tag:blogger.com,1999:blog-156049802024-02-02T16:52:31.780-08:00Boardgaming - After Action ReportGame journals for board games I engage in, mostly PBEM.
Some journals are updated while the game is ongoing, some afterwards.Unknownnoreply@blogger.comBlogger42125tag:blogger.com,1999:blog-15604980.post-80151857336649814522009-06-02T16:11:00.000-07:002009-06-02T16:32:38.774-07:00Fields of Fire: Normandy Campaign - Mission 1 - Turn 8<span style="font-weight: bold;">HQ Higher Event</span><br /><br />An HQ symbol is found on the Action Card, so I draw another card to determine what event occurs. The result is 5: Trouble on the Flank, so no forward movement is allowed this turn.<br /><br />Unfortunate, since the plan was to advance to take possession of Objective 1 this turn. Instead, we will largely stay put, and build up some saved Orders for the final push in turns 9 and 10.<br /><br /><br /><span style="font-weight: bold;">Friendly Command Phase</span><br /><br /><span style="font-weight: bold;">Activation Segment</span><br /><ul><li>BN HQ Impulse - Not on the map, so CO HQ is activated automatically.</li><li>CO HQ Impulse - Draw a 5/4 card. -1 for Green, = 4 Activations. Activate 2nd Plt HQ.</li><li>2nd PLT HQ - Draw a 4/2 card. -1 for Green, +1 under Cover; -1 Pinned = 3 Activations (& 1 Saved)</li></ul><br /><span style="font-weight: bold;">Activation Segment - Orders:</span><br /><ul><li>2nd PLT: 2/2nd will attempt to Concentrate Fire against one of the Parlyzed Teams in the Hedgerow/Bocage (R4C1). Two cards are drawn (2/2nd is Line) but the attempt is not successful.</li><li>2nd PLT HQ: Saves 3 Commands</li></ul><br /><span style="font-weight: bold;">Initiative Segment</span><br /><ul><li>1st PLT HQ: Draw a 4/3 card. -1 for Green; = 2 Activations (& 1 Saved). 1st PLT will save all 3 Commands.</li><li>3rd PLT HQ: Draw a 2/1 card. -1 for Green; +1 for Cover = 1 Activations (& 3 Saved). Unfortunately, with the HQ restrictions, he has nothing to do, so he loses the Command, and keep the 3 saved commands.</li><li>XO: 1 Activation (Saved, now has 2 saved)</li><li>1st SGT: 1 Activation (Saved, now has 3 saved)</li><li>General Initiative: Draw a 3/2 Card. 2 Activations.</li></ul><br /><span style="font-weight: bold;">General Initiative Orders:</span><br /><ul><li>The unpinned US Fire Team in the Cemetery (R2C2) uses both commands to transport the Casualties back to the Village (R1C2). They are marked as Exposed, and placed in the Strong Building cover. Hopefully we can find a spare activation to evacuate them before the end of the scenario.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgINH14_VfBuotN44JR3XW-1YUZYOXcietVJRMExjt9q33e52GUnsrqM1r0td2FsrdIUvjo1uHnp4lcQK8NoRr8cvrqB0osJUB2fpgsk_3qNJ4cIa1v3DaoksNM49zRpuEAG90c/s1600-h/Turn08-01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 46px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgINH14_VfBuotN44JR3XW-1YUZYOXcietVJRMExjt9q33e52GUnsrqM1r0td2FsrdIUvjo1uHnp4lcQK8NoRr8cvrqB0osJUB2fpgsk_3qNJ4cIa1v3DaoksNM49zRpuEAG90c/s200/Turn08-01.jpg" alt="" id="BLOGGER_PHOTO_ID_5342876224773482178" border="0" /></a><br /><span style="font-weight: bold;">Offensive Mission: Higher HQ Event</span><br /><br />No HQ symbol appears.<br /><br /><br /><span style="font-weight: bold;">Offensive Mission: Enemy Activity Phase</span><br /><ul><li>German Paralyzed LAT (R4C1): This unit is pinned not under cover. A draw of "5" (out of 5) indicates he Falls Back, into the Church (R5C0). He is placed under cover of the Foxhole and marked as Exposed, but the US fire cannot reach this card, so he is no longer under a VOF.</li><li>German Paralyzed LAT (R4C1): This unit is pinned not under cover. A draw of "1" (out of 5) indicates he takes No Action.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL51i_67jppWHvEq7bAHGOeuisF_PIRytoi5v9Z1InJAIQVlcNfTM8Jr-sBxoAUvhxM8v-p6i0d7uCrmGPpDMtzObKN-jL6Gg5ZK7R9XPXiJR7C369UzI359PegylvIw3zuKTK/s1600-h/Turn08-02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 110px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjL51i_67jppWHvEq7bAHGOeuisF_PIRytoi5v9Z1InJAIQVlcNfTM8Jr-sBxoAUvhxM8v-p6i0d7uCrmGPpDMtzObKN-jL6Gg5ZK7R9XPXiJR7C369UzI359PegylvIw3zuKTK/s200/Turn08-02.jpg" alt="" id="BLOGGER_PHOTO_ID_5342876223950610642" border="0" /></a><br /><ul><li>German Paralyzed LAT (R3C4): This unit is a Paralyzed Team on a US-occupied card. He automatically does nothing.</li><li>German A/C Fire Team and German S/C Fire Team (R4C4): These 2 Fire Teams are not on a US-occupied card. They attempt to Reconstitute, drawing 2 cards, but without success.</li><li>German 1/3rd PLT (R4C4): This unit is Not Under Fire, but has opened Fire. He automatically attempts to Concentrate Fire, on the cover marker in the Cemetery. His first card draw indicates a Jam, but this has no effect since he is not a Weapons Team. The second card contains a cross hairs symbol, so a Concentrate Fire marker is placed in the Cemetery.</li></ul>The Cemetery is becoming a bad place to be!<br /><br /><br /><span style="font-weight: bold;">Mutual Capture & Retreat Phase</span><br /><br />The US 3/2nd Plt captures the Paralyzed German Team in the Woods (R3C4) because they are now alone together in the card. (This may have been supposed to happen last turn, but I missed it.)<br /><br />Activity Level is reduced to "Engaged."<br /><br />The US 3/2nd shifts fire to the Woods in Front (R4C4), placing a PDF and a Small Arms VOF.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAh_62tNSaH0qHc0qxZ199NkJAgHzQRX05AqQvJVWsd4-KEE6tlfBYrrQlIo7Cro3OkTjKEgrzChTHK1ohv0mVBoY2LT9VYK9wMjZdueCmqHz-KECiJWHJez9hPbIlPGJFKqqx/s1600-h/Turn08-03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 144px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjAh_62tNSaH0qHc0qxZ199NkJAgHzQRX05AqQvJVWsd4-KEE6tlfBYrrQlIo7Cro3OkTjKEgrzChTHK1ohv0mVBoY2LT9VYK9wMjZdueCmqHz-KECiJWHJez9hPbIlPGJFKqqx/s200/Turn08-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5342876228028749026" border="0" /></a><br /><br /><span style="font-weight: bold;">Mutual Combat Phase</span><br /><br /><br /><span style="font-weight: bold;">Evaluate Potential Contact Markers</span><br /><br />I could not move forward, so no contact.<br /><br /><br /><span style="font-weight: bold;">Combat Effects Segment</span><br /><br />Since their cards are not under any VOF, Pinned Markers are removed from:<br /><ul><li>US Paralyzed LAT (R2C3)</li><li>US 2nd PLT HQ (R2C3)</li><li>German Paralyzed LAT (R5C0)</li></ul>Once again, resolving from lower left to upper right.<br /><ul><li>US Fire Team in Cemetery (R2C2): +0 for Small Arms VOF; +1 for Card; +3 for Cover; +1 for Pinned, -1 for Concentrated Fire. Final Modifier is +4. The result is MISS so the Fire Team is no longer Pinned.</li><li>US 2/1st Plt in Cemetery (R2C2): +0 for Small Arms VOF; +1 for Card; +3 for Cover; +1 for Pinned, -1 for Concentrated Fire. Final Modifier is +4. The result is MISS so the US 2/1st Plt is no longer Pinned.</li><li>German Paralyzed LAT in Hedgerow/Bocage (R4C1): +0 for Small Arms VOF; +1 for Card (firing over white edge); +1 for Pinned. Final Modifier is +2. The result is a MISS so the Paralyzed LAT is no longer Pinned.</li><li>German A/C Fire Team in Woods (R4C4): +0 for Small Arms VOF; +2 for Card; +2 for Cover. Final Modifier is +4. The result is MISS.</li><li>German S/C Fire Team in Woods (R4C4): +0 for Small Arms VOF; +2 for Card; +2 for Cover. Final Modifier is +4. The result is MISS.</li><li>German 1/3rd PLT in Woods (R4C4): +0 for Small Arms VOF; +2 for Card; +2 for Cover. Final Modifier is +4. The result is PIN, so the German 1/3rd PLT is Pinned.</li></ul><br /><span style="font-weight: bold;">Changes to VOF and PDFs:</span><br />The German 1/3rd PLT is the only unit from the Woods (R4C4) capable of reaching the Cemetery (the rest have range "C"), so the VOF is changed to All Pinned.<br /><br />No firing unit this turn was using Ammo, so no changes are made to Ammo.<br /><br /><br /><span style="font-weight: bold;">Conclusion</span><br /><br />That HQ Event was not pleasant. Still, I am in command of the AP and Objective 2, and have plenty of Commands saved up for a final push toward Objective 1. There is only one German unit on the board in Good Order, and that unit is Pinned. And I should only have to flip a single Possible Contact Marker (the PC "B" Marker in Objective 1) to satisfy the mission Objectives. So, unless the HQ keeps me in place again, I am still feeling fairly confident.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhf5Z98d6VEUycivG9XdaGXDp9vdg1NgMvO7VK6J0yeJQ4g1LdyAH0OGOyTFzOLWcvUpvTGqI8ui9XuLSMfs6FzzwKvefUuEVCmtH3LULCT3cNNYICTOA9ImMr7acCwpWw-0Xr/s1600-h/Turn08-04.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 165px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhf5Z98d6VEUycivG9XdaGXDp9vdg1NgMvO7VK6J0yeJQ4g1LdyAH0OGOyTFzOLWcvUpvTGqI8ui9XuLSMfs6FzzwKvefUuEVCmtH3LULCT3cNNYICTOA9ImMr7acCwpWw-0Xr/s200/Turn08-04.jpg" alt="" id="BLOGGER_PHOTO_ID_5342876236027607842" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-2897002937280332402009-06-01T16:03:00.000-07:002009-06-02T15:53:53.648-07:00Fields of Fire: Normandy Campaign - Mission 1 - Turn 7<span style="font-weight: bold;">HQ Higher Event</span><br /><br />No HQ symbol is found on the Action Card, so no Event occurs.<br /><br /><span style="font-weight: bold;"><br />Friendly Command Phase</span><br /><br /><span style="font-weight: bold;">Activation Segment</span><br /><ul><li>BN HQ Impulse - Not on the map, so CO HQ is activated automatically.</li><li>CO HQ Impulse - Draw a 1/0 card. -1 for Green, = 0 Activations (& 2 Saved). Activate 1st Plt HQ & 3rd Plt HQ.</li><li>1st PLT HQ - Draw a 1/0 card. -1 for Green = 0 Activation (& 1 Saved).</li><li>3rd PLT HQ - Draw a 5/3 card. -1 for Green, +1 under Cover = 5 Activations (& 2 Saved)</li></ul><br />OK, well, 1st PLT is taking no initiative this turn either.<br /><br />Luckily 3rd PLT is ready to move and 2nd PLT has 3 saved commands, so they will be responsible for the majority of action this turn, which involves re-occupying the AP and moving from the Village into the Orchard/Grove (R2C1) to clear that Row.<br /><br /><span style="font-weight: bold;">Activation Segment - Orders:</span><br /><ul><li>3rd PLT: Orders a Cease Fire for his card, removing the PDF pointing toward the Orchard/Grove (R1C2). The VOF remains, coming from the S/C Fire Team in R1C1.</li><li>3rd PLT: Orders 2/3rd to Infiltrate to the Orchard/Grove (R1C2). 2/3rd draws 2 cards, and successfully infiltrates, so it moves to the card and into the Cover marker (left behind by the Sniper), but is not marked as exposed. 2/3rd opens fire on the Orchard/Grove at R3C1, which changes the VOF to Small Arms, and adds a Crossfire marker.</li><li>3rd PLT: The Platoon moves into cover, which moves the 3/3rd and the PLT HQ to the Upper Story cover marker, joining the 3Wpns (Bazooka). The units are marked as Exposed. But at least now they are all in Communication.</li><li>3rd PLT: Saves 3 Commands.</li></ul><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWS0VP9TlRUfsHm8bJMhrO6_7NRwidR4bC6g8ROcjgqjxxUFHE_6twqH32tTHyGv9UW45orTxjAiiq5-4eqvBVMytbWZiMYBgz67ig5m1LOw7gXTkw-4ixDsZgqU66o9MwZZKq/s1600-h/Turn07-02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 156px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhWS0VP9TlRUfsHm8bJMhrO6_7NRwidR4bC6g8ROcjgqjxxUFHE_6twqH32tTHyGv9UW45orTxjAiiq5-4eqvBVMytbWZiMYBgz67ig5m1LOw7gXTkw-4ixDsZgqU66o9MwZZKq/s200/Turn07-02.jpg" alt="" id="BLOGGER_PHOTO_ID_5342499062262712322" border="0" /></a><br /><br /><span style="font-weight: bold;">Initiative Segment</span><br /><ul><li>2nd PLT HQ: Draw a 2/1 card. -1 for Green; +1 for Pinned = 1 Activations (& 3 Saved).</li><li>2nd PLT: Platoon move, with 2/2nd & 2Wpns (MG) to the AP. All go into Cover and are marked as Exposed. They open fire on the Sniper in the Hedgerow/Bocage (R3C2), placing an Automatic Weapons VOF.</li><li>XO: 1 Activation (Saved)</li><li>1st SGT: 1 Activation (& 4 Saved)</li><li>1st SGT: Activates the Jeep.</li><li>1st Sgt: Orders the Fire Team to Transport the Casualties.</li><li>1st SGT: Attempts to Rally the Litter Team. Draws 2 cards, but is not successful.</li><li>General Initiative: Draw a 3/1 Card. 1 Activation.</li></ul><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifixHgfq1aqMry2oAfweyJdZY1Fi23YUHTc623IwD6SgM8JAbOslo-Zj1a_ZN7ctHeRAubmfm-L6OOBuhZ50cHqsOMlsLpKBW-QtTB1Urt47IXzg25cMOeAas-qUAYoDJTK845/s1600-h/Turn07-01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 45px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEifixHgfq1aqMry2oAfweyJdZY1Fi23YUHTc623IwD6SgM8JAbOslo-Zj1a_ZN7ctHeRAubmfm-L6OOBuhZ50cHqsOMlsLpKBW-QtTB1Urt47IXzg25cMOeAas-qUAYoDJTK845/s200/Turn07-01.jpg" alt="" id="BLOGGER_PHOTO_ID_5342499061224553698" border="0" /></a><br /><span style="font-weight: bold;">General Initiative Orders:</span><br /><br />The US Fire Team in the Orchard/Grove (R1C1) moves, with the Casualties, back to the Staging Area. This removes the PDF and VOF into R2C1 and results in the Casualties being evacuated.<br /><br /><br /><br /><span style="font-weight: bold;">Offensive Mission: Higher HQ Event</span><br /><br />No HQ symbol appears.<br /><br /><br /><span style="font-weight: bold;">Offensive Mission: Enemy Activity Phase</span><br /><br /><ul><li>German Sniper (R2C1): The Sniper is spotted so he moves back to the Hedgerow/Bocage (R4C2). His PDF and Sniper Marker and VOF are removed from the Cemetery (R2C2), which removes the Crossfire Marker. He targets the AP instead (R2C3), placing a PDF, Crossfire Marker, and a Sniper Marker, targeting 2Wpns (MG) (by random draw). Because the Sniper is moving along the PDF, the VOF & PDF from 2Wpns (MG) move along with him into his new card, where he is Marked as Exposed.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqYxIghuQc97dJM0iyJokxztXIxbX97J-pItTb-fQEo8faGwoLW5YZtjYUAnSXDMWqjMd5DVumFSvuD0aXJfXMBtmFfQpTyWa8lGJ3D_JnLB4EUcaco0heIgOmGiHEI8FTS5l8/s1600-h/Turn07-03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 147px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqYxIghuQc97dJM0iyJokxztXIxbX97J-pItTb-fQEo8faGwoLW5YZtjYUAnSXDMWqjMd5DVumFSvuD0aXJfXMBtmFfQpTyWa8lGJ3D_JnLB4EUcaco0heIgOmGiHEI8FTS5l8/s200/Turn07-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5342499068994453250" border="0" /></a><ul><li>German Paralyzed LAT (R3C1): This unit is pinned under cover. A draw of "4" (out of 4) indicates he Falls Back, into the same card as the Sniper.</li><li>German A/C Fire Team (R3C4): This unit is pinned under cover on a US-occupied card. A draw of "5" (out of 5) indicates he Falls Back to the Woods (R4C4), joining the units there in Cover, and being Marked as Exposed. Though he joins the units on this card in firing at the Cemetery, it does not change the VOF, since he is Pinned. The German VOF on the Woods (R3C4) is removed, however.</li><li>German Paralyzed LAT (R3C4): This unit is a Paralyzed Team on a US-occupied card. He automatically does nothing.</li><li>German S/C Fire Team (R4C4): This unit does nothing, as far as I can tell.</li><li>German 1/3rd Plt (R4C4): He has opened fire, but is not under fire. A draw of "2" (out of 2) indicates he attempts to Concentrate Fire, drawing 2 cards without effect.</li></ul><br /><span style="font-weight: bold;">Mutual Capture & Retreat Phase</span><br /><br />No one meets the criteria, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Vehicle-Aircraft Phase</span><br /><br />The Jeep was activated. It (and the 1st SGT) move from the Orchard/Grove (R1C1) back to the Staging Area.