades. The force moves overland to Bergidium.
  • Minor Move 1: Create a town in Brigantium.
  • Minor Move 2: Break down LI at Caralis into two garrisons.
The first four AMs are now used, and the first AM pulled from the "draw cup" is for Greece. They start by playing the Independent Expansion card to place a Garrison in Apulum (Dacia), taking control of the province.
  • Minor Move 1: Create a town in Lissa.
  • Major Move: Activate the 2-4 leader in Sirmium. He creates garrsions out of an LI, leaves one behind in Sirmium, then moves to attack the tribe in Tropacum, which turns out to be 5BI. It requires two attacks, but in the end, the tribe is wiped out.
  • Minor Move 2: The Garrison in Nicomedia moves to Abydos.
Carthage is next up. A Rebellion occurs in Hispania, placing 3BI in Merida and removing a Garrsion in Malaca.
  • Major Move: Activate the 2-4 leader and the large force at Bergidum. They attack the tribe in Toletum, which turns out to be a whopping 7BI, but is wiped out in a single attack all the same! They then move to Merida to attack the rebellious BI there, eliminating all of them. Carthage ends its campaign by creating garrsions from an LI.
  • Minor Move 1: The Garrison in Caralis embarks naval transport and sails all the way to Malaca.
  • Minor Move 2: Build a town in Tingi.
Rome is next up.
  • Minor Move 1: The LG in Boviantum activates but does not move.
  • Major Move: Activate the 2-3 leader in Rome. He moves to Tarentum where he picks up the LG, and destroys the Greek Garrsion in Pasetum before ending the turn in Neapolis.
  • Minor Move 2: Build a city in Boviantum.
The East has the 8th AM, everyone has now moved twice. The East's turn starts with news of a Barbarian Invasion in Gaul, with 6BI and a 1-5 leader. But, before the Barbarians get moving, The East moves its own forces.
  • Major Move: 2-6 leader in Antioch picks up LI in Pelusium and Memphis before ending in Alexandria.
  • Minor Move 1: HI in Iconium to Seleucia.
  • Minor Move 2: Garrison in Side to Seleucia.
Next up, the Barbarians move from Limonum (because of their love of pottery), dropping off a unit in every legal stop, to Septimanca (Hispania), where they end with 2 BI.

The next AM is also for the East and, once again, is accompanied by a Barbarian Invasion. 8 BI, 2 Cav, and a 2-5 Leader appear in Novio Magus (Germania Superior). The force moves to Coricum in Dalmatia, depriving the Greeks of control of that province, but doing no further damage.

The East then take their 3rd Activation.
  • Major Move: 2-6 leader in Alexandria creates Garrisons from an LI, then moves with 2HI, 2LI, 2 Garrisons to Cyrene where he drops an HI, LI, and Garrison. The remaining force (HI, LI, and Garrison) moves to Arsinol.
  • Minor Move 1: Create a town in Cyrene.
  • Minor Move 2: Create a town in Arsinol.
The next AM is Carthage's 3rd activation and brings with it news of Pirates. The Pirates appear in an NTP between the newly-founded Town of Arsinol and Leptis Magna in Libya.
  • Major Move: The 2-4 leader in Hispania moves. He creates 2 garrisons from an LI, then attacks the Barbarians in Septimanca and Callagurris, destroying both Barbarian forces utterly. The force then moves on the last remaining tribe space in Hispania, at Illerda, destroying them completely as well.
  • Minor Move 1: A Garrison in Toletum attempts to move, but fails.
  • Minor Move 2: The second Garrison in Toletum succeeds in sailing to Baleares Insulae.
Rome's 3rd Activation is the next one drawn.
  • Major Move: The Barbarians in Coricum move through the Alps to Besontio in Germania Superior. They suffer 30% attrition passing through the Alps and arrive cold and hungry to take on the 5BI tribe in Besontio. The tribe rebuffs them strongly, sending them back over the Alps where they end with just on cavalry unit left. Meanwhile, the tribe in Besontio is reduced to just 1BI remaining.
  • Minor Move 1: The LG in Neapolis travels by sea to Gaul, ending in Nemausus.
  • Minor Move 2: The 2-3 leader in Neapolis travels overland to arrive in Nemausus also.
Carthage's final activation is next. Carthage had intended to play a Naval Ambush card against Rome's legion moving to Gaul. But the timing was dicey (a casualty of PBEM) and in the end, a war between Rome and Carthage was narrowly averted...for the time being.
  • Minor Move 1: Galley squadron at Gades moves to Malaca.
  • Minor Move 2: Build a town at Melita.
  • Major Move: Barabarians in Torinoraum activate and attack the tribe in Virunum (Noricum). The 5BI tribe are forced to defend against two separate assaults by the lone Barbarian cavalry unit and take 1BI loss before succumbing.
The East's final activation comes next. Pirates appear off the coast of Asia Minor, between Amastris and Byzantium.
  • Major Move: The 1-3 leader in Ancyra activates, leaving behind 1HI and 1LI, and moving to Trapezus where it ends with 2HI, 1Cav, 1EL and a Garrison.
  • Minor Move 1: HI in Seleucia moves to Side.
  • Minor Move 2: Create a Town in Seleucia.
Rome has one activation and Greece has two activations remaining at this point. Rome's AM comes out first and Rome, alerted to Carthage's intentions, attacks first.
  • Minor Move 1: Legion in Nemausus moves to Emporiae where Carthage fails an interception. It then continues to Barcino and ends in Numatia where Carthage once again misses an intercept chance.
  • Major Move: The 2-3 leader and 2 legions in Tolosa move to Callaguris where Carthage intercepts them. The Roman forces are defeated and retreat to Tolosa. But they return after a short pause to regroup, and this time Carthage is unable to intercept. The Romans end their turn in Callurgis.
  • Minor Move 2: A Garrison from Nemausus moves to Emporiae, surrounding and cutting off the Carthaginian force in Illerda. In addition, Carthage no longer controls Hispania (territory) or Tarraconensis (province).
Greece has 2 AMs to close out the turn.
  • Major Move: The 2-4 leader in Tomi attacks the tribe in Ulpianum, leaving Garrsions in Tomi and Melta as it moves. Two successive waves, however, are unable to defeat the Tribe, and the Greek Amry is forced back to Naissus to regroup.
  • Minor Move 1: An HI from Athens sails to Cnossos in Crete, taking control of that province.
  • Minor Move 2: Build a town in Tomi.
The Greeks have too many cards and are forced to discard Naval Ambush before their last AM is played. They also receive word from Spies about The East's intentions.
  • Major Move: 2-4 leader is activated with 2HI, 1Cav, 1LI. They finish off the tribe in Ulpianum. Then they move to Lissa where they board ships and sail to Crete. In Crete, they pause briefly to drop off the LI and embark the HI before returning to the Danube, debarking in Solonae and ending in Coricum.
  • Minor Move 1: Build a town in Naissus.
  • Minor Move 2: Galley in Cocyra sails to Byzantium.

