Monday, August 28, 2006

Pax Romana 102: Scenario 5 - Turn 3

Turn 3

Action Phase

Note: Between turns a discussion came up regarding Rome's last AM. The rules used at the time regarding the battle at Callurgis and retreat were discussed. I won't try to reproduce the discussion or solution, but suffice it to say that Rome attacked and took Bergidium instead, and the situation in Hispania looks roughly like this:

There are also some changes to end of turn Income and CVP/GOP which I am not going to attempt to rectify above. It'll all come out in the wash when we end this turn. And the VP did not change.

The East has the first AM.
  • Major Move: The 3-5 Elite leader activates. He creates 3 garrsions from an HI, then leaves behind 2HI, 1Cav, and 1 Elephant before embarking ships for The Chersoneses. A Garrison is left in Pharsis, a Garrsion and HI in Phanagoria, a Garrison in Heraclea, and a Garrison in Tyras. The Elite leader returns the way he came and ends in Trapezus.
  • Minor Move 1: Garrison in Melitene moves to Amida in Armenia.
  • Minor Move 2: Garrison in Sebastia moves to Trapezus.
Rome has the next AM. His 1-4 leader falls to Disease.
  • Minor Move 1: Garrison in Emporiae to Massilia.
  • Minor Move 2: An LG from Bergidium attampts to slip past Carthage at Callurgis, but is intercepted and destroyed.
  • Major Move: The 1-3 leader in Rome activates, with 6 Legions. They board ships and sail to Narbo where they pick up 3Cav before debarking in Emporiae and occupying Illerda.