<br /><br /><br /><span style="font-weight: bold;">Mutual Combat Phase</span><br /><br /><br /><span style="font-weight: bold;">Update Fire Missions</span><br /><br />There are no Fire Missions to Update, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Evaluate Potential Contact Markers</span><br /><br /><ul><li>Orchard/Grove (R2C1): Potential Contact "A". Three cards drawn, no contact.</li></ul><br />Phew!<br /><br /><br /><span style="font-weight: bold;">Combat Effects Segment</span><br /><br />The US 3/1st in the Orchard/Grove (R1C3) and the German A/C Fire Team (R4C4) have their Pinned markers removed, since their cards are not under any VOF.<br /><br />Once again, resolving from lower left to upper right.<br /><ul><li>US Fire Team in Cemetery (R2C2): +0 for Small Arms VOF; +1 for Card; +3 for Cover; +1 for Pinned. Final Modifier is +5. The result is MISS so the Fire Team is no longer Pinned.</li><li>US 1/1st Plt in Cemetery (R2C2): +0 for Small Arms VOF; +1 for Card; +3 for Cover; +1 for Pinned. Final Modifier is +5. The result is HIT and the Hit Effect for "Line" is "C" so the 1/1st is removed and Casualty and Fire team put in its place.</li><li>US 2/1st Plt in Cemetery (R2C2): +0 for Small Arms VOF; +1 for Card; +3 for Cover; +1 for Pinned. Final Modifier is +5. The result is PIN.</li><li>US 2Wpns (MG) in Hedgerow/Bocage (R2C3): -3 for Sniper VOF; -2 for Exposed; +2 for card; +1 for Cover. Final Modifier is -2. The result is HIT and the Hit Effect for Line is "P" so 2Wpns (MG) is replaced by a Paralyzed LAT, which is Pinned.</li><li>US 2/2nd in Hedgerow/Bocage (R2C3): +0 for Small Arms VOF; -2 for Exposed; +2 for card; +1 for Cover. Final Modifier is +1. The result is MISS.</li><li>US 2nd PLT HQ in Hedgerow/Bocage (R2C3): +0 for Small Arms VOF; -2 for Exposed; +2 for card; +1 for Cover. Final Modifier is +1. The result is PIN.</li><li>German Paralyzed LAT in Woods (R3C3): +0 for Small Arms VOF; +2 for Card; +1 for Cover. Final Modifier is +3. The result is a MISS.</li><li>German Sniper in Hedgerow/Bocage (R4C1): -1 for Automatic Fire; +1 for Card (firing over white edge); -2 for Exposed. Final Modifier is -2. The result is a HIT and the Hit Effect for Line is "PF" so the Sniper is changed into a Paralyzed LAT.</li><li>German Paralyzed LAT in Hedgerow/Bocage (R4C1): -1 for Automatic Fire; +1 for Card (firing over white edge); -2 for Exposed. Final Modifier is -2. The result is a HIT and the Hit Effect for Green is "FC" and since this Step is an LAT, the "F" result is ignored, although the unit is Pinned.</li></ul><br />Changes to VOF and PDFs:<br /><ul><li>With the Sniper gone, firing on the AP (R2C3) stops so the VOF. PDFs, and Sniper marker are all removed.</li><li>Likewise, with 2Wpns (MG) gone, the VOF on the Sniper's card changes to Small Arms.</li></ul>I reduce Ammo for the German 1/1st Fire Team in (R4C4) (to 0) and mark him Out of Ammo. The Ammo for 2Wpns (MG) is reduced also (to 2).<br /><br /><span style="font-weight: bold;">Conclusion</span><br /><br />I believe I am well set up to take the last two Objectives and, barring a counter-attack, this mission looks in good shape right now.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5sJSacRoFXrIFHboVDXMub_3VMBMgp-CGuQSGkzLXfuN2r7tW40Vknp99yiY2G_FQ1go2bhuHhTwkfE4E5zGbu0lwlaL7PE0o4XSPBs4y1zs4Kyll5Wt4EIgEVIrcI_4FI39q/s1600-h/Turn07-04.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 170px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh5sJSacRoFXrIFHboVDXMub_3VMBMgp-CGuQSGkzLXfuN2r7tW40Vknp99yiY2G_FQ1go2bhuHhTwkfE4E5zGbu0lwlaL7PE0o4XSPBs4y1zs4Kyll5Wt4EIgEVIrcI_4FI39q/s200/Turn07-04.jpg" alt="" id="BLOGGER_PHOTO_ID_5342499073251876930" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-20032540922061722012009-05-22T15:18:00.000-07:002009-05-22T16:18:36.531-07:00Fields of Fire: Normandy Campaign - Mission 1 - Turn 6<span style="font-weight: bold;">HQ Higher Event</span><br /><br />No HQ symbol is found on the Action Card, so no Event occurs.<br /><br /><br /><span style="font-weight: bold;">Friendly Command Phase</span><br /><br /><span style="font-weight: bold;">Activation Segment</span><br /><ul><li>BN HQ Impulse - Not on the map, so CO HQ is activated automatically.</li><li>CO HQ Impulse - Draw a 2/1 card. -1 for Green, = 1 Activations (& 2 Saved). Activate 1st Plt HQ & 3rd Plt HQ.</li><li>1st PLT HQ - Draw a 1/0 card. -1 for Green = 0 Activation (& 1 Saved).</li><li>3rd PLT HQ - Draw a 3/1 card. -1 for Green, +1 under Cover = 3 Activations.</li></ul><br />I have been fairly luck thus far, with a lot of Activations available, so I have no right to complain, but...yeesh!<br /><br />At any rate, most of my goal is to pull back from the AP, if at all possible, which will have the effect of taking the German HMG off the map and hopefully making my approach a bit easier.<br /><br /><span style="font-weight: bold;">Activation Segment - Orders:</span><br /><ul><li>3rd PLT: 2/3rd Plt attempt to spot the Sniper. Base draw is 2 cards. -1 for Sniper/FO; -1 for Under cover = 1 card. And that is all it takes, the Sniper is finally spotted! The units in the Village open fire, placing a Heavy Fire VOF, PDFs from the Orchard/Grove (R1C1) and the Village (R1C2), and a Crossfire marker. Pity he won't stay in place.</li><li>1st PLT: Drops a Phone line (so I don't forget).</li></ul><br /><br /><span style="font-weight: bold;">Initiative Segment</span><br /><ul><li>2nd PLT HQ: Draw a 3/2 card. -1 for Green; +1 for Pinned = 2 Activations (& 3 Saved). Unfortunately, I have no use for them, so they will go to waste.</li><li>XO: 1 Activation;</li><li>XO: Calls for Indirect Fire from 1/60mm to the Orchard (R1C4). Place an "H" VOF on the card.</li><li>1st SGT: 1 Activation (& 4 Saved)</li><li>1st SGT: Activates the Jeep.</li><li>General Initiative: Draw a 5/3 Card. 3 Activations.</li></ul><br /><span style="font-weight: bold;">General Initiative Orders:</span><br /><ul><li>US 3/1st Plt in the AP (R2C3) moves to the Orchard/Grove (R1C3), which is allowed (despite being Pinned) because that card is occupied andnot under VOF. He is marked as Exposed. The German HMG Ceases Fire as a result. The German Squad in the Hedgerow/Bocage (R4C5) also ceases fire, since his only remaining option is a card which contains a German unit.</li><li>3/2nd Plt attempts another Grenade attack, drawing 2 cards. Neither of them has a grenade marker, so (once again) the card gets a Grenade Miss marker.</li><li>1/.50Cal HMG moves to the Orchard/Grove (R1C3). The VOF he was placing on the Sniper's card is removed and replaced by Small Arms Fire. He is marked as exposed.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkm_gWh1SnUjCloWNzzG0LcqRanQeOAwOyWmXdmiflJ69lD4AGcFKQczGzvgUh2UvAFYfL9o_YJj3XdU3Gk_ZPUPZhzYBd3OlzqNxnuAukLoJoPorBcwO9XuU1w3QxxwImNNaQ/s1600-h/Turn06-02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 46px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjkm_gWh1SnUjCloWNzzG0LcqRanQeOAwOyWmXdmiflJ69lD4AGcFKQczGzvgUh2UvAFYfL9o_YJj3XdU3Gk_ZPUPZhzYBd3OlzqNxnuAukLoJoPorBcwO9XuU1w3QxxwImNNaQ/s200/Turn06-02.jpg" alt="" id="BLOGGER_PHOTO_ID_5338776621931833554" border="0" /></a><br /><br /><span style="font-weight: bold;">Offensive Mission: Higher HQ Event</span><br /><br />No HQ symbol appears.<br /><br /><br /><span style="font-weight: bold;">Offensive Mission: Enemy Activity Phase</span><br /><ul><li>German Sniper (R2C1): The Sniper is spotted so he moves to the Hedgerow/Bocage (R3C2) because it has the highest Cover rating. He is marked as Exposed. His PDF, Sniper Marker and VOF are removed from the Orchard/Grove (R1C1). He targets the Cemetery instead (R2C2), placing a PDF, Crossfire Marker, and a Sniper Marker, targeting the 2/1st Plt (by random draw).</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAvXJKm2AxFBCnz_DsRLi558cbSdYcQ8iaHHWG2uj33_6nmitr29IdX0BHhXXMLlDvPlLAkCHIpGzvYVeCa51kensoK0r9MaPeLpymv0J7kluPa65tCJYn58YJ8US9bNvzuVGY/s1600-h/Turn06-01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 144px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhAvXJKm2AxFBCnz_DsRLi558cbSdYcQ8iaHHWG2uj33_6nmitr29IdX0BHhXXMLlDvPlLAkCHIpGzvYVeCa51kensoK0r9MaPeLpymv0J7kluPa65tCJYn58YJ8US9bNvzuVGY/s200/Turn06-01.jpg" alt="" id="BLOGGER_PHOTO_ID_5338776624138208610" border="0" /></a><br /><ul><li>German Paralyzed LAT (R3C1): This unit is pinned under cover. A draw of "1" (out of 4) indicates he takes no action.</li><li>German Paralyzed LAT (R3C1): This unit is a Paralyzed Team not on a US-occupied card. He automatically does nothing.</li><li>German Litter Team (R3C1): This unit is pinned under cover. A draw of "4" (out of 4) indicates he falls back, which takes him off the map.</li><li>German A/C Fire Team (R3C4): This unit is pinned under cover on a US-occupied card. A draw of "3" (out of 5) indicates he attempts to Rally and remove the Pinned marker. He draws one card (-1 because LATs are Green) and rallies, changing the VoF on this card to Automatic Weapons.</li><li>German Paralyzed LAT (R3C4): This unit is a Paralyzed Team on a US-occupied card. He automatically does nothing.</li><li>German S/C Fire Team (R4C4): This unit does nothing, lacking a row on which to draw.</li><li>German 3/3rd (R4C5): This unit is Pinned, under cover. A draw of "4" (out of 4) indicates he Falls Back, which removes him from the map.</li><li>German 1/3rd Plt (R4C4): He has opened fire, but is not under fire. A draw of "2" (out of 2) indicates he attempts to Concentrate Fire, drawing 2 cards without effect.</li><li>German 2/HMG TM (R0C6): Not under fire and No LOS to a US unit, so he is removed. I don't bother placing a PC Marker, as this card is well beyond the Limit of Advance.</li></ul><br /><span style="font-weight: bold;">Mutual Capture & Retreat Phase</span><br /><br />No one meets the criteria, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Vehicle-Aircraft Phase</span><br /><br />The Jeep was finally activated.<br /><br />It (and the 1st SGT) move to the Orchard/Grove (R1C1) where they can evacuate the broken squad from that card, including the Casualty LAT.<br /><br />They draw for Mines (I forgot about them until after I moved!) but lucking they manage to avoid the minefield as none of the 3 cards drawn display a burst icon.<br /><br /><br /><span style="font-weight: bold;">Mutual Combat Phase</span><br /><br />The US LATs in the Orchard/Grove (R1C1) have their Pinned markers removed, since that card is no longer under any VOF.<br /><br /><br /><span style="font-weight: bold;">Update Fire Missions</span><br /><br />There are no Fire Missions to Update, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Evaluate Potential Contact Markers</span><br /><br />No Contact Markers have been triggered this turn.<br /><br /><br /><br /><span style="font-weight: bold;">Combat Effects Segment</span><br /><br />Once again, resolving from lower left to upper right.<br /><ul><li>US Fire Team in Cemetery (R2C2): +0 for Small Arms VOF; -1 for Crossfire; +1 for Card; +3 for Cover. Final Modifier is +3. The result is PIN so the Fire Team is Pinned.</li><li>US 1/1st Plt in Cemetery (R2C2): +0 for Small Arms VOF; -1 for Crossfire; +1 for Card; +3 for Cover. Final Modifier is +3. The result is PIN so the 1/1st Plt is also Pinned.</li><li>US 2/1st Plt in Cemetery (R2C2): +0 for Small Arms VOF; -1 for Crossfire; -3 for Sniper; +1 for Card; +3 for Cover. Final Modifier is 0. The result is PIN, so 2/1st Plt is also Pinned.</li><li>German Paralyzed LAT in Orchard/Grove (R3C1): -3 for Heavy VOF (Mortars); +1 for Card; +2 for Cover; +1 for Pinned; -1 for Burst Icon. Final Modifier is 0. The result is a MISS, so this LAT is no longer Pinned.</li><li>German Paralyzed LAT in Orchard/Grove (R3C1): -3 for Heavy VOF (Mortars); +1 for Card; +2 for Cover; -1 for Burst Icon. Final Modifier is -1. The result is HIT and the "Green" Hit Effect is "C" so the paralyzed LAT is replaced with a Casualty marker.</li><li>US 3/2nd in Woods (R3C3): Automatic Weapons VOF is -1; -1 for Grenade Miss; +2 for card; +1 for Cover. Final Modifier is +1. The result is a MISS.</li><li>German A/C Fire Team in Woods (R3C3): +0 for Small Arms VOF; +2 for Card; +1 for Cover; -1 for Grenade Miss. Final Modifier is +2. The result is a PIN.</li><li>German Paralyzed LAT in Woods (R3C3): +0 for Small Arms VOF; +2 for Card; +1 for Cover; -1 for Grenade Miss. Final Modifier is +2. The result is a MISS.</li><li>German 3/3rd Plt in Hedgerow/Bocage (R4C5): -1 for Automatic Fire VOF; +1 for Card; +1 for Cover. Final Modifier is +1. The result is a PIN.</li></ul><br /><br /><span style="font-weight: bold;">Changes to VOF and PDFs:</span><br /><ul><li>The US Units in the Cemetery (R2C2) are all Pinned, so the VOF on the Orchard/Grove is changed to All Pinned.</li><li>The German A/C Fire Team in the Woods (R3C4) is Pinned, so the VOF on that card is changed to All Pinned.</li></ul>I reduce Ammo for the German 1/1st Fire Team in (R3C4) (to 1). Mortar Ammo is reduced (to 3).<br /><br /><br /><span style="font-weight: bold;">Clean Up Phase</span><br /><br />All of the Exposed Markers are removed, as is the Grenade Miss marker.<br /><br /><br /><span style="font-weight: bold;">Conclusion</span><br /><br />A quieter turn, due to the pull back from the AP, which should allow me to get moving again next turn and set up for a final push toward my Objectives in the last 2 turns.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjni_peUR3zt1bDITDqZTPKd2N6IKNWA0H6qjkPN7eIErc73I9UApOGW50sgUr1G7HRfIATRUmjH12IdHrxUon9YEezvlgZH-yYeybSHGtY6znWWD8bSHIRGoHCsvJOfNMv_Fru/s1600-h/Turn06-03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 165px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjni_peUR3zt1bDITDqZTPKd2N6IKNWA0H6qjkPN7eIErc73I9UApOGW50sgUr1G7HRfIATRUmjH12IdHrxUon9YEezvlgZH-yYeybSHGtY6znWWD8bSHIRGoHCsvJOfNMv_Fru/s200/Turn06-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5338776625682727762" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-5363832628818087872009-05-21T14:58:00.001-07:002009-05-21T16:01:19.284-07:00Fields of Fire: Normandy Campaign - Mission 1 - Turn 5<span style="font-weight: bold;">HQ Higher Event</span><br /><br />No HQ symbol is found on the Action Card, so no Event occurs. Eerily quiet from the HQ on both sides!<br /><br /><span style="font-weight: bold;">Friendly Command Phase</span><br /><br /><span style="font-weight: bold;">Activation Segment</span><br /><ul><li>BN HQ Impulse - Not on the map, so CO HQ is activated automatically.</li><li>CO HQ Impulse - Draw a 4/3 card. -1 for Green, = 3 Activations (& 1 Saved). Activate 2nd Plt HQ & 3rd Plt HQ. Save 2 Activations.</li><li>2nd PLT HQ - Draw a 5/3 card. -1 for Green, +1 Under Cover = 5 Activation (& 1 Saved).</li><li>3rd PLT HQ - Draw a 3/2 card. -1 for Green, = 2 Activations.</li></ul>3rd PLT has been a real laggard so far.<br /><br />I am going to push most of 2nd PLT forward into the Hedgerow/Bocage (R2C4), and then push the 3/2nd Plt, which is already there, forward into the 2nd Objective Hex.<br /><br />3rd PLT, meanwhile, is going to skirt the Minefield and get into the Village where I hope to gain a chance to spot the Sniper and force him to fall back.<br /><br /><span style="font-weight: bold;">Activation Segment - Orders:</span><br /><ul><li>2nd PLT: Platoon Move into the Hedgerow/Bocage (R2C4). Units marked as Exposed. Everyone goes into cover, which overloads the cover again. But now 3/2nd is in communication. He leaves a Phone line behind him.</li><li>2nd PLT: 3/2nd Plt attempts to infiltrate into the Objective 2, the Woods at R3C4. 