Saturday, June 17, 2006

Pax Romana 102: Scenario 5 - Turn 1/2 Interphase

Turn 1/2 Interphase

Attrition and Isolation Phase
  • Greece loses Galleys in Salonis and Sidon.
  • The East suffers 30% attrition in Iconium.
Victory Phase: GOP
  • Carthage: 4 home provinces, Sardinia, Corsica, W Sicily, Gallaecia, Lusitania, and Baetica (10 total) = 10GOP
  • East: 5 home provinces, Lycia, Galatia, Cappadocia, Cilicia (9 total) = 9GOP
  • Greece: 5 home provinces, Ionia, Pontus, Dalmatia, Moesia Superior (9 total) = 9GOP
  • Rome: 3 home provinces = 3GOP
Victory Phase: CVP
  • Rome: Towns: Bovianum; Cities: Pisa, Roma, Capua, Tarentum = 13CVP
  • Carthage: Towns: Emerita Augusta, Utica; Cities: Bergidum, Carthage, Lilybaeum = 11CVP
  • Greece: Towns: Sardis, Cities: Corinth, Pella, Athens = 10CVP
  • East: Towns: Jerusalem, Sidon, Tripolis; Cities: Antioch, Alexandria = 9CVP
Victory Phase:Victory Points
  • Carthage: 3 VP for 11 CVP (2nd place) and 7VP for 10 GOP (1st place) = 10VP
  • Rome gets 5 VP for 13 CVP (1st place) and 0VP for 3GOP (4th place) = 5VP
  • Greece gets 1 VP for 10 CVP (3rd place) and 3VP (0.5 * (4+2)) for 9 GOP (t-2nd) = 4VP
  • East gets 0 VP for 9 CVP (4th place) and 3VP (0.5 * (4+2)) for 9 GOP (t-2nd) = 3VP
Victory Phase:Stability
  • Carthage: +2 for provinces and +1 for VP total. Stability = 8
  • Rome: +2 for home province. Stability = 8
  • The East: +4 for provinces, -1 for VP. Stability=7
  • Greece: +0 for provinces, -1 for famine. Stability = 0

Turn 2

Income
  • Carthage: (Bergidum +1, 1 Terr, 10 Prov, 11 Cvp) = 23T+1T = 24T
  • Greece: (Ionia +1, 1 Terr, 9 Prov, 10 Cvp) = 21T+7T = 28T
  • Rome: (Italia +1, 1 Terr, 3 Prov, 13 Cvp) = 18T+8T = 26T
  • The East: (Egypt +2, 1 Terr, 9 Prov, 9 Cvp,-2 Baghdad Booty Call) = 19T+0T = 19T
Leader Selection