Greece is up next.
  • Major Move: Activate the 2-6 leader in Coricum. He attacks the 4BI tribe in Virunum. It requires two assaults, but the tribe is defeated. An LI is broken down into 2 garrsions, one is left in Virunum, while the rest of the Army moves to attack the 4BI in tribe in Brigantum. Two more determined assaults are required, but this tribe is also eliminated.
  • Minor Move 1: Town in Virunum.
  • Minor Move 2: HI in Celenae (Asia Minor) moves to Cyzicus, embarks ships, then sails to Coricum in the Danube.
Carthage is up next, but first the Successor Wars Roll On. Greek forces in Ionia abandon their post and return to the Greek mainland, eventually stting up camp in Gythium.
Greek national command authorities were recently stunned by unauthorized redeployment of forces from Ionia. The commander of the moving forces, Retro Krade, stated that: "The sheep and goats on Celenae are fine animals, but it's too damn cold and we miss our wives." When asked why he allowed his homeland to risk losing control of Ionia, Krade's response was, "Where's Ionia?"
Carthage then makes her own move.
  • Major Move: Activate the 1-5 leader in Callurgis, who moves to attack the Romans occupying Bergidium. They succeed in eliminating the Legion stationed there, at the cost of a reduced HI. The Carthaginians then plunder the city, taking 2T from Rome, before moving off to drop the reduced HI in Emerita Augusta and then returning to Bergidium.
  • Minor Move 1: Repiar the walls of Bergidium (2T)
  • Minor Move 2: Garrison in Toletum to Emerita Augusta.
The first AM for the turn from the drawn cup is selected, and it is for Greece. News of a Rebellion in Africa is of little interest, since the Rebels are able to do no damage (Carthage has no garrisons in Africa).
  • Minor Move 1: The Greeks attempt to return the LI in Gythium to Ionia, but the troops will not hear of it.
  • Minor Move 1: The Greeks attempt to return the garrison in Gythium to Ionia, but the troops will not hear of it.
  • Major Move: The 2-6 in brigantum is activated. Leaving behind a garrsion, the army enters Germania Superior, first visiting Novio Magus where an LI is left behind, then moving against the remnants of the tribe in Besontio (1BI), which are swepts aside with no losses.
Next up is The East.
  • Major Move: 2-3 leader in Alexandria activates and moves with 1 HI, 1 LI, dropping off the LI in Cyrene, and finishes in Arsinol.
  • Minor Move 1: The LI from Pelusium sails around the entire maw of the Eastern Mediterranean to Tarsus where it fails a continuation, disembarks and splits into 2 Garrisons.
  • Minor Move 2: One of the Garrisons in Tarsus moves to Myra.
Carthage is up next.
  • Major Move: Activate 2-5 leader in Carthage, 2 HI, Cav and Elephant. They embark ships and sail for Hispania, debarking in Gades. They then move overland to Emerita Augusta where they drop off 3 HI, before moving off to Bergidum to join the rest of the Carthaginian Army.
  • Minor Move 1: 1-5 leader in bergidium moves to Emerita Augusta, trading commands with the 2-5 leader.
  • Minor Move 2: Fleet from Malaca sails to Tingi.
Rome has the next AM... Carthage offers Rome 1T immediately and 1T next turn to leave Hispania and return to peace. Rome accepts.
  • Major Move: The 1-3 leader in Illerda activates and leaves Hispania to take out frustrations on the Gauls. The Army moves to attack the 6BI tribe in Lugdunum, which suffer 4BI of losses, but remain in possession of the space. The Romans slink back to Nemausus.
  • Minor Move 1: LG in Numantia leaves Spain for the town of Tolosa.
  • Minor Move 2: Garrison in Massilia to Antimilitum.
Greece is up next, and undergoes a Change in the Politcal Scene, which forces Greece to discard two cards, though it does increase her stability by 2.
  • Minor Move 1: Garrison in Gythium embarks and sails back to Cyzicus.
  • Minor Move 1: The LI in Sardis is orderd to move, but never manages to go anywhere.
  • Major Move: The 2-6 leader in Besontio leaves a Garrsion behind and moves off to attack an 8BI tribe in Aquae. It requires 3 attacks, and a Greek HI is reduced, but the tribe is finally subdued.
Rome is up next, and suffers a Slave Revolt in Brundisium.
  • Minor Move 1: LG in Tolosa activates and moves to Tarentum.
  • Minor Move 2: LG in Rome activates and moves to Barium, hemming in the slaves.
  • Major Move: 1-3 leader in Nemausus renews his attack on Lugdunum, eliminating the tribe. The army continues its rampage through Gaul, attacking Georgovia's 5BI tribe next and eliminating them in a single battle. A legion is left in Georgovia, while the remaining army returns to Lugdunum.

Carthage is next up, paying the remaining 1T to Rome for peace in Hispania.
  • Minor Move 1: Garrison in Emerita Augusta to Toletum.
  • Major Move: 2-5 leader in Bergidum takes 2Cav, picks up two HI in Emerita Augusta and then sails back to Lilybaeum.
  • Minor Move: HI at Emerita Augusta picks up the 1-5 leader and moves to Salamantica.
Rome is up next, her last AM for the turn.
  • Major Move: 1-3 leader in Lugdunum activates, moving deeper into Gaul to attack a 7BI tribe in Cenebaum. Two attacks are required to eliminate the tribe, with no losses to Rome. A legion is left behind in Cenebaum, while the army presses forward to Lutetia.
  • Minor Move 1: Legion in Rome to Barium, continuin to hem in the Slaves revolt.
  • Minor Move 2: The garrsion in Albimilitum moves to occupy Lugdunum in the army's absence.

The Greeks have the next Am and unveil Galley Technology - The Harpax, giving them an advantage at sea, should they need it.
  • Major Move: Activate the 2-6 leader in Aquae. he leaves a garrison behind then attacks the 7BI tribe in Mogantacum. Three assaults are required, resulting in a reduced HI, but the tribe is finally subdued, giving Greece control of Germania Superior. The reduced HI is left behind while the army settles in at Argentorate for the winter.
  • Minor Move 1: LI in Crete breaks into two garrisons
  • Minor Move 2: Create Town in Cnossos
The East is up next, her 3rd AM, and performs a recruitment operation to add 3HI in Trapezus with the Elite leader.