3/2nd is Line, so he draws 2 cards, but is not successful, so he is marked as exposed. Activity Marker is changed to Heavily Engaged.</li><li>3rd PLT: Platoon move into the Village (R1C2). 3/Wpns (Bazooka) goes into the Upper Story. Everyone else into the Strong Building. All units are marked as Exposed.</li></ul><br /><span style="font-weight: bold;">Initiative Segment</span><br /><ul><li>1st PLT HQ: Draw a 3/2 card. -1 for Green = 1 Activation (& 2 Saved)</li><li>1st PLT HQ: 2/1st Plt attempt to Infiltrate into the Cemetery. he draws 2 cards (Line) but fails, so he is marked as Exposed while ducking quickly into cover. This does, however, change the VOF marker on the Orchard (R3C1) to Small Arms.</li></ul><ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUGDacP9vjc1HcMAdsh0SAcKHoLk4XknHOC9OmibFsB9KRhug_UvwzUieu-jwF-xj2hT6OoByhCdqdbcatyY6f0Nc2xE0ibVBp6ZKkOONFYfDbju2C5YKcBrAGrTKZlzItkNFU/s1600-h/Turn05-01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 144px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhUGDacP9vjc1HcMAdsh0SAcKHoLk4XknHOC9OmibFsB9KRhug_UvwzUieu-jwF-xj2hT6OoByhCdqdbcatyY6f0Nc2xE0ibVBp6ZKkOONFYfDbju2C5YKcBrAGrTKZlzItkNFU/s200/Turn05-01.jpg" alt="" id="BLOGGER_PHOTO_ID_5338400100452088450" border="0" /></a><li>XO: Fires off his RSP, which causes all US Units to Cease Fire. This is intended to protect the US unit on the Obj2 card, which is currently under US fire. PDFs and VOFs are replaced as US Units re-open fire. Small Arms VOF on Objective 2 (R3C4) from the unit occupying the card itself. Small Arms and a PDF are placed in the Orchard (R3C1) coming from the cemetery. The units in the AP and the Hedgerow card adjacent hold their fire since there is a US unit on the card in their LOS.</li></ul><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIQMzYug6C1QKsRWC2_dGOwxQfsyK5GVU7GU2v-hRcc2Wro-h3sBKBt4CUhznjqTVkaJHNW0fKBh-Sdg6cfeyrvOssi4k-zEjTwhxDGvplDVmTa-H1ouD4MY4teMIvBmWdrtuj/s1600-h/Turn05-02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 146px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiIQMzYug6C1QKsRWC2_dGOwxQfsyK5GVU7GU2v-hRcc2Wro-h3sBKBt4CUhznjqTVkaJHNW0fKBh-Sdg6cfeyrvOssi4k-zEjTwhxDGvplDVmTa-H1ouD4MY4teMIvBmWdrtuj/s200/Turn05-02.jpg" alt="" id="BLOGGER_PHOTO_ID_5338400104844822978" border="0" /></a><br /><ul><li>XO: 1 Activation (& 1 Saved)</li><li>XO: Calls for Indirect Fire from 1/60mm to the 1/2nd German Position (R1C4). Place an "H" VOF on the card.</li><li>1st SGT: 1 Activation (saved, he now has 4 saved)</li><li>General Initiative: Draw a 5/4 Card! 4 Activations.</li></ul><br /><span style="font-weight: bold;">General Initiative Orders:</span><br /><ul><li>3 Wpns (Bazooka) in the Upper Story attempts to spot the Sniper. Base draw is 2 cards. +1 for being at a higher elevation; -1 for Sniper/FO; -1 for Under cover = 1 card. No luck.</li><li>3/2nd Plt (R3C4) attempts to seek cover. The card allows him 4 draws, and he finds cover with the last card drawn.</li><li>3/2nd attempts a grenade attack against the Foxhole cover marker. The German units are not in Good Order (they are LATs and Pinned) so they do not get to make a reciprocal attack. 3/2nd draws 2 cards, looking for a grenade icon, but is not successful. A Grenade Miss marker is placed instead.</li><li>3/1st atop the AP also attempt to spot the Sniper. Base draw is 2 cards. +1 for being at a higher elevation; -1 for Sniper/FO; -1 for Under cover = 1 card. He is also unsuccessful.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8C4W5g1sEkxGfcVeA15YCblzyY8of3ApQVwJzroVHOM9Ad18NzzykM81RkkWeop7vkA4M_zuY4LkrJEJFJWTSII-IkbmM536L1EoJJ9DPHD7VHIYFISukjtMATSRy7raHvsls/s1600-h/Turn05-03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 42px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj8C4W5g1sEkxGfcVeA15YCblzyY8of3ApQVwJzroVHOM9Ad18NzzykM81RkkWeop7vkA4M_zuY4LkrJEJFJWTSII-IkbmM536L1EoJJ9DPHD7VHIYFISukjtMATSRy7raHvsls/s200/Turn05-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5338400106945570610" border="0" /></a><br /><br /><span style="font-weight: bold;">Offensive Mission: Higher HQ Event</span><br /><br />An HQ symbol appears, and a subsequent draw of 10 means the Germans counter-attack! Random PC markers are placed all over the map and my nice quiet ride may be at an end.<br /><br />Luckily, I am currently Heavily Engaged, so there will not be too many cards drawn for each marker, which should limit the damage.<br /><br /><br /><span style="font-weight: bold;">Offensive Mission: Enemy Activity Phase</span><br /><ul><li>German Sniper (R2C1): The Sniper, so long as he is not spotted, continues to attack the card which brought it into play, so there is no change for the Sniper.</li><li>German A/C Fire Team (R3C1): This unit is pinned under cover. A draw of "3" (out of 4) indicates he attempts to Rally and remove the Pinned marker. He draws one card (-1 because LATs are Green) which has no Effect.</li><li>German Paralyzed Team (R3C1): This unit is pinned under cover. A draw of "1" (out of 4) indicates he takes no action.</li><li>German Litter Team (R3C1): This unit is pinned under cover. A draw of "4" (out of 4) indicates he falls back, which takes him off the map.</li><li>German A/C Fire Team (R3C4): This unit is pinned under cover on a US-occupied card. A draw of "3" (out of 5) indicates he attempts to Rally and remove the Pinned marker. He draws one card (-1 because LATs are Green) which has no Effect.</li><li>German S/C Fire Team (R3C4): This unit is a Fire Team under cover on a US-occupied card. A draw of "5" (out of 5) indicates he falls back, into the Woods (R4C4); he goes into cover and is marked as Exposed. This removes the unspotted marker from the German squad currently under cover on that card.</li><li>German Paralyzed LAT (R3C4): This unit is a Paralyzed Team on a US-occupied card. He automatically takes no action.</li><li>German 1/3rd Plt (R4C4): He has opened fire, but is not under fire. A draw of "1" (out of 4) indicates he takes no action.</li><li>German Sniper: Randomly selects to target the 1/3rd Plt (flipped) with sniper fire.</li></ul><br /><span style="font-weight: bold;">Mutual Capture & Retreat Phase</span><br /><br />No one meets the criteria, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Vehicle-Aircraft Phase</span><br /><br />The Jeep was not activated, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Combat Phase</span><br /><br /><span style="font-weight: bold;">Update Fire Missions</span><br /><br />There are no Fire Missions to Update, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Evaluate Potential Contact Markers</span><br /><br />I drew randomly to determine the order in which contact markers were exposed and then resolved. For simplicity in transcribing, however, they are ordered from bottom left to top right:<br /><ul><li>Orchard/Grove (R1C1): Potential Contact "B". Two cards drawn, no contact.</li><li>Village (R1C2): Potential Contact "C". One card drawn, no contact.</li><li>Orchard/Grove (R1C3): Potential Contact "C". One card drawn, no contact.</li><li>Cemetery (R2C2): Potential Contact "B". Two cards drawn, no contact.</li><li>Hedgerow/Bocage on Hills (R2C3): Potential Contact "B". Two cards drawn, Contact (the results of this contact are shown below).</li><li>Hedgerow/Bocage (R2C4): Potential Contact "A". Three cards drawn, no contact.</li><li>Woods (R3C4): Potential Contact "B". Two cards drawn, no contact. (The original Contact Marker was also "B", so only one was resolved.)</li></ul><br /><span style="font-weight: bold;">Hedgerow/Bocage on Hills (R2C3) Contact:</span><br /><ul><li>A draw of 8 indicates this is an HMG Nest which, checking the Force Packgage table is a Squad and an HMG Team.</li><li>The Squad is drawn first, and the 3/3rd Plt (S/L) is selected. Placement draw is 10 so the Squad is placed Right Front at Max LOS. This unit is able to fire at "L" Range, and the US Units are on a 2 Elevation Hill, so the map is extended over the Woods (R3C4) to R4C5, where a Hedgerow/Bocage is placed. At least this card has white edges on the side facing the US troops, so it will have lower cover. The Sqaud is placed, spotted, under Foxholes and spotted, per the Force Package Table.</li><li>The HMG Team draws for placement, and gets an 8, which is Left Front at Max LOS. This unit has a range of "V" so it can fire from 3 cards away, which is also going to extend the map. I start by drawing terrain for R1C5, with the result being Hedgerow/Bocage. Since the LOS will not be blocked by this card, I draw again for R0C6, which is a Church. The HMG is placed under a Foxhole on this card.</li><li>As a result, in the US-occupied Hedgerow/Bocage, the HMG changes VOF to "A", adds a Crossfire marker and places PDFs along the firing path. This causes the PDF to cross a card with a Potential Contact Marker (Hedgerow/Bocage at R3C2), however because the German unit is firing upward, the marker remains in place. The newly-placed German Squad also places PDFs, but there is no other effect.</li><li>The US 1Wpns (MG) places an "A" VOF marker on the Hedgerow/Bocage containing the German 3/3rd, firing over the head of the US units in the Woods at R3C4. The PDFs along this path are flipped to the reciprocal side.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc1_UcWfum67bFFyLT0T5tdnPJVTtZdHx6ewK1Fk9Npg6QKnrLyKnT-hCFr7XYS9dTtCt7oXLQSIA-AE-YpxKb2Ks0K4wOwxld0Um23_yjObHgzeapXdAAlPgTgV6sL5Ux8lX9/s1600-h/Turn05-04.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 184px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhc1_UcWfum67bFFyLT0T5tdnPJVTtZdHx6ewK1Fk9Npg6QKnrLyKnT-hCFr7XYS9dTtCt7oXLQSIA-AE-YpxKb2Ks0K4wOwxld0Um23_yjObHgzeapXdAAlPgTgV6sL5Ux8lX9/s200/Turn05-04.jpg" alt="" id="BLOGGER_PHOTO_ID_5338400109518642914" border="0" /></a><br /><span style="font-weight: bold;">Combat Effects Segment</span><br /><br />Once again, resolving from lower left to upper right.<br /><br /><ul><li>US 1/3rd Plt in Orchard (R1C1): +0 for Small Arms VOF; -3 for Sniper; +1 for Card; +1 for Cover; +1 for Pinned. Final Modifier is 0. The result is a HIT. The Hit Effects draw (Line) shows "LC", so the 1/3rd is removed and a Litter Team and a Casualty are placed on the card.</li><li>US Fire Team in Orchard (R1C1): +0 for Small Arms VOF; +1 for Card; +1 for Cover; +1 for Pinned. Final Modifier is +3. The result is a MISS. The Pinned marker is removed.</li><li>US Fire Team in Cemetery (R2C2): +0 for Small Arms VOF; -1 for Crossfire; +1 for Card; +3 for Cover; +1 for Pinned. Final Modifier is +4. The result is a MISS and the Fire Team is unpinned.</li><li>US 1/1st Plt in Cemetery (R2C2): +0 for Small Arms VOF; -1 for Crossfire; +1 for Card; +3 for Cover; +1 for Pinned. Final Modifier is +3. The result is a MISS and the Squad is unpinned.</li><li>US 2/1st Plt in Cemetery (R2C2): +0 for Small Arms VOF; -1 for Crossfire; -2 for Exposed; +1 for Card; +3 for Cover. Final Modifier is +1. The result is a MISS.</li><li>US 3/1st in Hedgerow/Bocage on Hills (R2C3): -1 for Automatic Fire VOF; +2 for Card; +1 for Cover; -1 for Crossfire. Final Modifier is +1. The result is a PIN, so the unit is Pinned.</li><li>US 1 Wpns in Hedgerow/Bocage on Hills (R2C3): -1 for Automatic Fire VOF; +2 for Card; +1 for Cover; -1 for Crossfire. Final Modifier is +1. The result is a HIT and the Hit Effect (for Line) is "C", so the MG becomes a casualty.</li><li>German A/C Fire Team in Orchard/Grove (R3C1): -3 for Heavy VOF (Mortars); +1 for Card; +2 for Cover; +1 for Pinned; -1 for Burst Icon. Final Modifier is 0. The result is a HIT. The Hit Effects draw (Green) shows "PP", so the Fire Team is replaced with a Paralyzed LAT, which remains Pinned.</li><li>German Paralyzed LAT in Orchard/Grove (R3C1): -3 for Heavy VOF (Mortars); +1 for Card; +2 for Cover; +1 for Pinned; -1 for Burst Icon. Final Modifier is 0. The result is a MISS, so this Paralyzed LAT is no longer Pinned.</li><li>US 3/2nd in Woods (R3C3): All Pinned VOF is +2; -2 for Exposed; -1 for Grenade Miss; +2 for card; +1 for Cover. Final Modifier is +2. The result is a MISS.</li><li>German A/C Fire Team in Woods (R3C3): +0 for Small Arms VOF; +2 for Card; +1 for Cover; +1 for Pinned; -1 for Grenade Miss. Final Modifier is +3. The result is a PIN.</li><li>German Paralyzed LAT in Woods (R3C3): +0 for Small Arms VOF; +2 for Card; +1 for Cover; -1 for Grenade Miss. Final Modifier is +2. The result is a MISS.</li><li>German 3/3rd Plt in Hedgerow/Bocage (R4C5): -1 for Automatic Fire VOF; +1 for Card; +1 for Cover. Final Modifier is +1. The result is a PIN.</li></ul><br /><span style="font-weight: bold;">Changes to VOF and PDFs:</span><br /><ul><li>The Orchard/Grove (R3C1) is no longer generating any fire, so the PDF is flipped and the crossfire marker removed from the units in the Cemetery. VOF remains the same.</li><li>The elimination of 1Wpns in the Hedgerow/Bocage on Hills (R2C3) reduces the VOF on the German 3/3rd Plt in Hedgerow/Bocage (R4C5) to Small Arms.</li><li>The VOF on the Orchard/Grove (R3C1)is reduced to Small Arms, after the Mortars are done.<br /></li></ul><br />I reduce the German 1/1st Fire Team in R3C4) (to 2). Mortar Ammo is reduced (to 4). German 2nd HMG Ammo is reduced to 7.<br /><br /><span style="font-weight: bold;">Clean Up Phase</span><br /><br />All of the Exposed Markers are removed, as is the Grenade Miss marker.<br /><br /><br /><span style="font-weight: bold;">Conclusion</span><br /><br />My first casualties and the unfortunate elimination of 1 Wpns mar the effort.<br /><br />All things considered, however, it could have been a lot worse, what with the German counter-attack.<br /><br />That said, getting into Row 3 is going to be hairy under the current situation, as the Germans have a line of units past our Limit of Advance causing problems.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmJu4qKUyjUe8pfkkVBMQZHm5hKggYuan_HNFoJFC44iBXWHQijh1JSvGnGXItc3Bt9Tt9WkmH5j6txNDXe1IMxaJipVF7rnUoyLMgO4PFeeG2gzeACIp_Enbk5WcT_1uwQlb5/s1600-h/Turn05-05.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 164px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmJu4qKUyjUe8pfkkVBMQZHm5hKggYuan_HNFoJFC44iBXWHQijh1JSvGnGXItc3Bt9Tt9WkmH5j6txNDXe1IMxaJipVF7rnUoyLMgO4PFeeG2gzeACIp_Enbk5WcT_1uwQlb5/s200/Turn05-05.jpg" alt="" id="BLOGGER_PHOTO_ID_5338400112445331730" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-63542805931845307202009-05-20T14:16:00.000-07:002009-05-21T14:17:08.069-07:00Fields of Fire: Normandy Campaign - Mission 1 - Turn 4<span style="font-weight: bold;">HQ Higher Event</span><br /><br />No HQ symbol is found on the Action Card, so no Event occurs.<br /><br /><span style="font-weight: bold;">Friendly Command Phase</span><br /><br /><span style="font-weight: bold;">Activation Segment</span><br /><ul><li>BN HQ Impulse - Not on the map, so CO HQ is activated automatically.</li><li>CO HQ Impulse - Draw a 2/1 card. -1 for Green, = 1 Activation (& 2 Saved). Activate 2nd Plt HQ & 3rd Plt HQ.</li><li>2nd PLT HQ - Draw a 1/1 card. -1 for Green, = 1 Activation (& 3 Saved).</li><li>3rd PLT HQ - Draw a 2/1 card. -1 for Green, = 1 Activation.</li></ul>Not a lot to work with this turn.<br /><br />I am going to push a unit from 3rd Plt forward to the Orchard (R1C1) from which the Arty FO could put artillery into the Woods at R4C4, as well as clearing the back row. Hopefully with Activity at Engaged, I won't find anything bad.<br /><br />I'll also get someone from 2nd Platoon into the Woods (R2C4) to add pressure to Objective 2 (Woods at R3C4).