Michael continues his record of poor random draws by pulling out a fairly pathetic selection of leaders for all 4 sides.
  • Carthage: 2-4 and 1-2 both in Carthage
  • East: 2-6 in Alexandria, 1-3 in Iconium
  • Greece: 1-3 in Athens, 2-4 in Brundisium
  • Rome: 2-3 in Rome, 1-3 in Nemausus
Manpower Phase
  • Rome: LG in Bovianum
  • East: 2HI, 1LI in Iconium; maintain 2GS
  • Greece: HI in Sardis, Pella, 3LI in Naissus; maintain 5GS (SoF and his Army are removed)
  • Carthage: 4HI in Carthage, 1LI in Bergidum; maintain 5GS

Tuesday, June 13, 2006

Pax Romana 102: Scenario 5 - Turn 1

Michael Gouker is organizing multiplayer games and acting as referee to get people started on this new game, much like what is going on for Here I Stand. Very generous and a great service to the gaming community. I got lucky enough to get into a game.

In this particular game we are playing Scenario 5: The Rise of Rome with the following players:
Unless otherwise noted below, assume that the active side performed an expansion move.


Turn 1

Turn 1 starts with the Activation Phase...

Activation Phase

Greece goes first with their Soldier of Fortune Army (representing Pyhrrus).
  • Major Move: The 3-4 SoF leader moves into Dalmatia and attacks the tribe at Coricum. Despite a fairly serious advantage, he is unable to defeat them and must attack again before eliminating the tribe. The Army settles in Salonae after defeating the tribe.
  • Minor Move 1: The Greek Garrison at Brundisium cross the sea to Lissa, securing the province of Dalmatia for Greece.
  • Minor Move 2: The Greek Garrison at Tyre, feeling exposed, attempts to flee back to Asia Minor, but only make it as far as Sidon.
The next AM belongs to The East. They place their initial forces in Palmyra.
  • Major Move: The 2-6 leader in Palmyra moves to Sidon where they annihilate the Greek garrison. Garrison units are created en route and left in Tripolis and Sidon along with HI units. The remaining Army moves through the Cilician Gates (leave 1HI) and to Seleucia, taking control of Cicilia.
  • Minor Move 1: Create a Town in Sidon.
  • Minor Move 2: Create a Town in Tripolis.
The next AM belongs to Carthage, who draw the Barbarian Invasion card and the Eastern Gauls enter play. Carthage intercedes with the Gauls and they attack Tribes in Melta, destroying them, and denting the strength of the Tribe in Naissus.