The East's 4th AM comes out next. Pontus emerges as a sovereign kingdom, placing an army of 4HI, 2LI, 1Cav in Amastris and a Pontus AM into the pool.
  • Major Move: The East's Elite General in Trapezus is activated. He splits an HI into 3 Garrison troops, leaving one in Trapezus and Sinope on the way to Ancyra.
  • Minor Move 1: HI in Side to Seleucia.
  • Minor Move 2: Garrison in Tarsus to Seleucia.
Carthage is up next for her final AM, which brings with it news of a Famine in Carthage.
  • Major Move: 2-5 in Lilybaeum activates and attacks the Mamertines, defeating them after two assaults and occupying the space.
  • Minor Move 1: Galley squadron in Lilybaeum to Messana.
  • Minor Move 2: HI Aalamantica to Bergidum, bringing the leader along.
Next up is the Pontus AM and The East plays Stability and Opportunity to gain a fifth AM for the turn.
  • Major Move: King Pontoon of Pontus, in a frightful temper attacks the Greek city of Nicomedia, though his force is driven back after eliminating the garrison and inflicting damage to the walls.
  • Minor Move 1: HI in Amastris throws itself against the walls of Nicomedia, taking the town from the Greeks.
  • Minor Move 2: The Pontus galley defeats the Pirates marauding in the waters between Amastris and Byzantium.
The East has the final move, using their extra AM.
  • Major Move: Activate the The Elite 3-5 General who leavs 1 HI in Ancyra before attacking and taking Nicomedia from Pontus. He leaves 2HI in Nicomedia, then moves into Ionia, destroying the Greek Garrison in Cyzeus, where he leaves a garrison before attacking the Greek town of Abydos. When it is then pointed out that the "town" in Abydos is actually a Garrison and a Galley squadron, the Elite leader decides to "sleep it off."
  • Minor Move 1: Garrison in Seleucia to Iconium.
  • Minor Move 2: City in Arsinol.

Saturday, August 19, 2006

Pax Romana 104: Scenario 5 - Turn 1

Game developer Neil Randall is graciously refereeing another game of Pax Romana that I am lucky enough to be involved in. Now that's pressure!

In this particular game we are playing Scenario 5: The Rise of Rome with the following players:
  • Referee - Neil Randall
  • Carthage - Jake Baker
  • East - David Kurtz
  • Greece - Henry Russell
  • Rome - Stan Buck
Unless otherwise noted below, assume that the active side performed an expansion move.


Turn 1

Turn 1 starts with the Activation Phase.

Activation Phase

Greece goes first with their Soldier of Fortune Army (representing Pyhrrus).
  • Major Move: 2-4 leader in Pella and 2HI head to Italia, ending their move in Tarentum.
  • Minor Move: Build town in Venusia.
  • Minor Move 2: Build town in Pasetum.
The next move is from The East. They proudly unveil a new Galley Technology - The Corvus.
  • Major Move: The 2-6 leader starts in Edessa and moves straight into Asia Minor, to Melitene. Garrisons are created there, and one left behind before the army moves through Side to Seleucia, where a second garrison is dropped. The army thenm returns and ends its turn in Seleucia.
  • Minor Move 1: The LI in Damascus destroys the Greek garrsion in Tyre before boarding ships and sailing to Arsinol. (This move is not shown below.)
  • Minor Move 2: Build a town in Side.
Carthage is up next and performs a manpower operation, building 1 Cav and 2 HI in Carthago.