<br /><br /><span style="font-weight: bold;">Activation Segment - Orders:</span><br /><ul><li>2nd PLT: Platoon Move to the Woods. Units marked as Exposed. Everyone goes into cover, which overloads the cover quite a bit. But I intend to move units out next turn, so hopefully I won't find myself regretting the overload.</li><li>2nd PLT: Order Cease Fire. I take the PDFs away, change the VoF on R3C4 to All Pinned, and remove the Crossfire marker.</li><li>2nd PLT: 3/2nd Moves forward to the Woods (R2C4), Marked as Exposed. He places an "S" VOF in the Woods and restores the Crossfire marker.</li><li>3rd PLT: Move 1/3rd to the Orchard (R1C1). He is marked as Exposed.</li></ul><br /><span style="font-weight: bold;">Initiative Segment</span><br /><ul><li>1st PLT HQ: Draw a 4/3 card. -1 for Green, +1 for being under cover = 3 Activations (& 1 Saved)</li><li>1st PLT HQ: Orders 1 Wpns (MG) to infiltrate to the AP. Draw 2 Cards (1 Wpns (MG) is Line) but there is no Infiltrate marker, so they are marked as Exposed, although under cover. 1Wpns (MG) opens fire along the same PDF, so VOF into the Woods (R3C4) is back to the "A" level.</li><li>1st PLT HQ: Moves to the Orchard (to join 2/1st). He is marked as Exposed.</li><li>1st PLT: Seeks cover, drawing 3 cards, but to no avail.</li><li>XO: 1 Activation (& 3 Saved)<br /></li><li>XO: Orders 1/60mm Mortar to the Orchard (R1C3). Marked as Exposed.</li><li>XO: Moves to the Orchard to the Orchard (R1C3). Marked as Exposed.</li><li>XO: Calls for Indirect Fire from 1/60mm to the 1/2nd German Position (R1C4). Place an "H" VOF on the card.</li><li>1st SGT: 1 Activation (saved)</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqP1E4Fiyr1sFlCj1fp1M5XKFX-D1RAweKdZcVcu2gbpAAQwCmhjRHXzo1rLFAg6CSh2IJq9jWGoe04LvS8HpPdG5ml7hyphenhyphenn_SNpCuBD4Gz4Nw4ZzBjZVHXG7kGqcOKts_vtDXF/s1600-h/Turn04-01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 150px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqP1E4Fiyr1sFlCj1fp1M5XKFX-D1RAweKdZcVcu2gbpAAQwCmhjRHXzo1rLFAg6CSh2IJq9jWGoe04LvS8HpPdG5ml7hyphenhyphenn_SNpCuBD4Gz4Nw4ZzBjZVHXG7kGqcOKts_vtDXF/s200/Turn04-01.jpg" alt="" id="BLOGGER_PHOTO_ID_5338018430198672018" border="0" /></a><br /><span style="font-weight: bold;">General Initiative Orders:</span><br /><ul><li>General Initiative: Draw a 5/3 Card. 3 Activations</li><li>1/3rd seeks cover in the Orchard (R1C1). He draws 3 Cards and finds cover.</li><li>1 Wpns (Bazooza) moves to the Orchard and is marked as Exposed.</li><li>3.2nd Plt seeks cover in the Hedgerow/Bocage (R2C4) and finds cover<br /></li></ul><br /><span style="font-weight: bold;">Offensive Mission: Higher HQ Event</span><br /><br />No HQ Event card is drawn, so no effect.<br /><br /><br /><span style="font-weight: bold;">Offensive Mission: Enemy Activity Phase</span><br /><ul><li>German 1/2nd Plt (R3C1): He is trading fire with a unit in the Cemetery but the best US unit has a better NCM, because of the Mortars. His card draw indicates that he take no action, so he maintains his fire into the Cemetery.</li><li>German A/L Fire Team (R3C4): This unit is pinned under cover. A draw of "1" (out of 4) indicates he takes no action.</li><li>German S/C Fire Team (R3C4): This unit is pinned under cover. A draw of "3" (out of 4) indicates he attempts to Rally and remove the Pinned marker. He draws one card (-1 because LATs are Green) which has no Effect.</li><li>German Paralyzed LAT (R3C4): This unit is pinned under cover. A draw of "2" (out of 4) indicates he takes no action.</li><li>German 1/3rd Plt (R4C4): He has opened fire, but is not under fire, so he attempts to concentrate fire on the cemetery, unsuccessfully.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFLpXMsUWT8VJUlOHwwHKLwsQl4r5IS3gm83LEjlFWyyOt2GgYu7ZOjejRdCQ8RDhs9KyTdS8I3tWDp4VZvyxVZ9Ys8N5nF6XeKBhN6qDkhvuZ-9vc_aTJSBc9EhmSt_gbMgQL/s1600-h/Turn04-02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 148px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhFLpXMsUWT8VJUlOHwwHKLwsQl4r5IS3gm83LEjlFWyyOt2GgYu7ZOjejRdCQ8RDhs9KyTdS8I3tWDp4VZvyxVZ9Ys8N5nF6XeKBhN6qDkhvuZ-9vc_aTJSBc9EhmSt_gbMgQL/s200/Turn04-02.jpg" alt="" id="BLOGGER_PHOTO_ID_5338018434123827522" border="0" /></a><br /><span style="font-weight: bold;">Mutual Capture & Retreat Phase</span><br /><br />No one meets the criteria, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Vehicle-Aircraft Phase</span><br /><br />The Jeep was not activated, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Combat Phase</span><br /><br /><br /><span style="font-weight: bold;">Update Fire Missions</span><br /><br />There are no Fire Missions to Update, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Evaluate Potential Contact Markers</span><br /><br /><br /><span style="font-weight: bold;">Orchard/Grove (R1C1) Contact</span><br /><ul><li>Potential Contact C (2 cards at "Engaged") - Contact occurs!</li><li>A draw of 7 indicates this is Mines and a Sniper.</li><li>The US 1/3rd Plt immediately undergoes a Mine Check which results in a Burst marker, and the unit is hit! So the Mine marker is placed on the card, and flipped to the -4 side.</li><li>Drawing for placement of the sniper (5) indicates that he goes to the front at Max LOS, which puts him in the Orchard (R2C1). He is not spotted and placed under normal cover (+1). A Small Arms VOF and PDF are placed to indicate the Sniper is firing into the Orchard, and the Sniper marker is placed on the 1/3rd.</li></ul>1/3rd Platoon is in big trouble!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg99d0oTOvkd8CwnDkQk1Kh8Z_Izhr8Gy4TDQadMiqYRmVoGEhjjuDxFgu3eGcpaUCXw8lS183r5MX2U9Ieg68ShRRx2BNZx9d4y_vZVGKzuzCEWpPzW5-m3-f4RxMH9ChYvC7W/s1600-h/Turn04-03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 80px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg99d0oTOvkd8CwnDkQk1Kh8Z_Izhr8Gy4TDQadMiqYRmVoGEhjjuDxFgu3eGcpaUCXw8lS183r5MX2U9Ieg68ShRRx2BNZx9d4y_vZVGKzuzCEWpPzW5-m3-f4RxMH9ChYvC7W/s200/Turn04-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5338018437372104546" border="0" /></a><br /><span style="font-weight: bold;">Combat Effects Segment</span><br /><br />Quite a bit of Combat going on this turn. Resolving from lower left to upper right.<br /><ul><li>US 1/3rd Plt in Orchard (R1C1) - Mines NCM is -4; -3 for Sniper; -2 for Exposed; +1 for Card; +1 for Cover. Final Modifier is -4 (the max). The result is a Hit, unsurprisingly. The Hit Effects draw (Line) shows "F", so the 1/3rd is flipped and a Fire Team is placed on the card. Both units are pinned. Truly fortunate!<br /></li><li>US Fire Team in Cemetery (R2C2) - A VOF is -1; -1 for Crossfire; +1 for Card; +3 for Cover. Final Modifier is +2. The result is a Hit. The Hit Effects draw (Green) shows "FC", and since the unit has only one step, the "F" is used, which results in no change. The Fire team is Pinned, however.</li><li>US 1/1st Plt in Cemetery (R2C2) - A VOF is -1; -1 for Crossfire; +1 for Card; +3 for Cover; +1 for Pinned. Final Modifier is +2. The result is PIN, so a Pinned marker is also placed on this unit.</li><li>US 3/1st in Hedgerow (R2C3) - All Pinned VOF is +2; +2 for Card; +1 for Cover; +1 for Pinned. Final Modifier is +5. The result is a MISS, and the Pinned Marker is removed.</li><li>US 1 Wpns in Hedgerow (R2C3) - All Pinned VOF is +2; -2 for Exposed; +2 for Card; +1 for Cover. Final Modifier is +3. The result is a MISS.</li><li>German 1/2nd in Orchard/Grove (R3C1) - "H" VOF is -3; +1 for Card; +2 for Cover; -1 for Burst marker on card. Final Modifier is -1. The result is a HIT. The Hit Effects draw (Green) shows "PL", so the unit is broken down into an A/C Fire Team, a Paralyzed LAT, and a Litter LAT. All three are pinned.</li><li>German A/C Fire Team in Woods (R3C3) - A VOF is -1; -1 for Crossfire; +2 for Card; +1 for Cover; +1 for Pinned. Final Modifier is +2. The result is a PIN.</li><li>German S/C Fire Team in Woods (R3C3) - A VOF is -1; -1 for Crossfire; +2 for Card; +1 for Cover; +1 for Pinned. Final Modifier is +2. The result is a MISS which removes the Pinned Marker.</li><li>German Paralyzed LAT in Woods (R3C3) - A VOF is -1; -1 for Crossfire; +2 for Card; +1 for Cover; +1 for Pinned. Final Modifier is +2. The result is a MISS which removes the Pinned Marker.</li></ul>As a result, there are two changes in VOF:<br /><ul><li>VOF on the Cemetery (R2C2) changes to Small Arms.</li><li>VOF on the Orchard/Grove (R1C4) changes to All Pinned.</li></ul>I reduce US 1/Wpns Ammo (to 3) and the German 1/1st Fire Team (to 3) & 1/2nd Fire Team (to 2). The Mortar Ammo is also reduced (to 5) and the Mines Marker is flipped.<br /><br /><br /><span style="font-weight: bold;">Clean Up Phase</span><br /><br />All of the Exposed Markers are removed.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy_CzBInl2yPskoPxs52jUyG0eaUtSWoiP7eU329qCihNdz93LKbNVf_Q5FApwRpUZAcA1uU1XCOKf3JhgpNLqT0AnvinYvZ9x9dXttFdWKR50RGw3kfI3-Xwu10SncOgMEtqo/s1600-h/Turn04-04.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 158px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhy_CzBInl2yPskoPxs52jUyG0eaUtSWoiP7eU329qCihNdz93LKbNVf_Q5FApwRpUZAcA1uU1XCOKf3JhgpNLqT0AnvinYvZ9x9dXttFdWKR50RGw3kfI3-Xwu10SncOgMEtqo/s200/Turn04-04.jpg" alt="" id="BLOGGER_PHOTO_ID_5338018443285974050" border="0" /></a><br /><span style="font-weight: bold;">Conclusion</span><br /><br />1/3rd dodged a serious bullet, although that sniper is going to remain pesky unless we can make him fall back into the Orchard where he will be spotted and then deal with him.<br /><br />The mines shouldn't be too much trouble, because we can simply enter the map from through the Village instead.<br /><br />On the right flank, the German LATs are no longer pinned, and I am actually hopeful this will result in them falling back to the Woods (R4C4) which will cause the last German squad on the map to be spotted.<br /><br />So far, luck has been my best weapon!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-68332743875900824532009-05-13T15:29:00.000-07:002009-05-13T16:33:30.731-07:00Fields of Fire: Normandy Campaign - Mission 1 - Turn 3<span style="font-weight: bold;">HQ Higher Event</span><br /><br />No HQ symbol is found on the Action Card, so no Event occurs.<br /><br /><span style="font-weight: bold;">Friendly Command Phase</span><br /><br /><span style="font-weight: bold;">Activation Segment</span><br /><ul><li>BN HQ Impulse - Not on the map, so CO HQ is activated automatically.</li><li>CO HQ Impulse - Draw a 5/3 card. -1 for Green, = 4 Activations. Activate 1st & 2nd PLT, and also order 1 Wpns forward.</li><li>1st PLT HQ - Draw a 3/1 card. -1 for Green, = 2 Activations.</li><li>2nd PLT HQ - Draw a 4/3 card. -1 for Green, = 3 Activations.</li></ul>I feel like I am in a bit of a pickle right now, with no really good places to move. 2nd Platoon is bottled up and will need to engage with the German 1/1st. I could wait for that unit to come off board, but then I feel like I will be wasting too much time. So I will push forward to the AP and then bring on the 2nd Platoon to see if I can catch the German 1/1st in a crossfire.<br /><br />The unit in the Cemetery needs to stay there and tough it out. He has good modifiers, so he might be able to survive for a while. If I can get the Pinned marker removed, he can be used for spotting the two hidden units which have him in a cross-fire.<br /><br /><span style="font-weight: bold;">Activation Segment - Orders:</span><br /><ul><li>1st PLT: 1st Plt HQ moves to the cover of the Strong Building and is marked as Exposed. Now 3/st is in Communication and can be moved.</li><li>1st PLT: 3/1st Plt moves to the AP (R2C3) & is marked as Exposed. That brings him into view of the German in R3C4, so both of them open fire on each other. Activity Level moves to Engaged.</li><li>2nd PLT: 2/2nd moves to the Woods (R1C4). Exposed, but under cover. He also places a PDF on R2C3, adding crossfire marker. VOF stays the same since 2/2nd is also "S"</li><li>2nd PLT: 2Wpns moves to the Woods (R1C4). Exposed, but under cover. His presence changes the VOF on R2C3 to "A".</li><li>2nd PLT: Save 1 Command.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqWmndyEKRvm3112JYi_GeXLzs07kSOj1vPUiDkZiK76LV7yqGMNtuUkEpRfbH7EfQsau6HLjesODSW9WP46XZRKhfeQAFZ6vG8l0dsk9fF_IwLbXSg016bMF3xWeLg2ZOpJx5/s1600-h/Turn03-01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 96px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgqWmndyEKRvm3112JYi_GeXLzs07kSOj1vPUiDkZiK76LV7yqGMNtuUkEpRfbH7EfQsau6HLjesODSW9WP46XZRKhfeQAFZ6vG8l0dsk9fF_IwLbXSg016bMF3xWeLg2ZOpJx5/s200/Turn03-01.jpg" alt="" id="BLOGGER_PHOTO_ID_5335439773007454370" border="0" /></a><span style="font-weight: bold;">Initiative Segment</span><br /><ul><li>3rd PLT HQ: 3/1 - Draw a 3/1 card. -1 for Green, = 0 Activations.</li><li>XO: 1 Activation (saved)</li><li>1st SGT: 1 Activation (saved)</li><li>General Initiative: 3/2 = 2 Activations.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi06YxQnSvY4cTu-lt3bjb3z2MUwRW5zwpMwxDQQWXDcN3A_viSW4EeoAxxKY60Ifgb4bDPNKMzGn15zqFKJnQ_1TPvCsA8lbfgOfmx8E-fU-PvpMyeNZtt0tLnPCFiT387F3KS/s1600-h/Turn03-00.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 44px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi06YxQnSvY4cTu-lt3bjb3z2MUwRW5zwpMwxDQQWXDcN3A_viSW4EeoAxxKY60Ifgb4bDPNKMzGn15zqFKJnQ_1TPvCsA8lbfgOfmx8E-fU-PvpMyeNZtt0tLnPCFiT387F3KS/s200/Turn03-00.jpg" alt="" id="BLOGGER_PHOTO_ID_5335439768208914258" border="0" /></a><br /><br /><span style="font-weight: bold;">General Initiative Orders:</span><br /><ul><li>3/1st Plt Seeks Cover in AP Hedgerows atop the Hills. He draws 4 cards, and finds cover under a +1 marker.</li><li>2/1st Plt attempts to spot the unit firing from the Orchard (R3C1). He draws 2 cards (unmodified since he is Line) the second of which contains a cross hairs, which enables him to spot the unit. An "All Pinned" VOF is placed on the Orchard, coming from the Cemetery. The Units in the Orchard themselves do not open fire, since they would be firing through one of their own units.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCFhHNKr7Agtlp-i7dshkmli89P9Ekvox8eHHJd6bDFZ1F6XSOoVVDQvPBWwOWxRo0OTjmJqD-j-MoOOEv6W-AIfUBKzPGpOwu21bUe20xkdUS0LbsfIJ6FGL7OM3Nv7D_wOAN/s1600-h/Turn03-02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 146px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjCFhHNKr7Agtlp-i7dshkmli89P9Ekvox8eHHJd6bDFZ1F6XSOoVVDQvPBWwOWxRo0OTjmJqD-j-MoOOEv6W-AIfUBKzPGpOwu21bUe20xkdUS0LbsfIJ6FGL7OM3Nv7D_wOAN/s200/Turn03-02.jpg" alt="" id="BLOGGER_PHOTO_ID_5335439773751364962" border="0" /></a><br /><span style="font-weight: bold;">Offensive Mission: Higher HQ Event</span><br /><br />No HQ Event card is drawn, so no effect.<br /><br /><br /><span style="font-weight: bold;">Offensive Mission: Enemy Activity Phase</span><br /><ul><li>German 1/2nd Plt (R3C1): He is trading fire with a unit in the Cemetery that has a worse VOF, and his card draw indicates that he will attempt to concentrate fire. He draws 2 cards, and succeeds at finding a target marker so a Concentrate Fire marker is placed.</li><li>German 1/1st Plt (R3C4): This unit is under fire from a PDF that is not his own, but draws a "1" so he takes no action and keeps firing at the AP.</li><li>German 1/3rd Plt (R4C4): He has opened fire, but is not under fire, so he attempts to concentrate fire, unsuccessfully.