Then Carthage makes an expansion move of her own.
  • Major Move: Activate the 2-5 leader in Carthage. He moves to Thevestis to pick up the cavalry unit there, then boards ships and sets sail for Hispania. They are blown off-course en route, but manage to regroup themselves and end their move in Gades (Baetica).
  • Minor Move 1: The LI at Cirta moves to Hippo Regius
  • Minor Move 2: 1LI in Lilybaeum returns to Carthage to defend the city.
Rome has the next AM, and draws the Pirates card, placing Pirates on the NTP North of Messana. Rome also donates 3T to the Greek treasury.
  • Major Move: The 2-4 leader in Rome moves with 3 legions and a Garrison unit. Their first move is to Capua where a Legion is dropped off. From there they move to Pisae where the Garrison is dropped off. The remaining 2 legions board ships at Pisae and sail to Massilia, where they eliminate a Greek Garrison.
  • Minor Move 1: Activate 1 LG in Placentia and move it to Arretium.
  • Minor Move 2: Activate 1 LG in Placentia and move it to Massilia to join the 2-4 leader.
The initial AMs having been used, the first random AM drawn is Carthage.
  • Major Move: Activate the 2-5 leader at Gades and his Army. They move to attack the Barbarians in Emerita Augusta, it takes two attacks to destroy the tribe, but in the end, Carthage is in control of Lusitania (although they lose control of Baetica when the Army leaves Gades). An LI is broken down into Garrisons, which are left behind in Emerita Augusta before the main force moves on to Salamantica.
  • Minor Move 1: Build a town in Emerita Augusta.
  • Minor Move 2: Activate a Galley in Carthage and move it to Aleria in Corsica.
The next AM drawn is for Greece. They pay Carthage 2T for their help with the Eastern Gauls before making their move.
  • Major Move: Fearful of The East's intentions and hoping to impress on them the need for peaceful co-operation, the Soldier of Fortune Army embarks ships in the Danube and sails all the way to Asia Minor before debarking and moving overland to Iconium.
  • Minor Move 1: An HI in Nicomedia is activated, but is not able to gain enough movement points to actually go anywhere.
  • Minor Move 2: Corinth is converted into a city.
The next AM is for The East and they are greeted with news of a Slave Revolt, which breaks out in The Fayum.
  • Major Move: The 2-5 leader in Alexandria is activated and Attacks the slaves, defeating them after two assaults. and returning to Alexandria.
  • Minor Move 1: LI in Damascus hobbles into Tyre after a grueling trek across the desert.
  • Minor Move 2: The LI in Memphis barely makes it to Pelusium.
The East is up again. Revenues and Stability is drawn, but has no effect.
  • Major Move: The 2-6 leader in Asia Minor is activated. He creates some Garrison units from his light infantry, then moves off, leaving a Garrison behind in Tarsus and Melitene before moving further into Cappadocia. Heavy Infantry is broken down to create more Garrisons, two of which are dropped in Nicopolis before the remainder of the Army settles in Sebastia.
  • Minor Move 1: One of the garrison units in Nicopolis moves further, into Trapezus.
  • Minor Move 2: The LI in Tyre moves to Jerusalem.
Rome draws the next AM.
  • Major Move: The 1-5 leader and garrison in Placentia move to Arretium where they pick up a Legion, which is moved to Pisae before being dropped off. The rest continue on to Bovianum where the Garrison is dropped off, while the leader and Legion end the turn in Rome.
  • Minor Move 1: The Legion in Capua sallies forth to destroy the Greek Garrison in Venusia before returning to Capua.
  • Minor Move 2: The Legion in Rome activates, but goes nowhere.
Greece is up next and Hunger and Famine in Greece impacts the stability of that country.
  • Minor Move 1: The LI in Iconium moves to Nicomedia.
  • Major Move: The SoF Activates and counter marches from Asia Minor to Serdicca in Thrace.
  • Minor Move 2: The SoF is joined in Serdicca by the Garrison from Ancyra.
Greece loses control of Galatia ahead of the advancing East further impacting her stability. Greece is now in Unrest.
Rome has the next AM.
  • Major Move: 1-5 leader and Legion in Rome move on Tarentum. The Greek LI and Cav abandon the City and Greece cedes control to Rome without bloodshed. (There was a lot of discussion about the legality of this. It was decided that it was not actually legal without play of an Alliance card, but due to the misundertanding that made it seem like it would be legal, was quite fairly allowed to stand in this game.)
  • Minor Move 1: Create a town in Pisae.
  • Minor Move 2: Create a town in Bovianum.
The next AM is for Carthage. Successor Wars break out in Greece, but have little impact as the unit selected to return to Greece (Cav in Bovianum) is unable to gain enough MP to actually move.
  • Minor Move 1: The garrison at Emerita Augusta return to Gades, regaining control of Baetica.
  • Major Move: Activate the 2-5 leader and attack the tribe in Brigantium (Gallaecia) which puts up a tremendous fight against Carthage's first assault, but is unable to withstand the second wave. The Carthaginians retire to Bergidum to rest after the campaign.
  • Minor Move 2: While in Bergidum, they found a new town for Carthage.
The next AM is for Carthage also, their final move of the turn. They bring news of a Local Insurrection which eliminates the lonely Greek Garrison in Emporiae.
  • Major Move: The 1-4 leader in Lilybaeum activates with an LI. They return to Africa where they pick up some additional Light Infantry from Hippo Regius which is moved to Utica and dropped off. The rest of the force continues to Melita, where the LI is broken down into Garrison units, one of which is left behind to control Melita. The remaining force returns to Lilybaeum.
  • Minor Move 1: Create city in Bergidum.
  • Minor Move 2: Create city in Lilybaeum.
The next actvation is for The East.
  • Major Move: Activate 2-6 leader in Sebastia. He and his remaining force move to Nicopolis and Trapezus to pick up garrison units before moving on to Iconium to take control of Galatia.
  • Minor Move 1: Garrison in Tarsus moves to Side to take control of Lycia.
  • Minor Move 2: Create city in Antioch.
Greece's final activation is next.
  • Major Move: The SoF and his Army look to subdue the remaining tribes in Moesia Superior. They attack the remnants of the Tribe in Taisus (2BP), defeating them easily. They then move off to Ulpianum to attack the tribe there (4BP) defeating them also quite easily. The SoF Army moves to Lissa where it ends its turn and its employment.
  • Minor Move 1: Garrison in Serdicca moves to Naissus to control Moesia Superior.
  • Minor Move 2: Build a city in Pella
Rome has the final activation of the turn.
  • Major Move: The 2-4 leader and 3 LG in Massilia activate and move to Nematusus to attack the tribe (4BP). It takes two assaults to defeat the Tribe and the Roman leader is killed in battle. Afterwards, one of the legions moves to Narbo and ends the turn there.
  • Minor Move 1: Build city in Pisae.
  • Minor Move 2: Build city in Capua.