Rome has the next AM, after which random AM draws begin.
  • Minor Move 1: LG in Placentia to Pisae.
  • Minor Move 2: LG in Placentia to Rome.
  • Major Move: 2-4 leader in Rome. He takes 4LG via naval transport to Lissa where he is forced to debark. From there, he moves overland to Dyrrhachium where the SoF and his army intercept him. The SoF is unable to defeat the Roman army, despite a favorable battle situation. Greece loses 2Hi from the SoF, while Rome loses an LG and reduces a second LG. As the SoF regroups back to Corcyra, Roma assaults the Greek capital at Pella, storming the town and occupying it. The Romans sack and plunder the city for 3T before settling in as an occupying force.
Carthage draws the next AM, and with it news of a Barbarian Invasion, 9BI and a leader in Narbo (Western Gaul). The Barbarians move into Hispania, eliminating the Greek garrison at Emporiae, then attacking the tribe at Illerda (5BI) 3 times before the tribe is wiped out. The Barbarians return to Narbo after defeatimng the tribe.

Carthage then performs her own expansion move.
  • Minor Move 1: Galley in Gades moves, but is forced to stop at the NTP between Iol Caearea and Hippo Regius.
  • Minor Move 2: LI at Utica moves to Leptis Magna.
  • Major Move: 2-5 leader at Carthage boards transports and sails for Hispania. He encounters difficulty with weather, and while able to force his way past Iol Caesarea, is forced to stop at the NTP between Iol Caesarea and Siga.
Rome is up next and performs a Manpower operation to add 4LG at Placentia.

Greece follows Rome.
  • Major Move: Activate the SoF and attack Pella. Greece bids for seige expertise to gain one shift in the assault, however it does not help as Rome beats back the assault with losses on both sides of 2BI. The SoF regroups and attacks Pella again. Once again, the dice do not favor Greece. Both sides lose 2BI, and the SoF leader dies in the assault.
  • Minor Move 1: HI in Nicomedia to Sestus.
  • Minor Move 2: HI in Nicomedia to Ancyra.
(Greece has had unnaturally bad luck so far in combat against Rome. The Greek player, Henry Russell, I will pause to note here, has been an extremely good sport about it.)

Carthage's 3rd AM comes out next.
  • Major Move: Activate 2-5 leader on NTP. He debarks at Carthago Novo and moves overland to attack the 6BI tribe at Toletum. Two assaults are required to eliminate the tribe. An LI isbroken down into garrison units, and one left in Toletum while the main force moves off to occupy Illerda.
  • Minor Move 1: The Galley on the NTP completes its intended move to Aleria (Corsica)
  • Minor Move 2: The LI at Gades is broken down into 2Garrison units.
The East is up next.
  • Major Move: Activate the 2-6 leader in Seluecia. He leaves a Garrsioon, then moves overland to Nicomedia in Pontus, where an HI is broken down to make 3 garrsion units.
  • Minor Move 1: LI in Memphis moves to Alexandria.
  • Minor Move 2: LI In Memphis moves to Alexandria, then boards ships before moving to Cnossos in Crete.
Greece has the next AM and must satisfy the Stability Check played against her. Since Greece's stability is in Unrest, she must follow the rules for disorder and move a 3BI army to her capital. To satisfy this, 3BI move from Corinth to Athens. I believe that is all Greece did this turn, but it seems like I may have missed something.