</li></ul><br /><br /><span style="font-weight: bold;">Mutual Capture & Retreat Phase</span><br /><br />No one meets the criteria, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Vehicle-Aircraft Phase</span><br /><br />The Jeep was not activated, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Combat Phase</span><br /><br /><br /><span style="font-weight: bold;">Update Fire Missions</span><br /><br />There are no Fire Missions to Update, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Evaluate Potential Contact Markers</span><br /><br /><br /><span style="font-weight: bold;">Hedgerow/Bocage (R2C3) Contact</span><br /><ul><li>Potential Contact A (5 cards at "Engaged") - 4 cards are drawn with no contact. The 5th card forces a Reshuffle. After reshuffling, the 5th card forces another Reshuffle (the game is taunting me and trying to build suspense)! The 5th card finally results in...no Contact.</li></ul><br /><br /><span style="font-weight: bold;">Combat Effects Segment</span><br /><br />Quite a bit of Combat going on this turn. Resolving from lower left to upper right.<br /><br /><ul><li>US 1/1st Plt in Cemetery (R2C2) - A VOF is -1; -1 for Concentrated Fire; -1 for Crossfire; +1 for Card; +3 for Cover. Final Modifier is +1. The result is a Miss. The Pinned marker is removed.</li><li>US Fire Team in Cemetery (R2C2) - A VOF is -1; -1 for Concentrated Fire; -1 for Crossfire; +1 for Card; +3 for Cover. Final Modifier is +1. The result is a Miss. The Pinned marker is removed.</li><li>US 3/1st in Hedgerow (R2C3) - A VOF is -1; -2 for Exposed; -1 for Crossfire; +2 for Card; +1 for Cover. Final Modifier is -1. The result is a PIN. A Pinned marker is added.</li><li>German 1/2nd in Orchard/Grove (R3C1) - All Pinned VOF is +2; +1 for Card; +2 for Cover. Final Modifier is +5. The result is a MISS.</li><li>German 1/1st in Woods (R3C3) - A VOF is -1; -1 for Crossfire; +2 for Card; +1 for Cover. Final Modifier is +1. The result is a HIT. The result under Line is PF, so the unit is eliminated and an A/C Fire Team put in its place. Another Fire Team (S/C) and a Paralyzed Team are also put onto the card. All of these units are Pinned.</li></ul>I reduce Ammo for the US 2/Wpns (to 3) and the German 1/1st (to 4) . The German 1/2nd Plt Ammo is reduced by 2 (to 3) because it Concentrated Fire.<br /><br /><span style="font-weight: bold;"><br />Clean Up Phase</span><br /><br />All of the Exposed Markers are removed. I adjust the VOF on the AP (R2C3) to All Pinned, since all of the German LATs in the Woods are now Pinned. I also adjust the VOF on the Orchard (R3C1) to "S" because the US units in the Cemetery are no longer Pinned.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjY4Dc_4xLJlwlTOZXjKiG4k5HixgM_ZgseJv5_HhMjtTvoqpW46VS7GZPYT52j96Deo6bP0KTNacbGL0qdz51cvOKHRnD9HfGdZwCwI8jJ-JqS2aHGpKoy24LtY2PW3u3E_ES/s1600-h/Turn03-03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 154px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjjY4Dc_4xLJlwlTOZXjKiG4k5HixgM_ZgseJv5_HhMjtTvoqpW46VS7GZPYT52j96Deo6bP0KTNacbGL0qdz51cvOKHRnD9HfGdZwCwI8jJ-JqS2aHGpKoy24LtY2PW3u3E_ES/s200/Turn03-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5335439775530646706" border="0" /></a><br /><span style="font-weight: bold;">Conclusion</span><br /><br />So far, I feel like the US has been exceedingly lucky, frankly.<br /><br />Hopefully next turn I can push forward to the AP, plus get some spotting done.<br /><br />The decimated German unit in the Woods on our right (R3C4) will allow me to get 2nd Platoon moving forward again, and I may even look to push 3rd Platoon forward, finally.<br /><br />I want to bring my Artillery and Mortar into the action, but am having trouble finding a vantage point for doing that.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-538519276828073262009-05-06T16:52:00.000-07:002009-05-11T16:52:10.723-07:00Fields of Fire: Normandy Campaign - Mission 1 - Turn 2<span style="font-weight: bold;">HQ Higher Event</span><br /><br />No HQ symbol is found on the Action Card, so no Event occurs.<br /><br /><span style="font-weight: bold;">Friendly Command Phase</span><br /><br /><span style="font-weight: bold;">Activation Segment</span><br /><br />I want to be a little cautious this turn and not try to push too much forward, because I know I am going to need at least two General Initiative Commands to seek cover for any Squad I advance and to retreat the US 2/1 Plt out of the killing zone it is in.<br /><br />My next goals are to take the Attack Position (R2C2) and get a squad into the Cemetery (hopefully a Strong Building cover).<br /><br />But I don't think I can accomplish all that this turn, so I am going to focus on the cemetery right now. Neither the HMG or the German 1/1 Plt have LOS to the Cemetery, so whatever I encounter there can be dealt with in isolation.<br /><br /><span style="font-weight: bold;">Command Draws</span><br /><ul><li>BN HQ Impulse - Not on the map, so CO HQ is activated automatically.</li><li>CO HQ Impulse - Draw a 2/1 card. -1 for Green, = 1 Activation, which is used to activate 1st PLT.</li><li>1st PLT HQ - Draw a 3/2 card. -1 for Green, = 2 Activations.</li></ul>With Saved Commands, that leaves 3 commands for 1st Platoon.<br /><br /><span style="font-weight: bold;">Activation Segment - Orders:</span><br /><ul><li>1st PLT: 1st Plt HQ moves to the Village (R1C2); it is marked as Exposed. It does not go under cover because I want him in communication with 1/1st Plt.<br /></li><li>1st PLT: 1/1st Plt moves to the Cemetery (R2C2) & is marked as Exposed.</li><li>1st PLT: Save 1 Command.</li></ul><span style="font-weight: bold;">Initiative Segment</span><br /><ul><li>2nd PLT HQ - Draw a 3/2 card. -1 for Green, = 1 Activations, which is saved.</li><li>3rd PLT HQ: 1/0 - No Actions.</li><li>XO: 1 Activation (saved)</li><li>1st SGT: 1 Activation, used to move HMG to Village (R1C2) and into the Upper Story cover marker. It is marked as Exposed.</li><li>General Initiative: 3/2. That is just enough to do what I need this turn.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ9D_cY_9hTop4nwGWmkNC1ve4Np1g1WWRrS6EO-gblALeApsPUrRij3wT69Sy157ZRil5uwyNA5H9qx3jybW2LSz0cCQIscClrWGuqND4npmm03AdaBDOGGl3hjKhQaxbuKjI/s1600-h/Turn02-01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 42px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiQ9D_cY_9hTop4nwGWmkNC1ve4Np1g1WWRrS6EO-gblALeApsPUrRij3wT69Sy157ZRil5uwyNA5H9qx3jybW2LSz0cCQIscClrWGuqND4npmm03AdaBDOGGl3hjKhQaxbuKjI/s200/Turn02-01.jpg" alt="" id="BLOGGER_PHOTO_ID_5332865675852036498" border="0" /></a><br /><span style="font-weight: bold;">General Initiative Orders:</span><br /><ul><li>1/1st Plt Seeks Cover in the Cemetery. He draws 3 cards, one of which provides cover. A subsequent draw of "3" means that he has found a Strong Building in which to hide. Just what I was looking for!<br /></li><li>1/2nd Plt Moves to the Orchard/Grove (R1C3). This is allowed (despite being Pinned) since that card is Occupied and not under a VOF. 1/2nd is marked as Exposed. The VOF generated by 1/2nd is removed from R2C5, which reduces the Activity Level to Contact.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQDrXhaUdLjmJpmCEaAQfhaozxt3WNQkJvTr9z6kTyNQSAC4qv6BFpsu97tsiGlL30HeJJZhCDbB5uZD9JmbJYID_AfL7zEWWO5DyG0SmWDCEX_PSezIdlvIpiNyHf5E8DG7C3/s1600-h/Turn02-02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 143px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQDrXhaUdLjmJpmCEaAQfhaozxt3WNQkJvTr9z6kTyNQSAC4qv6BFpsu97tsiGlL30HeJJZhCDbB5uZD9JmbJYID_AfL7zEWWO5DyG0SmWDCEX_PSezIdlvIpiNyHf5E8DG7C3/s200/Turn02-02.jpg" alt="" id="BLOGGER_PHOTO_ID_5332865680411783474" border="0" /></a><br /><br /><span style="font-weight: bold;">Offensive Mission: Higher HQ Event</span><br /><br />No HQ Event card is drawn, so no effect.<br /><br /><span style="font-weight: bold;">Offensive Mission: Enemy Activity Phase</span><br /><br /><ul><li>German 1/1 Plt: As near as I can tell, I still use the "Pinned under cover" Activity Chart, since the Pinned marker gets removed at the beginning of the Combat Effects Segment because there is no VOF on the card (errata for 3.7.1). I get a Fall Back result, in which case the unit retreats to the Woods with the HMG (R3C4), and gains an Exposed marker. I also assume the unit moves under the existing Cover marker on the card, so I place it in the Trench. The PDF and Crossfire marker on R1C4 are removed.</li><li>German HMG: Has no VOF and no LOS to a US unit, so it gets removed and a PC Marker placed. But since there is already a PC marker in place on this card, I do not place an additional one. The VOF and PDF markers from this unit are removed and Activity Level falls to No Contact once again.</li></ul>When I started the turn I didn't actually realize that moving 1/2nd Plt out of the LOS of the HMG would have the effect of removing it from the map. This is something to remember when facing heavy units.<br /><br />On the downside, the US 1/1st is now guaranteed some sort of contact, because the activity level is No Contact and the Potential Contact Marker is "A".<br /><br /><br /><span style="font-weight: bold;">Mutual Capture & Retreat Phase</span><br /><br />No one meets the criteria, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Vehicle-Aircraft Phase</span><br /><br />The Jeep was not activated, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Combat Phase</span><br /><br /><br />There are no Fire Missions to Update, so we skip that step.<br /><br /><br /><span style="font-weight: bold;">Evaluate Potential Contact Markers</span><br /><br />Only one contact marker to evaluate this turn.<br /><br /><span style="font-weight: bold;">Cemetery (R2C2) Contact:</span><br /><ul><li>Potential Contact A (Automatic at "No Contact") - No cards are drawn.</li><li>Next I determine what I have found by drawing randomly from 10, and I get a 4 which under Potential Contact A is Defensive Position.</li><li>That turns out to be Squad / Squad, according to the Force Package Table.</li><li>Squad 1, drawn randomly, is the 1/2nd Plt (A/L). Unit Placement draw is 7, which is Left Front at Max LOS, so this squad goes into the Orchard (R3C1) underneath a Trench (default cover). VOF A and a PDF are placed, pointing at the cemetery. The unit is not spotted. Activity moves to Contact.</li><li>Squad 2, drawn randomly, is the 1/3rd Plt (S/L). Unit Placement draw is 10, which is Right Front at Max LOS. The Open Fields at R3C3 allow LOS to continue past that card, so a new Terrain Card (Woods) is drawn and placed at R4C4. The German 1/3rd goes into those Woods underneath a Trench (default cover). PDF are placed, pointing at the cemetery, and adding a Crossfire VOF to the Cemetery. Firing through the Open Fields removes the PC Marker from that card. The unit is not spotted.</li><li>Both units are added to the Mission Log.</li></ul>It's important for me to note and remember that the Orchard at R1C3 now has LOS to R3C1 (through the Cemetery), so those units may find themselves under fire next turn.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVQnBxxFFbOPJDv9hV5LKkLnIxFI6_VPKwlN5ZvjO8ebBUGVbYYz90wPOWDeCuN66qm12g9jJpiztvrHrq-znY1l8aMGVzTPgGVPR8zvAHuFy1hyphenhyphenlpcGhxDWcIfD1Ma4p6dwv3/s1600-h/Turn02-03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 182px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiVQnBxxFFbOPJDv9hV5LKkLnIxFI6_VPKwlN5ZvjO8ebBUGVbYYz90wPOWDeCuN66qm12g9jJpiztvrHrq-znY1l8aMGVzTPgGVPR8zvAHuFy1hyphenhyphenlpcGhxDWcIfD1Ma4p6dwv3/s200/Turn02-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5332865678700388242" border="0" /></a><br /><span style="font-weight: bold;">Combat Effects Segment</span><br /><br />The first thing that happens is the Pinned markers come off the German 1/1st and the US 1/2nd, since both find themselves on cards without any VOF.<br /><br />Only one card has a VOF (the Cemetery):<br /><ul><li>US 1/1st Plt in Cemetery (R2C1) - "A" VOF is -1; -2 for Exposed; -1 for Crossfire; +1 for Card; +3 for Cover. Final Modifier is 0. Result is HIT and the result for Line is F, so 1/1st Plt is Pinned, flipped to its reverse side, and a Fire Team added to the card.</li></ul>I reduce German 1/2nd Plt Ammo by 1.<br /><br /><span style="font-weight: bold;">Clean Up Phase</span><br /><br />All of the Exposed Markers are removed.<br /><br />Stiff resistance so far, but not a lot of casualties. We'll see if 1/1st can hang on in the Cemetery, using the strong cover for protection, while I try to maneuver units into position to take some of the pressure off.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-14382580411993923412009-05-05T15:24:00.000-07:002009-05-06T13:44:22.932-07:00Fields of Fire: Normandy Campaign - Mission 1 - Turn 1On Turn 1, in an Offensive Mission, I can skip ahead to the Friendly Command Phase because HQ Higher Event is skipped and Defensive Mission is not used.<br /><br /><span style="font-weight: bold;">Friendly Command Phase</span><br /><br /><span style="font-weight: bold;">Activation Segment</span><br /><ul><li>BN HQ Impulse - Not on the map, so CO HQ is activated automatically.</li><li>CO HQ Impulse - Draw a 3/2 card. -1 for Green, +1 for No Contact = 3 Activations. 1 used to activate 1st PLT, one to Activate 2nd PLT. 1 is saved.<br /></li><li>1st PLT HQ - Draw a 3/2 card. -1 for Green, +1 for No Contact = 3 Activations. </li><li>2nd PLT HQ - - Draw a 2/1 card. -1 for Green, +1 for No Contact = 2 Activations. </li></ul>That gives me what I need to accomplish my main Turn 1 goals:<br /><ul><li>1st PLT: 1/1st Plt to the Village (R1C2) & marked as Exposed.</li><li>1st PLT: 2/1st Plt to Orchard (R1C3 - in front of AP) & marked as Exposed.</li><li>1st PLT: Save 1 Command.</li><li>2nd PLT: 1/2nd Plt to Woods (R1C4) & marked as Exposed.</li><li>2nd PLT: Save 1 Command.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIgizgdrCOsSDLFPwIZ9C4oiN3qjtReb_WOnXCFlZf0lEQ1OY4FEo_nvGBtRS7SbbaPyq1y3xth8J0qs_JHODzTforhBDbznXbZjk4zV39eexZwrPIJgCXOqih0DA4WV_3fe-u/s1600-h/Turn01-01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 112px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgIgizgdrCOsSDLFPwIZ9C4oiN3qjtReb_WOnXCFlZf0lEQ1OY4FEo_nvGBtRS7SbbaPyq1y3xth8J0qs_JHODzTforhBDbznXbZjk4zV39eexZwrPIJgCXOqih0DA4WV_3fe-u/s200/Turn01-01.jpg" alt="" id="BLOGGER_PHOTO_ID_5332474032335794450" border="0" /></a><span style="font-weight: bold;"><br />Initiative Segment</span><br /><ul><li>3rd PLT: 1/0 - No Actions.</li><li>XO: 1 Activation (saved)</li><li>1st SGT: 1 Activation (saved)</li><li>General Initiative: 5/4! That's a really nice result which will allow me to have all 3 units seek cover.</li></ul><span style="font-weight: bold;">General Initiative Orders:</span><br /><ul><li>1/1st Plt Seeks Cover in the village. He draws 4 cards, but none of them provide cover. Unfortunate, as finding cover in the Village is central to the overall plan and this could delay that effort.</li><li>1/2nd Plt Seeks Cover in the Woods. He also draws 4 cards. One of these cards is the reshuffle card, and the 4th card finally provides cover, so he gets a +1 Cover marker.</li><li>With 2 activations left, I decide to take a risk and push 3/1st Plt forward to the Village and have him seek cover, instead of having 2/1st Plt seek cover. He finds cover, and a subsequent draw reveals a "3" in the 5 column, which means he finds the all-important Strong Building, plus an Upper Story. 3/1st Plt goes under the strong building cover.</li></ul>This may allow me to push the HMG forward into the Upper story next turn, providing a strong base of fire.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqzdGZULPSu2zMgKmULZ56bUiFKX3rdTLrOFdpcH_EeGuXoFhF0ePgjST53yv0IGF6fppAp8z9iYDq4PXeCsa_VcrN-VzjIJ2fgkpdfL8ZFNkecGKu7Gw-W7mte6sgTRp2l8ME/s1600-h/Turn01-02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 200px; height: 66px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhqzdGZULPSu2zMgKmULZ56bUiFKX3rdTLrOFdpcH_EeGuXoFhF0ePgjST53yv0IGF6fppAp8z9iYDq4PXeCsa_VcrN-VzjIJ2fgkpdfL8ZFNkecGKu7Gw-W7mte6sgTRp2l8ME/s200/Turn01-02.jpg" alt="" id="BLOGGER_PHOTO_ID_5332477490884703218" border="0" /></a><br /><span style="font-weight: bold;">Offensive Mission: Enemy Activity Phase</span><br /><br />There is no Higher HQ Event Segment on Turn 1 and no enemy units are on the board (yet) so this Phase is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Capture & Retreat Phase</span><br /><br />No one meets the criteria yet, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Vehicle-Aircraft Phase</span><br /><br />The Jeep was not activated, so this is skipped.<br /><br /><br /><span style="font-weight: bold;">Mutual Combat Phase</span><br /><br />There are no Fire Missions to Update, so this is skipped.<br /><br />Now we'll see how much I end up (or rather how much 2/1st Plt ends up) regretting the decision to deny them a chance to seek cover.<br /><br /><span style="font-weight: bold;">Evaluate Potential Contact Markers</span><br />I draw randomly to determine which card to evaluate first, and it turns out to be the Woods (R1C4). I will again draw randomly to determine the second card to evaluate after determining any contact on the first card.<br /><br /><span style="font-weight: bold;">Woods (R1C4) Contact</span><br /><ul><li>Potential Contact C (4 cards at "No Contact") - The first card leads to contact (all 4 are still drawn, however).</li><li>Next I determine what I have found by drawing randomly from 10, and I get a 10 which under Potential Contact C is a HMG Nest!</li><li>That turns out to be Squad / HMG Team under Foxholes, according to the Force Package Table.</li><li>I deal with the Squad first, drawing randomly from the available German forces to get the 1/1 Plt, which is an A/L Squad. The Unit Placement draw is 10, which indicates Right Front at Max LOS. This forces me to extend the map past the Right Boundary. I draw an Orchard/Grove and place it at R2C5 and put the Squad under Foxholes (the scenario default is trenches, but the Force Package Table says Foxholes).</li><li>Next I deal with the 1st HMG Team. The Unit Placement draw is 1 which is "Per Package Table Placement" which is "At Max LOS". The hedgerow to the front of US 1/2nd Plt has white borders on the near and far sides, meaning LOS extends to Row 3, so the HMG is placed in the Woods (R3C4) under Foxholes.</li><li>Both German units place a VOF on the card with US 1/2nd Plt, per the Force Package Table. An "H" VOF is placed on the Wood Card, since the HMG has the best VOF.</li><li>A crossfire VOF is placed as well, since there are two PDFs into the Woods.<br /></li><li>Since both German units are also spotted when they enter, the US Unit also opens fire, on the Squad (because they are closest). An "S" VOF is placed on that card (R2C5).</li><li>PDFs are placed, with the main effect being that the HMG firing through the Hedgerow (R2C4) clears the PC marker from that card. Thank goodness for small favors.</li><li>Also added both German units to the Mission Log.<br /></li><li>Finally, changed Contact Level to Engaged!, since 2 cards have VOF markers.</li></ul><span style="font-weight: bold;"></span><span style="font-weight: bold;">Orchard/Grove (R1C3) Contact</span><br /><ul><li>Potential Contact C (2 cards at "Engaged!") - No contact found</li></ul><span style="font-weight: bold;"></span><span style="font-weight: bold;">Village (R1C2) Contact</span><br /><ul><li>Potential Contact C (2 cards at "Engaged!") - No contact found.</li></ul>My decision to push forward 3/1st Plt to find cover in the Village does not lead to disaster, although 1/2nd Plt has enough trouble on its hands to make up for any luck I had!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitkFKU_C25gewBawAEpwh6C_JSgOwghG74ZPkVrY6qH8dPBsfaQxUka290n8LIvir_tfyH_aAfc-rRER-x2b2Fite_jQ-1_qeWBb73GUlnI7cpe8biMpvWPpGZu-Z3rh3W9U1J/s1600-h/Turn01-03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 100px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEitkFKU_C25gewBawAEpwh6C_JSgOwghG74ZPkVrY6qH8dPBsfaQxUka290n8LIvir_tfyH_aAfc-rRER-x2b2Fite_jQ-1_qeWBb73GUlnI7cpe8biMpvWPpGZu-Z3rh3W9U1J/s200/Turn01-03.jpg" alt="" id="BLOGGER_PHOTO_ID_5332485479360486674" border="0" /></a><span style="font-weight: bold;">Combat Effects Segment</span><br /><br />To keep things simple, I will resolve left to right and top to bottom.<br /><ul><li>US 1/2nd Plt in Woods (R1C4) - H VOF is -3; -2 for Exposed; -1 for Crossfire; +2 for Card; +1 for Cover. Final Modifier is -3. Result is PIN, so 1/2nd Plt is Pinned.<br /></li><li>German 1/1 Plt in Orchard (R2C5) - S VOF is 0; +1 for Card; +1 for Foxholes. Final Modifier is +2. Result is PIN, so 1/1 Plt is Pinned.</li></ul>I change the VOF on R2C5 to All Pinned (+2) as a result.<br /><br />I reduce German 1/1 Plt and HMG Ammo by 1.<br /><br /><span style="font-weight: bold;">Clean Up Phase</span><br /><br />All of the Exposed Markers are removed.<br /><br />All in all, pretty lucky beginning, especially Combat Effects for the US 1/2nd Plt!Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-59390308979958730982009-05-05T14:45:00.000-07:002009-05-05T15:24:06.153-07:00Fields of Fire: Normandy Campaign - Mission 1 - Setup<span style="font-weight: bold;">Map:</span><br /><br />The map is dominated by a 2 level Hill, surmounted by a hedgerow, at R2C3. But it is also characterized by a lack of cover which means that the plan is not 100% dictated by terrain.<br /><ul><li>Row 1 features a Village (R1C2) and a Woods (R1C4).</li><li>Row 2 has a pair of hedgerows (R2C3, R2C4).</li><li>Row 3 has a Hedgerow (R3C2) and a Woods (R3C4).</li></ul>Other than that, terrain is either +1 or +0.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-fmdyFZrDEL_dxZjDQOjWnxjoG5rf4Ml-2ZXzDUg0_fcRF8Liwf3zlnDlVyl1wM7p-VVIYPysA9fFE_p6lX1NJRqQqf8TIRTTkoNk423zgPMTC9vObAo1rTB3nmivZtqSqL4v/s1600-h/At-Start.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 166px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi-fmdyFZrDEL_dxZjDQOjWnxjoG5rf4Ml-2ZXzDUg0_fcRF8Liwf3zlnDlVyl1wM7p-VVIYPysA9fFE_p6lX1NJRqQqf8TIRTTkoNk423zgPMTC9vObAo1rTB3nmivZtqSqL4v/s200/At-Start.jpg" alt="" id="BLOGGER_PHOTO_ID_5332465452424887634" border="0" /></a><span style="font-weight: bold;">Objectives</span><br /><ul><li>Primary Objective: Hedgerow (R3/C2)</li><li>Secondary Objective: Woods (R3/C4)</li><li>Attack Position: Hedgerow, 2 Hills (R2/C3)<br /></li></ul>I admit that I am a little nervous about my attack position, since its height means I could be putting enemy contacts 2 rows past the Limit of Advance.<br /><br />I considered the Cemetery (R2C2) which would be good if I get a heavy building cover. But there is just 1 cover potential and I would have to set my Secondary Objective as either the Orchard or Open field...and neither is attractive.<br /><br /><span style="font-weight: bold;">The Plan:</span><br /><ul><li>1st PLT will set up in the center and start by taking the Village (R1, C2). The Upper floor will make a good place for the HMG. From there they can branch out to take the AP or Cemetary, before heading for Objective 1.</li><li>2nd PLT will take the right flank and either go straight for Objective 2, or help take the AP, if needed.</li><li>3rd PLT is on the left, waiting to see what develops.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrypNJVBHnkizHz8h2sQthK195VCCSGJLct0PROK8RJifheYCMb9bAwgh4HTx0_CpiKzjgRtH4KTno7em2J-UPcn-z6NYEWBu6ONvLCTXau_Jh2UxHYJngBZBUCGPIwpgMVN7u/s1600-h/Plan.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 166px; height: 200px;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrypNJVBHnkizHz8h2sQthK195VCCSGJLct0PROK8RJifheYCMb9bAwgh4HTx0_CpiKzjgRtH4KTno7em2J-UPcn-z6NYEWBu6ONvLCTXau_Jh2UxHYJngBZBUCGPIwpgMVN7u/s200/Plan.jpg" alt="" id="BLOGGER_PHOTO_ID_5332468973743553314" border="0" /></a><br />In terms of setup, I don't think there's much to be surprised about.<br /><br /><span style="font-weight: bold;">Weapons Team Assignments:</span><br /><ul><li>1st PLT: 1/Wpn (MG), 1/Wpn (Baz), Rifle Grenade given to 3/1st</li><li>2nd PLT: 2/Wpn (MG), 2/Wpn (Baz), Rifle Grenade given to 3/2nd</li><li>3rd PLT: 3/Wpn (Baz), Rifle Grenade given to 3/3rd</li><li>Company: 1/60mm Mortar, 1/.50cal HMG<br /></li></ul>I took the 3-step mortar, because I want to be able to use indirect fire.<br /><br /><span style="font-weight: bold;">Pyrotechnics:</span><br /><ul><li>Red (RSC, RSP, RS) = Cease Fire</li><li>Green (GSC, GSP, GS) - Advance, infiltrate if possible, toward PO</li><li>Yellow - Shift fire, left if possible</li><li>Purple - Shift fire, right if possible</li></ul><span style="font-weight: bold;">Command Assets:</span><br />I won't bother noting who has radios, since that is self-evident from the setup.<br /><ul><li>CO HQ: GSC; RSC</li><li>XO HQ: GSP; RSP; Phone Line</li><li>1st SGT: Phone Line</li><li>1st PLT HQ: Green, Red, Yellow Smoke; Smoke; WP; 3 Phone Lines</li><li>2nd PLT HQ: Purple Smoke; Smoke; WP; 2 Phone Lines</li><li>3rd PLT HQ: Phone Line</li></ul>And with that, I should be ready to go...Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-30137825958418991122008-04-04T13:48:00.000-07:002008-04-04T14:48:15.101-07:00Silent War - December '41 - Week 3The first serious week of the war commences.<br /><br /><span style="font-weight: bold;">December '41 - Week 3</span><br /><br /><span style="font-weight: bold;">Strategic Segment</span><br /><br />War Event: No roll on Ultra.<br /><br /><br /><span style="font-weight: bold;">Triple "R" Segment:</span><br /><ul><li>Pearl: Cachalot -> Repair 2</li></ul><span style="font-weight: bold;">Operations Segment</span><br />Bad Torpedoes affect efforts this turn, although the sinking of a several good-sized Maru and the sheer number of subs on Patrol (35) gets the war off to a very good start.<br /><br />Highlights of combat operations:<br /><ul><li>In the Gilbert Islands, <span style="font-weight: bold; font-style: italic;">Tautog</span> gives away her position early and undergoes attack from escorts. She is able to slip away, however, and lines up a shot on a 5T Maru, which is soon at the bottom of the ocean.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWCH4JT7P2uF5yRY9fvixqXDRvo8sbF8mytfvnPBndgCC0igouSKLc_r5ZIm2HePpDLqmKKUL_DHeJc7p_Nh2pEhr1P38ncrluFcwX9pbI2-DiaP6tT88rfjMWhjDxGvxNop62/s1600-h/411203-1.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjWCH4JT7P2uF5yRY9fvixqXDRvo8sbF8mytfvnPBndgCC0igouSKLc_r5ZIm2HePpDLqmKKUL_DHeJc7p_Nh2pEhr1P38ncrluFcwX9pbI2-DiaP6tT88rfjMWhjDxGvxNop62/s200/411203-1.gif" alt="" id="BLOGGER_PHOTO_ID_5185508320685427650" border="0" /></a><br /><ul><li>In the Solomons, <span style="font-weight: bold; font-style: italic;">S-39</span> slips into a small convoy and lines up a 5T Maru. Unfortunately, no explosions are heard and the convoy disappears over the horizon, unharmed.</li><li>In the Carolines, </li><ul><li><span style="font-weight: bold; font-style: italic;">Sailfish</span> finds a small unescorted group of Maru. The first attack run leads to a hit on a 2T Maru, but the torpedo fails to explode. Extremely poor work with the TDC prevents prevents any follow-up attack and a golden opportunity slips away.</li><li><span style="font-weight: bold; font-style: italic;">Sargo</span> lines up a 15T Maru and scores a hit, however the torpedo only damages the target. Undaunted by the convoy's escorts, Sargo lines up a second attack on a 5T Maru, but gets the same result.</li><li><span style="font-weight: bold; font-style: italic;">Saury</span> has better luck, sending a 5T AF to the bottom.</li></ul></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrxolO_0ff28BTOhZZF-a1Me4gAFwAP2QmyZfHutS9dqKBmX5YjqQ277jHJmt6jPGFb1iNlnxEGrVYwoVRUyHkziS6ThZxQMoOdqIg0bi512vUDrw6vVtqd3YJAAOH8wOrlTDK/s1600-h/411203-2.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhrxolO_0ff28BTOhZZF-a1Me4gAFwAP2QmyZfHutS9dqKBmX5YjqQ277jHJmt6jPGFb1iNlnxEGrVYwoVRUyHkziS6ThZxQMoOdqIg0bi512vUDrw6vVtqd3YJAAOH8wOrlTDK/s200/411203-2.gif" alt="" id="BLOGGER_PHOTO_ID_5185508324980394962" border="0" /></a><ul><li>In the Marianas, <span style="font-weight: bold; font-style: italic;">Sturgeon</span> draws a bead on a small 1T Maru, but is let down by the torpedoes which either run too deep or fail to explode on impact. They do not, however, fail to attract the attention of escorts, which damage Sturgeon, forcing her back to port, where the damage turns out to be immediately repairable (Broom Box).</li><li>In the Bonins, ASW forces and bad torpedoes wreak havoc on the submarines' efforts:</li><ul><li><span style="font-weight: bold; font-style: italic;">Spearfish</span> thinks herself lucky to find a small convoy with a 15T Maru, scoring a hit on the fat Merchatman, only to be let down by the torpedoes, which do no damage. Swarming escorts force Spearfish deep and depth charges damage the submarine, albeit not severely (Broom Box)</li><li><span style="font-weight: bold; font-style: italic;">Swordfish</span> locates a smaller 3T Maru, but suffers the same cruel fate at the hands of defective torpedoes. In her case, a Betty swoops in unexpectedly, stifling any follow-up attack and damaging the sub enough that she has to return to base for minor repairs (Broom Box).<br /></li></ul></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTSrxxAO2XDlFiUBne2Epa9a-a1Kvbpzy9L_JmtKDEVyF2sL9kJTxgHmbQ0P5EPmaDd2s5Nn9v1PLLhcI2Tw8LaY0gAXJ8F8h-A81c_fXfW-u5j2KfHIKwumxL4Efa85tztgW_/s1600-h/411203-3.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhTSrxxAO2XDlFiUBne2Epa9a-a1Kvbpzy9L_JmtKDEVyF2sL9kJTxgHmbQ0P5EPmaDd2s5Nn9v1PLLhcI2Tw8LaY0gAXJ8F8h-A81c_fXfW-u5j2KfHIKwumxL4Efa85tztgW_/s200/411203-3.gif" alt="" id="BLOGGER_PHOTO_ID_5185508329275362274" border="0" /></a><ul><li>The Marshall Islands provide the final successful chapter for the week.</li><ul><li><span style="font-weight: bold; font-style: italic;">Salmon</span> lines up on what looks to be a 2T Maru, and scores a crippling hit. As the rest of the convoy moves off, leaving the ship to its fate, Salmon surfaces to find that the ship was larger than it appeared, more like a 4T Maru.</li><li>In a week where two 15T Maru escaped as a result of bad torpedoes, <span style="font-weight: bold; font-style: italic;">Skipjack</span> gets the final word, sending the 15T Maru in her periscope to the bottom with a perfect spread of torpedoes, despite the presence of escorts and a less than perfect firing solution.</li></ul></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONBBrckBANKXgbCokWsXNEXdujS9_KYqFxxkPkRXHH12qGKTXK7uxombZEBFFMIwqisbGXudb9W0i5hMlslcM7Sa03Afmn3Qo91inYmcYOztFACD0IGI0YjmpE8b0qahzLXVS/s1600-h/411203-4.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhONBBrckBANKXgbCokWsXNEXdujS9_KYqFxxkPkRXHH12qGKTXK7uxombZEBFFMIwqisbGXudb9W0i5hMlslcM7Sa03Afmn3Qo91inYmcYOztFACD0IGI0YjmpE8b0qahzLXVS/s200/411203-4.gif" alt="" id="BLOGGER_PHOTO_ID_5185508333570329586" border="0" /></a><br /><span style="font-weight: bold;">End of Turn Summary (Turn / Total)</span><br /><ul><li>Subs on Patrol: 35 / 43<br /></li><li>Ships Sunk: 5 / 5<br /></li><li>Tonnage Sunk: 32 / 32<br /></li><li>Lost Subs: 0 / 0</li><li>Damaged Subs: 3 / 3<br /></li><li>Dud Torpedoes: 6 / 6<br /></li></ul>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-26814162052471844572008-03-31T17:25:00.000-07:002008-04-04T14:16:32.068-07:00Silent War - December '41 - Week 2I have recently started playing Compass Games' <a href="http://www.compassgames.com/silent_war.htm"><span style="font-style: italic;">Silent War</span></a>. I have found the AAR's available interesting to read and instructive to differing degress (depending on the intent of the AAR).