The East's 3rd AM is next and an Alliance with Rhodes is announced.
  • Major Move: Activate 2-6 leader in Nicomedia. He leaves a garrison and HI behind and takes his army to Sinope where they board ships and sail, passing through Trapezus before being forced to stop in Phasis.
  • Minor Move 1: LI in Arsinol breaks down into 2 Garrsion units.
  • Minor Move 2: Build town in Nicomedia.
The East's last AM comes out next.
  • Major Move: Activate 2-5 in Alexandria. Due to a slow start his army is forced to board ships and sail to Arsinol where an HI is dropped off and a Garrison picked up. The Army then returns to Cyrene where it stops.
  • Minor Move 1: A Garrsion in Phasis is activated, but goes nowhere.
  • Minor Move 2: Build City in Antioch.
Carthage's 4th AM is next.
  • Major Move: Activate the 2-5 leader in Illerda. He converts 2 HI into 6 Garrisons, then goes on walkabout through Hispania, dropping Garrisons in Illerda (2), Portus Blendium, Bergidum, and Salamanca. The army ends the turn in Merida.
  • Minor Move 1: A Garrsion in Illerda activates, moves to Emporiae and embarks ships, presumabling heading for the Baleares Islands. Unfortunately they cannot make their way past Barcino.
  • Minor Move 2: Garrison in Gades moves to Ilisipo.
Rome has the next AM, her 3rd.
  • Major Move: Activate 1-5 leader in Placentia to Capua.
  • Minor Moves: None.
Greece's last AM comes out next.
  • Major Move: Activate 2-5 leader in Athens and attack Pella with 4HI. It takes 2 assaults and costs 1 Greek HI, but in the end Pella is back under Greek control.
  • Minor Move 1: Rebuild 1 wall point in Pella
  • Minor Move 2: HI in Sestus to Athens by boat
Rome has the final AM of the turn.
  • Major Move: The 1-5 in Capua attacks the Greek town in Paestum, and takes it. The force them moves on to attack Venusia. The Greeks sally forth from Tarentum to intercept and, in a bloody battle, 2LG are lost and 1 Greek HI. One further assault eables Rome to take the town.
  • Minor Move 1: Rebuild 1 point of wall at Paestum.
  • Minor Move 2: Rebuild 1 point of wall at Venusia.

Monday, August 14, 2006

Pax Romana: Scenario 2 (Stan Buck #2) - Ongoing

After our last game, Stan and I decide to try again. Stan remains Rome and I have Carthage. Unless otherwise noted, a move is an expansion move.


Turn 1

Rome has the first AM, per scenario rules, and performs a manpower action, adding
  • LG in Rhegium
  • LG in Pisae
  • 2LG in Arretium
Carthage has the next AM.
  • Minor Move 1: The Galley in Gades moves to Aleria in Corsica to guard the approaches to that island.
  • Major Move: The 2-5 leader in Carthage gathers up the forces scattered around Africa, including the 2LI in Cirta and the Cav in Thevestis before returning to Carthage.
  • Minor Move 2: Build a town in Aleria.
The next AM belongs to Rome.
  • Major Move: The 1-4 leader in Rhegium attacks across the strait into Masena. It takes two assaults against the determined defenders, but in the end, Rome defeas the memertines and establishes a foothold on Sicily.
  • Minor Moves: Passed.
Carthage gets the next AM.
  • Major Move: The move into Sicily is too threatening, so Carthage activates their 2-5 leader in Carthago, along with 2HI, 2 Cav, and an LI. They saily to Lilybaeum, where another HI joins them. The Army then advances onto Masena to attack the Romans. The Romans, fearing the Carthaginian's cavalry superiority, retreat back to Rhegium.
  • Minor Move 1: Galley from Carthago to Masena. (I could have just moed this in my major move...I didn't think of it.)
  • Minor Move 2: The LI in Utica is activated, but not able to move.
Rome has the next AM, her third.
  • Minor Move 1: LG in Pisae to Albintimilitium.
  • Major Move: The 2-4 leader in Arretium is activated and moves to Coricum, where it finds an 8BI tribe! Two assaults whittle thr tribe down to 2BI, but they remaind in possession of the space.
  • Minor Move 2: Passed.
The draw cup is being very equitable, and Carthage has the next AM, her third.
  • Major Move: Activate the 1-4 leader in Lilybaeum. He takes 1Galley, and saisl to Masena, where he picks up an HI. The force then sails westward until it debarks in Malaca (Hispania).
  • Minor Move 1: The garrison at Malaca moves overland to Saguntum, then boards ships and sails towards Balaeres Insulae, but its move ends in Barcino.
  • Minor Move 2: A Garrison from Masena sails to Melita.
Rome's last AM comes out of the draw cup next.
  • Major Move: Activate the 2-4 leader again. he finishes off the tribe in Coricum easily, leaves 2LG behind, and moves to Albintimilitium to join the LG already there.
  • Minor Move 1: LG in Albintimilitium attacks and defeats the Greek garrsion at Massilia
  • Minor Move 2: Passed.
Carthage's AM, her last, is next. And Carthage performs a manpower operation, adding a Cav in Malaca.