<br /><br />While I don't have time to keep an extensive running commentary, such that it would help understanding of the rules (or help propagate my misunderstandings of the rules), I wanted to contribute my experience of what seems like a very interesting game.<br /><br /><span style="font-weight: bold;">December '41 - Week 2</span><br /><br /><span style="font-weight: bold;">Triple "R" Segment:</span><br /><ul><li>Manila: Seadragon & Sealion -> Broom</li><li>Pearl: Narwhal -> 2</li></ul><br /><span style="font-weight: bold;">Combat Phase</span><br />During the first turn, only TF contacts are allowed in general, so very little happens this turn. There are several TF contacts made, and a opportunities present themselves. However a combination of sub-standard TDC work insures that the Submariners do not score a single hit. About the only important thing that happens is a teeming of submarines into the shipping lanes, meaning that 35 submarines will be on patrol next turn.<br /><br /><span style="font-weight: bold;">End of Turn Summary (Turn / Total)</span><br /><ul><li>Subs on Patrol: 8<br /></li><li>Ships: 0 / 0</li><li>Tons: 0 / 0</li><li>Lost Subs: 0 / 0</li><li>Damaged Subs: 0 / 0</li><li>Bad Torpedoes: 0 / 0</li></ul>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-6301116123940879962006-12-10T22:55:00.000-08:002006-12-10T20:54:49.087-08:00Update: New BloggerFinally able to update this to the new version of Blogger. So from now on, instead of having to have a single monolithic post per game that I keep updating, I can do smaller bite-size updates and use tags to associate them with an individual game, and these tags can act as the Index of games for the site, a control you can now find on the right side bar.<br /><br />I am hoping this will make it easier for me to update the site on a more frequent basis.<br /><br />That said, as people I am currently playing games with will attest, my recent work schedule has been very hectic and I have been having trouble keeping up with the games, let alone the site.<br /><br />I will slowly but surely migrate my current ongoing games to this format:<br /><ul><li><a href="http://afteractionreport.blogspot.com/search/label/Pax%20Romana%3A%20Sc.5%20-%20102">Pax Romana, Sc.5 - 102</a></li><li><a href="http://afteractionreport.blogspot.com/search/label/Pax%20Romana%3A%20Sc.5%20-%20104">Pax Romana, Sc.5 - 104</a></li><li><a href="http://afteractionreport.blogspot.com/search/label/Here%20I%20Stand%3A%20HIS%20105">Here I Stand - 105</a></li><li><a href="http://afteractionreport.blogspot.com/search/label/Here%20I%20Stand%3A%20HIS%20110">Here I Stand - 110</a><br /></li></ul>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-20763597400418172102006-12-10T20:17:00.000-08:002006-12-10T20:54:28.468-08:00Pax Romana 104: Scenario 5 - Turn 2 (AM 5-8)The East is up next as well.<br /><ul><li>Major Move: Activate Elite 3-5 leader. He breaks an LI into 2 Garrisons, then sails to Seleucia in Asia Minor picking up 2HI. The force debarks in Myra, marches overland to Xanthus, where it reboards ships before sailing through Rhodes (paying 1T to do so) on its way to Crete. 1Gar and 1HI are dropped in Cnossos, while the other Gar and HI end the turn in Gorton.</li><li>Minor Move 1: Build town in Cnossos.</li><li>Minor Move 2: Build town in Cyrene.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXT6041NR6A-46-ov1KJwT1azE4JrW2YDB9CnvQEh8dg3eQm1xrMKeEGH3X_SKrYEJLzy18cAIRhlx7g_lBhIM5zbFszS-7qTNsDLP0iWGdQtwqUYQfnNPfTQmlR_bqnjz8FCg/s1600-h/pax_104_t2_05.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjXT6041NR6A-46-ov1KJwT1azE4JrW2YDB9CnvQEh8dg3eQm1xrMKeEGH3X_SKrYEJLzy18cAIRhlx7g_lBhIM5zbFszS-7qTNsDLP0iWGdQtwqUYQfnNPfTQmlR_bqnjz8FCg/s200/pax_104_t2_05.gif" alt="" id="BLOGGER_PHOTO_ID_5007127805891943090" border="0" /></a>Greece is up next, and with her turn comes a 7BI, with 2-5 leader, <span style="font-style: italic;">Barbarian Invasion</span> from the German Tribes area. The Barbarians sweep south into the Danube, attackng the 4BI tribe in Virunum 3 times before finally eliminaing them with no losses of their own.<br /><br />Greece, in her turn, recruits 2HI in Corinth.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_6fE1g9LmCwdyC8M7FrUyPmiGjvwXXi5zN4_3YZLL8Lf9YQcmrpZHX1w3bSQBFbmKB7fHOGS1ahfvNvGpW_0npW1wx8KmUOhCh46FpbbDUHjddh12wJDnwHOPJHPZJ7AYo9To/s1600-h/pax_104_t2_06.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_6fE1g9LmCwdyC8M7FrUyPmiGjvwXXi5zN4_3YZLL8Lf9YQcmrpZHX1w3bSQBFbmKB7fHOGS1ahfvNvGpW_0npW1wx8KmUOhCh46FpbbDUHjddh12wJDnwHOPJHPZJ7AYo9To/s200/pax_104_t2_06.gif" alt="" id="BLOGGER_PHOTO_ID_5007127814481877698" border="0" /></a>Rome has the next AM.<br /><ul><li>Major Move: Rome's streak of bad luck on movement rolls continues, activating the 1-5 leader in Rome but getting only 6MP. He resumes the assault on Tarentum, finally breaching the city walls at a loss of 2BI, reducing a Legion.</li><li>Minor Move: Rebuild the Tarentum walls.</li></ul>Greece is up again, her 3rd AM of the turn and this turn is accompanied by a <span style="font-style: italic;">Famine and Drought</span> that affects Greece, reducing her stability to -2.<br /><ul><li>Minor Move: Upgrade Corinth to a City.<br /></li><li>Major Move: Barbarian Army moves to attack the 4BI tribe in Coricum. The tribe repels their attack, losing 1BI against the Barbaains 2BI and the Barbarians move off to Mediolanum to lick their wounds.<br /></li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlXGtmO_MjFHJO0qUPq-pCSBtbaw108iwc0oDuY3TzaHhWSHjsvLXzf6_bN4YT11WdBm0PBbQQozoSVyjkQ8rydfRdJuWM6T3lI3cVQ4MEJfUj9VDkh2Ez7AwS65HlowNFHdcz/s1600-h/pax_104_t2_07.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhlXGtmO_MjFHJO0qUPq-pCSBtbaw108iwc0oDuY3TzaHhWSHjsvLXzf6_bN4YT11WdBm0PBbQQozoSVyjkQ8rydfRdJuWM6T3lI3cVQ4MEJfUj9VDkh2Ez7AwS65HlowNFHdcz/s200/pax_104_t2_07.gif" alt="" id="BLOGGER_PHOTO_ID_5007127818776845010" border="0" /></a><span style="font-style: italic;">Rebellion</span> occurs in Carthage, and the fleet in Thapsos mutinies.<br /><br />The East is up again, her 3rd and final AM of the turn (having lost one in the Baghdad Booty Call).<br /><ul><li>Major Move: LI in Memphis embarks ships and sails to Myra.</li><li>Minor Move 1: Build city in Cnossos.<br /></li><li>Minor Move 2: Build city in Arsinol.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMFMcwnuvN4-H8hWKTUUFkpTULD6tgfUFiKzcmjDN1kbFSGPNWbGAwbGmeILoPmH0JpzMUPFLo3P1nEqwN3qVhHtRk2ptXd-kFujlQNAznVeh7VmGvmmUb6QViHUQvfo45dG5W/s1600-h/pax_104_t2_08.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjMFMcwnuvN4-H8hWKTUUFkpTULD6tgfUFiKzcmjDN1kbFSGPNWbGAwbGmeILoPmH0JpzMUPFLo3P1nEqwN3qVhHtRk2ptXd-kFujlQNAznVeh7VmGvmmUb6QViHUQvfo45dG5W/s200/pax_104_t2_08.gif" alt="" id="BLOGGER_PHOTO_ID_5007127818776845026" border="0" /></a>(390)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-7673467345036009232006-12-09T22:45:00.000-08:002006-12-09T23:35:52.537-08:00Pax Romana 104: Scenario 5 - Turn 2 (AM 1-4)<span style="font-weight: bold;">Turn 2</span><br /><br />Rome has the first AM, and it comes with <span style="font-style: italic;">Revenues and Stabilities</span> which has no effect.<br /><ul><li>Major Move: Activate 2-3 leader in venusia and attack Tarentum. Rome loses 2LG and Greece loses 3I and 1 Wall point. But Greece maintains control of the city and Rome does not have enough movement points to renew the assault.</li><li>Minor Move 1: LG Rome to Venusia</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh198mQqhGFgOVioDtKUNkR7JBtJh-sD9ZamPmlk3-z_Sc6R7GPbhEhjSNIY7Ebu-LlZa0ZQtPbWj5bkdsSn2Cl6_epP_nfCWaKMPS5wGg2eiL4GM2zwffD8MbVWhotEYluoRDg/s1600-h/pax_104_t2_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh198mQqhGFgOVioDtKUNkR7JBtJh-sD9ZamPmlk3-z_Sc6R7GPbhEhjSNIY7Ebu-LlZa0ZQtPbWj5bkdsSn2Cl6_epP_nfCWaKMPS5wGg2eiL4GM2zwffD8MbVWhotEYluoRDg/s200/pax_104_t2_01.gif" alt="" id="BLOGGER_PHOTO_ID_5006796646733552242" border="0" /></a>Carthage is up next. A <span style="font-style: italic;">Traitor</span> betrays The East, taking their remaining card to Carthage's hand.<br /><ul><li>Major Move: Activate 1-3 leader in Merida. Leaving a garriso behind, the remaining force moves to Emporiae.</li><li>Minor Move 1: Garrison in Barcino activates, but does not move.<br /></li><li>Minor Move 2: Cav in Thevestis move to Carthago.<br /></li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsln097vHW7qQAopSZB-Nm7ayWUx_EDM18lEG9EGcsYLnTx9-DEAzwRwWuWqSA5GnfPOOBn8JGQ3bznahiqWRCLQ2ewbspBbsuHuiLDt5knED1vUQzxW8bRNYA1Byyux7NgZGI/s1600-h/pax_104_t2_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsln097vHW7qQAopSZB-Nm7ayWUx_EDM18lEG9EGcsYLnTx9-DEAzwRwWuWqSA5GnfPOOBn8JGQ3bznahiqWRCLQ2ewbspBbsuHuiLDt5knED1vUQzxW8bRNYA1Byyux7NgZGI/s200/pax_104_t2_02.gif" alt="" id="BLOGGER_PHOTO_ID_5006796651028519554" border="0" /></a>Greece is up next and her emissaries reveal a <span style="font-style: italic;">Conspiracy</span> in Rome, involving Rome's 2-5 leader. That leader is removed and Rome's stability drops by 1.<br /><ul><li>Minor Move 1: Cav in Tarentum moves by sea to Dyrrhachium.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhac4C1h6_YeMkf5MfucHpjERPlkAiIJDxvz3wWCDOu0LvUBL2Ey2hHSxw0Abr8jexm5kfc6t7_iwSd_T9AUpoh5PRc750OUP829nSKHPzs0zMC5xtztTA6qhVKRWqNDHrlOwgG/s1600-h/pax_104_t2_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhac4C1h6_YeMkf5MfucHpjERPlkAiIJDxvz3wWCDOu0LvUBL2Ey2hHSxw0Abr8jexm5kfc6t7_iwSd_T9AUpoh5PRc750OUP829nSKHPzs0zMC5xtztTA6qhVKRWqNDHrlOwgG/s200/pax_104_t2_03.gif" alt="" id="BLOGGER_PHOTO_ID_5006796651028519570" border="0" /></a>The East is up for the final AM. The reveal <span style="font-style: italic;">Galley Tech - Artillery Engines</span>, which will raise the value of their Galley Squadrons to 3 from now on.<br /><ul><li>Major Move: The 1-4 in Phasis activates. Leaving a garrison behind, the remaining force boards ships and sails to Phanagoria, where they drop 1G/1HI, and then to Heraclea, where they also drop 1G/1HI. Having occupied The Chersonese, they return to Nicomedia. </li><li>Minor Move 1: Break LI in Cnossos to 2 Garrisons. </li><li>Minor Move 2: Build town in Arsinol.<br /></li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLle6jG77IRy3bWBnTxP2Sj6iJUZkRPGybwWrfV3VaUHftrcqzy6bT2jUDSsZEqMI7Jyl8dB_vEaQRiiFWgd1KF9nTOMdCrrGfJc7VbozHf18BaKTJNUicfOcEa-7TcgHUhPLb/s1600-h/pax_104_t2_04.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiLle6jG77IRy3bWBnTxP2Sj6iJUZkRPGybwWrfV3VaUHftrcqzy6bT2jUDSsZEqMI7Jyl8dB_vEaQRiiFWgd1KF9nTOMdCrrGfJc7VbozHf18BaKTJNUicfOcEa-7TcgHUhPLb/s200/pax_104_t2_04.gif" alt="" id="BLOGGER_PHOTO_ID_5006796655323486882" border="0" /></a>(340)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-16606951049123799662006-12-09T20:33:00.000-08:002006-12-09T21:32:26.121-08:00Pax Romana 102: Scenario 5 - Turn 4 (AM 1-4)<span style="font-weight: bold;">Turn 4</span><br /><br />The East has the first move and continues her policy of attacking Greece without the slightest provocation.<br /><ul><li>Major Move: Activate 1-5 General in Ancyra before moving to Abydos where he picks up reinforcements and converting an LI into 2 Garrisons. The remaining force move to Celenae where it stops. </li><li>Minor Move 1: LI in Abydos crosses the strait and moves into Thrace, to Appolonia. </li><li>Minor Move 2: LI in Abydos crosses the strait and moves into Thrace, to Sestus.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw9skiN9HtORqmUPWOQDYyqXGFg0o5SarK_zZkkleWy65m8j3xjLmX6zSzLu3RSCTCTtxe19uYXbM0dDN5xF7g18ZMnIYlnl0ZBm7MBZDkcQrCK8CNAiOgUMeXbtISqf0Ej1bX/s1600-h/pax_102_t4_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhw9skiN9HtORqmUPWOQDYyqXGFg0o5SarK_zZkkleWy65m8j3xjLmX6zSzLu3RSCTCTtxe19uYXbM0dDN5xF7g18ZMnIYlnl0ZBm7MBZDkcQrCK8CNAiOgUMeXbtISqf0Ej1bX/s200/pax_102_t4_01.gif" alt="" id="BLOGGER_PHOTO_ID_5006764703286259714" border="0" /></a>Rome has a growing problem with a massive 11BI Slave army in Brundisium.<br /><ul><li>Major Move: Activate 1-4 leader and 4LG in Rome, which move to Barium and pick up 2LG, before attacking Brundisium. The Romans inflict 6BI losses on the slave army, while taking 6BI of losses themselves and retreating to Tarentum.<br /></li><li>Minor Move 1: Build a town in Lugundum.</li><li>Minor Move 2: Activate 1LG in Lutetia and move it to Lugundum.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5XMU2rK4PyiIBDdPHmjrkKX6BRKfh9Acq_CKJ8kitpHpMJF8vIyiVGL6dAD9DOIsYY2FOz-MbMMGMOo8fan1LvsNtXopqvCCj_uOLJY3PGmwwRy3Nzvbdz-nmQtkrY7Uv0-MR/s1600-h/pax_102_t4_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg5XMU2rK4PyiIBDdPHmjrkKX6BRKfh9Acq_CKJ8kitpHpMJF8vIyiVGL6dAD9DOIsYY2FOz-MbMMGMOo8fan1LvsNtXopqvCCj_uOLJY3PGmwwRy3Nzvbdz-nmQtkrY7Uv0-MR/s200/pax_102_t4_02.gif" alt="" id="BLOGGER_PHOTO_ID_5006764703286259730" border="0" /></a>Carthage is up next and her turn is preceeded by a <span style="font-style: italic;">Barbarian Invasion</span> of Western Gaul. The Barbarian's 1-5 leader and 7 BI appear in and Gergovia. The Roman forces there withdraw and the Barbarians attack the town at Tolosa instead, damaging the walls.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqNBRYNtlhJp2Ai-iekR4ZEbwqDYhrx8IxJmfg1ry0UKNGIjBF4uy-iVUd9vlfOMJleqPdE85YRx8GZGlH1FUWKLy3pOgJ7Qp4trAAoVBIhKSV74M7_ZD-76VNs7vVTlgsc1ea/s1600-h/pax_102_t4_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjqNBRYNtlhJp2Ai-iekR4ZEbwqDYhrx8IxJmfg1ry0UKNGIjBF4uy-iVUd9vlfOMJleqPdE85YRx8GZGlH1FUWKLy3pOgJ7Qp4trAAoVBIhKSV74M7_ZD-76VNs7vVTlgsc1ea/s200/pax_102_t4_03.gif" alt="" id="BLOGGER_PHOTO_ID_5006764707581227042" border="0" /></a>Meanwhile the Roman Slave revolt grows in strength and moves to Barium.<br /><br />Carthage then takes her own move.<br /><ul><li>Major Move: 2-4 leader and 5HI from Carthage moves to Sicily and attacks Syracuse. The city sustains 8BI (4 from walls, 2 reduce HI) worth of damage, but is still holding on. Carthage assaults a second time and sweeps aside the remaining Syracusan forces. Carthage suffers no losses in either assault.</li><li>Minor Move 1: Convert LI in bergidum into two garrisons</li><li>Minor Move 2: Garrison in Bergidum to Illerda</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSgDeG5C0EPFtKqdlJ7p6jkc_vrdSnOT67RRPz_vEfmR7H4Ch8rXnwcp5j-1aq6jtuaux3HlLCinoXNjw2p6cNrOhxC8pdt-9Sao-Va_B8BFLnz2pD_tVH9-Sxo00VIiM1JCeR/s1600-h/pax_102_t4_04.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgSgDeG5C0EPFtKqdlJ7p6jkc_vrdSnOT67RRPz_vEfmR7H4Ch8rXnwcp5j-1aq6jtuaux3HlLCinoXNjw2p6cNrOhxC8pdt-9Sao-Va_B8BFLnz2pD_tVH9-Sxo00VIiM1JCeR/s200/pax_102_t4_04.gif" alt="" id="BLOGGER_PHOTO_ID_5006764707581227058" border="0" /></a>Greece has the last AM in the first round and moves against The East.<br /><ul><li>Major Move: 3-5 Elite leader takes 8HI, 1GS and sails to Sestus, where it destroys the East Garrison. !GS and 1Hi are left in Sestus, while the remainder of the Greek forces move to Byzantium.</li><li>Minor Move 1: LI in Tomi eliminates the East Garrison in Apollonia and then moves to Troesmis.</li><li>Minor Move 2: Garrsion in Cnossos moves to Gortyn in Crete.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVDq1tLX5t6pp5kE_i_0QFR5NtKus1Dv-AInOdl_UPPQWJniofd8BipfiHHVrOkREiBPXQGrDQ1etZbZmrT1HeZhl4cW7osqtTfKHQ0lSrmyY3DRFmwQajFpurEeMfFtDN88Up/s1600-h/pax_102_t4_05.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjVDq1tLX5t6pp5kE_i_0QFR5NtKus1Dv-AInOdl_UPPQWJniofd8BipfiHHVrOkREiBPXQGrDQ1etZbZmrT1HeZhl4cW7osqtTfKHQ0lSrmyY3DRFmwQajFpurEeMfFtDN88Up/s200/pax_102_t4_05.gif" alt="" id="BLOGGER_PHOTO_ID_5006764711876194370" border="0" /></a><br />(1068)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-1146596387704773262006-11-08T12:33:00.000-08:002006-11-08T12:50:52.526-08:00Hannibal: Rome vs. Carthage (Delenda est Cartago)After playing several games of <span style="font-style: italic;">We the People</span>, Dennis and I decide to brush up on the rules for Hannibal: Rome vs. Carthage and give it a try. Dennis takes Carthage, while I take Rome.