The last two AMs are Events.
  • Hispanic Revolt eliminates the garrisons in Barcino (Carthage) and Emporiae (Greece).
  • Disease - next turn the first drawn AM will be accompanied by a roll for leader death.

End of turn status:
  • CVP: Carthage - 6 (1 City, 3 towns), Rome - 12 (3 cities, 3 towns)
  • GOP: Carthage: 9, Rome 4
  • VP: Carthage +2 (GOP) to 2, Rome +1 (CVP) to 1.
  • Stability: Carthage - 7 (+1 for VP, Melita), Rome - 6 (-1 for VP)
  • No problems with the number of HI or LG compared to Stability or CVP for either side.
  • Income: Rome has 12CVP, 4GOP, 1Terr, +1 Italia=18T+3T= 21T. Carthage has 6CVP, 8GOP, 1Terr=13T.

Turn 2

Start of turn actions:
  • Carthage maintains 4 Galleys
  • Carthage places 1-5 leader in Carthage and 1-2 leader in Masena
  • Rome places 1-4 and 2-4 leader in Rome
  • Carthage builds HI, Cav in Carthage, LI in Aleria
  • Rome builds 4LG and 4GS in Rome; maintains 1LG in Rhegium
Action Phase

Rome has the first AM.
  • Major Move: 2-4 leader in Rome moves into Gaul and attacks a 4BI tribe in Nemausus. Rome loses a Legion in the bloody fighting, but the tribe is eliminated. Garrisons are created and one is left in Nemausus while the bulk of the Roman army settles in Massilia.
  • Minor Move: Garrison in Parma moves to Pisae.
Carthage has the next AM.
  • Major Move: 1-5 leader in Carthage boards ships with HI, Cav, LI, and Galley. Pick up 1LI, Galley in Utica and sailr for Aleria, where he drops HI and 2 Galleys. Then sail with the remainder for Hispania, where they pick up more troops and attack the tribe in Corduba. 2BI are eliminated and Carthage's army is forced back to Malaca.
  • Minor Move 1: Galley in Caralis to Aleria
  • Minor Move 2: Break LI in gades to 2 Garrison.
Rome has the next AM, and her 2-4 leader undergoes a Disease check from last turn, but survives.
  • Minor Move 1: LG in Rhegium naval move to Narbo.
  • Major Move: 2-4 leader in Massilia leaves a Garrsion and attacks the 5BI tribe in Gergovia, defeating them after just one battle, with a single LG reduced. Garrisons are left behind in Gergovia while the army travels to Narbo.
  • Minor Move 2: Garrison at Genoa to Narbo.
Rome gets a second AM in a row.
  • Minor Move 1: LG in Rhegium to Rome.
  • Major Move: 1-4 leader in Rome, 3LG, 2GS set sail for Africa! With some difficulty they pass through the Deep Sea transit point, bypass Lilybaeum, but is forced to battle in Carthage. The amphibious assault is bloody, and Rome loses 6BP, while damaging the wall (-1). The army gets back on boats and finds better luck at Utica where it takes the town with no losses.
The next AM drawn is an event, Stability, which affects no one.

Then Rome's AM comes out again, but Rome canot go 3 times in a row so the next AM is drawn which is for Carthage.
  • Minor Move 1: Garrison in Gades to Malaca.
  • Major Move: 2-5 leader in Hispania gathers his army and abandons the war in Hispania. The army boards ships and returns to Africa, debarking in debark in Hippo Rhegius then moving overland around Utica (Cirta, Lambesis, Thevestis, Thugga) to reach Carthage.
  • Minor Move 2: Galley from Aleria takes up stations off Hippo Rhegius.
Rome's last AM is now executed...