<br /><br /><hr /><span style="font-weight: bold;">218BC</span><br /><br />Rome draws a campaign card and, lacking anything truly better to do with it,uses it to start the turn and place PCs in Dertosa, Tarraco, and Illerda, to force Carthage to spend some time cleaning up her backyard before heading to Italy. As it turns out, that's not the ideal spaces for this initial placement, since Carthage is able to immediately block off further PC play from Rome with PCS of her own in Azaila and Iberus, plus one in Taurini for good measure.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t218_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t218_01.png" alt="" border="0" /></a>Rome follows that up with PC placement in Verona and Mutina, to challenge Carthage in Gallia Cisalpinia, though probably at a later date. meanwhile, there are rumblings from Spain that Hannibal is on the move with his army, dropping 1CU in Dertosa to convert that space and proceeding with the bulk of his army to Narbo in Massilia. Unfortunately, on the way an <span style="font-style: italic;">Epidemic</span> hits his army, costing him 2CU while he rests in Narbo.<br /><br />Carthage secures Idubeda by placing a PC in Bilibis and flipping the PC in Dertosa. Rome, meanwhile, build up her army in Rome with 2CU of auxiliaries from Etruria. And Carthage use Diplomacy to flip the Roman PC in Ilerda, leaving Rome with just a single space in Idubeda (Tarraco) to show for their first card play.<br /><br />Anticipating Hannibal's arrival and a few military setbacks, Rome places a PC at Rhone in Gallia Cisalpinia. And they don't have long to wait for carthage's <span style="font-style: italic;">Campaign</span>. While Mago consolidates the forces in Spain into New Carthage, Hannibal marches across the Alps, losing 2CU on the way, and straight through to Mutina.<br /><br />The news of Hannibal's arrival causes a panic and an upsurge in military recruiting, with 2CU of auxiliaries arriving from Samnium to bolster Rome's armies. Meanwhile, <span style="font-style: italic;">Gallic Recruits</span> join Hannibal, offsetting his 2CU attrition losses in the Alps.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t218_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t218_02.png" alt="" border="0" /></a>As 218BC draws to a close, Hannibal suffers 1CU attrition while wintering in the hostile environs of Mutina.<br /><br />The Province count is even (* = not counted):<br /><ul><li>Carthaginia (C)</li><li>Carthage (C)</li><li>Eastern Numidia (C)</li><li>Western Numidia (C)</li><li>Baetica (C)</li><li>Orospeda (C)</li><li>Celtiberia (C)</li><li>Idubeda (C)</li><li>Gallia Cisalpinia (C)</li><li>Etruria (R)</li><li>Samnium (R)</li><li>Latium (R)</li><li>Campania (R)</li><li>Apulia (R)</li><li>Lucania (R)</li><li>Syracuse (R)</li><li>Sicilia (R)</li><li>Corsica Sardinia (R)</li><li>* Balearic Islands (C)</li><li>* Gallia Transalpinia (N)</li><li>* Massilia (N)</li><li>* Liguria (N)</li></ul><hr /><span style="font-weight: bold;">217BC</span><br /><br />Carthage places 1CU in Carthage (now 5), 2CU in New Carthage (now 5), and 1CU with Hannibal in Mutina (now 5 +2 elephants). Rome Places all 5CU in Rome (now 15CU). Longus will remain as proconsul, since I want his 2 rating to improve my chances of being able to move him into Italy where he will soon be needed. If I get rid of him, I may get unlucky and get a 3 leader there and no 3 cards with which to move him. The consuls for 218 are Fabius and Marcellus, both placed in Rome. At least I will have good generals with which to face Hannibal this turn.<br /><br />Rome starts the year by placing PCs in Druentia and Narbo, in anticipation of losing battles to Carthage and recalling Longus from Sicily to the mainland with his Army, making it as far as Rhegium. Hannibal, meanwhile, reinforces his army with a host of Ligurians and secures control of Mutina and Numantia before moving forward. he leaves a garrison at Firmum Picenum to secure control and puts his main army in Numantia.<br /><br />Longus marches his army by force to Numantia to take on Hannibal. The battle teeters on the brink for a long time, but in the end, Hannibal has just enough resources available to pull out a victory. Hannibal loses 2 units from his Army, while Rome loses 3 during the battle and 2 more on the retreat to Beneventum. When news of the loss becomes known, Rhone and Druentia drop their allegiance to Rome. After theb attle, Hannibal secures his current position, flipping PCs in Ariminum and Firmum Picenum.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t217_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t217_01.png" alt="" border="0" /></a>Looking to inflict yet more losses on Hannibal's army, Fabius leads his Army from Rome to attack. In this case, however, Hannibal has chosen his ground extremely well and Fabius is keenly aware that he is at a great disadvantage. When Hannibal sends out a Probe, Fabius takes the opportunity to retreat from battle. Neither side suffers any battle losses, though Fabius loses 2CU retreating back to Rome. Narbo throws off Rome's influence as a result, though Rome quickly send envoys to restore order in the city.<br /><br />The people of Lilybaeum, meanwhile, revolt against Roman rule, and a small force of Carthaginian sympathizers takes over the city. Marcellus leads a small consular Army back to Sicily, where he deals roughly with the traitors. But, as 217 draws to a close, the people of Sardinia and Corsica revolt against Rome also, and all Roman influence is removed from the islands.<br /><br />Marcellus, wintering among the unfriendly populace of Lilybaeum suffers 1CU attrition losses. And the isolated pocket of Roman sympathizers in Verona are also removed. As a result of the growing popularity of Hannibal, Narbo ping-pongs back out of Roman control.<br /><br />The Province count is: 9 for Carthage; 8 for Rome (* = not counted):<br /><ul><li>Carthaginia (C)</li><li>Carthage (C)</li><li>Eastern Numidia (C)</li><li>Western Numidia (C)</li><li>Baetica (C)</li><li>Orospeda (C)</li><li>Celtiberia (C)</li><li>Idubeda (C)</li><li>Gallia Cisalpinia (C)</li><li>Etruria (R)</li><li>Samnium (R)</li><li>Latium (R)</li><li>Campania (R)</li><li>Apulia (R)</li><li>Lucania (R)</li><li>Syracuse (R)</li><li>Sicilia (R)</li><li>Corsica Sardinia (N)</li><li>* Balearic Islands (C)</li><li>* Gallia Transalpinia (N)</li><li>* Massilia (N)</li><li>* Liguria (N)</li></ul><hr /><span style="font-weight: bold;">216BC</span><br /><br />Marcellus loses 1CU Wintering in theh ostile environs of Lilybaeum. he is, however, retained as Proconsul while P. Scipio and Nero are elected Consuls.<br /><br />The years starts with a battle for control of Sardinia. Rome places PCs in Lilybaeum and Carales. Carthage responds with PCs in Oristano, Sassari and Nuoro. Rome closes the space off with PCs in Aleria and Narbo. As things stand right now, Carthage controls the province.<br /><br />Hannibal moves his force to Sena where he drops a CU, then back to Falerii, where P. Scipio intercepts him. Hannibal has an off day, missing 2 attempts to counter-attack after Roman Probes, and in the end is forced to withdraw, losing 2CU and an elephant.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t216_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t216_01.png" alt="" border="0" /></a>Nero attempt to capitalize by moving up from Benevenutum to attack while Hannibal is off balance, but <span style="font-style: italic;">Bad Weather</span> forces him to stop in Rome.<br /><br />Despite the setback, <span style="font-style: italic;">Hannibal Charms Italy</span> and puts his army into motion again. He removes the Roman PC in Sena, gathers up his far-flung garrison forces, and ends in Ariminum.<br /><br />Marcellus, meanwhile, boards Galleys and sets sair for Sardinia to restore Roman control, landing in Sassari.<br /><br />Hannibal places a PC in Sena, while Marcellus flips the PC in Sassari and Rome regains control of Sardinia but loses control of Samnium.<br /><br />The year ends with a whimper as Carthage places PCs in Verona, Salmantica, and Numantia. Rome places a PC in Druentia and adds 2CU of <span style="font-style: italic;">Allied Auxiliaries (Lucania)</span> in Rome.<br /><br />The Province count is: 9 for Carthage; 8 for Rome (* = not counted):<br /><ul><li>Carthaginia (C)</li><li>Carthage (C)</li><li>Eastern Numidia (C)</li><li>Western Numidia (C)</li><li>Baetica (C)</li><li>Orospeda (C)</li><li>Celtiberia (C)</li><li>Idubeda (C)</li><li>Gallia Cisalpinia (C)</li><li>Etruria (R)</li><li>Samnium (C)</li><li>Latium (R)</li><li>Campania (R)</li><li>Apulia (R)</li><li>Lucania (R)</li><li>Syracuse (R)</li><li>Sicilia (R)</li><li>Corsica Sardinia (R)</li><li>* Balearic Islands (C)</li><li>* Gallia Transalpinia (N)</li><li>* Massilia (N)</li><li>* Liguria (N)<br /></li></ul>Rome removes PCs in Druentia and Nice.<br /><br /><hr /><span style="font-weight: bold;"> 215-214 BC</span><br /><br />Carthage places 1CU in Carthage (now 7), 2 in New Carthage (now 9), and 1 with Hannibal in Ariminum (now 5 plus 1 elephant). Rome places 1 in Falerii (10), 3 in Rome (10), and 1 in Sassari (7). Marcellus remains the proconsul in Sassari. The consul Nero is placed in Rome and Consul Fabius in Falerii.<br /><br />Carthage allows Rome to go first, and Marcellus moves to Oristano in Sardinia, to continue he reconquest of that island. Carthage places 2Cu worth of <span style="font-style: italic;">Iberian Recruits</span> in New Carthage (11). Rome flips the PC in Oristano and places PCs in Nice and Nemausus. Carthage reinforces Hannibal with 1CU (6CU plus 1 elephant).<br /><br />Carthage has a <span style="font-style: italic;">Messenger Intercepted</span>, and is forced to give a card to Rome. An Epidemic breaks out in Rome, and Nero loses 3CU from his forces. They are quickly replaced by 2CU of <span style="font-style: italic;">Allied Auxiliaries</span> from Campania who have heard great things about the available disease at Roman camps.<br /><br />While Rome is thus occupied, Carthage unleashes a <span style="font-style: italic;">Major Campaign</span>. Mago and 7 CUs ifromNew Carthage attenpt to sail to Lilybaeum, but they encounter disaster along the way and the entire force is lost at sea. With the landing force at the bottom of the Mediterranean Sea, Carthage calls of further campaign activities.<br /><br />Rome, having survived a near-miss, continues to make preparations for offensive action of her own, placing a PC in Rhone. A <span style="font-style: italic;">Truce</span> is declared as Carthage seeks time to rebuild her Army. But Rome's preparations for a <span style="font-style: italic;">Major Offensive</span> are too far along, and the Truce is broken almost as soon as it has started.<br /><br />Fabius+10 attack Hannibal in Ariminum, with 15 cards to his 12. A <span style="font-style: italic;">Spy in Enemy Camp</span> carries off some details of Rome's battle plans to Hannibal, which he uses to cause a long stalemate on the battlefield and eventually withdraw in good order to Mutina after having lost just 1CU and a PC in Salmantica. The offensive continues with Marcellus+7 returning to Rome, freeing up Nero+9 to move to Firmum.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t214_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t214_01.png" alt="" border="0" /></a>Carthage use their last card to place PCs in Araceli and Salmantica, leaving Rome with 3 cards to play.<br /><br />PCs in Firmum and Arminium are flipped, returning Samnium to Roman control.<br /><br />Marcellus+7 moves to Firmum, pick up 3CU, and then attack Hannibal in Mutina. It's a disaster for Carthage. Hannibal attempts to withdraw after just one round, and is thwarted. He loses the battle in the next round on a <span style="font-style: italic;">Double Envelopment</span>. His entire force is wiped out in retreat. Hannibal is captured and quickly disposed of by the vidictive Romans. As news of the disaster spreads, Sena, Araceli, Numantia, Segovia, Salmantica, Vescera, and Thamugadi all lose faith in Carthage.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t214_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t214_02.png" alt="" border="0" /></a>Rome ends this most fortunate of turns by flipping the PC in Mutina and adding a PC in Sena.<br /><br />The Province count is: 9 for Carthage; 9 for Rome (* = not counted):<br /><ul><li>Carthaginia (C)</li><li>Carthage (C)</li><li>Eastern Numidia (C)</li><li>Western Numidia (C)</li><li>Baetica (C)</li><li>Orospeda (C)</li><li>Celtiberia (C)</li><li>Idubeda (C)</li><li>Gallia Cisalpinia (C)</li><li>Etruria (R)</li><li>Samnium (R)</li><li>Latium (R)</li><li>Campania (R)</li><li>Apulia (R)</li><li>Lucania (R)</li><li>Syracuse (R)</li><li>Sicilia (R)</li><li>Corsica Sardinia (R)</li><li>* Balearic Islands (C)</li><li>* Gallia Transalpinia (N)</li><li>* Massilia (N)</li><li>* Liguria (N)</li></ul><hr /><span style="font-weight: bold;">213-212 BC</span><br /><br />Carthage places 1 CU in Carthage (8CU) and 3 CUs in New Carthage (7CU). Mago returns to action in Carthage while Gisgo goes to New Carthage. Rome places 4CU in Firmum (10CU) and 1CU in Arminum (10CU). Marcellus remains as proconsul, while Longus in Arminum and Nero in Firmum take over as consuls.<br /><br />Both of us had very bad hands this turn which led to a fairly uneventful turn.<br /><br /><span style="font-style: italic;">Iberian Recruits</span> flock to Carthage's aid, bringing his army in New Carthage to 9CU. Nero takes an Army of 10CU to Lilybaeum to protect Sicily, but <span style="font-style: italic;">Storms At Sea</span> turn the trip into a hellish experience and only 6CU remain when he debarks.<br /><br />A series of PC placements follows. Carthage places PCs in Thamugadi, Segovia, Salmantica, Numantia, Araceli, and Vescera while Rome places a PC in Druentia, moves Longus to Verona and flips a PC there, and uses <span style="font-style: italic;">Diplomacy</span> to flip the PC in Taurini, taking control of Gallia Cisalpinia.<br /><br />Carthage further builds his forces in Carthage (to 9CU) while <span style="font-style: italic;">Hanno Counsels Carthage</span> that forces should not leave Africa. Then <span style="font-style: italic;">Numidia Revolts</span>, removing all PCs in Western Numidia.<br /><br />And, to end the turn, Nero takes 10CU to Tarraco in Hispania awaiting the arrival of Scipio Africanus.<br /><br />The Province count is: 7 for Carthage; 10 for Rome (* = not counted):<br /><ul><li>Carthaginia (C)</li><li>Carthage (C)</li><li>Eastern Numidia (C)</li><li>Western Numidia (N)</li><li>Baetica (C)</li><li>Orospeda (C)</li><li>Celtiberia (C)</li><li>Idubeda (C)</li><li>Gallia Cisalpinia (R)</li><li>Etruria (R)</li><li>Samnium (R)</li><li>Latium (R)</li><li>Campania (R)</li><li>Apulia (R)</li><li>Lucania (R)</li><li>Syracuse (R)</li><li>Sicilia (R)</li><li>Corsica Sardinia (R)</li><li>* Balearic Islands (C)</li><li>* Gallia Transalpinia (N)</li><li>* Massilia (N)</li><li>* Liguria (N)</li></ul>Carthage removes PCs in Thumugadi, Salmantica and Numantia.<br /><br /><hr /><span style="font-weight: bold;">211-210 BC</span><br /><br />Carthage places 2 in Carthage (11) and 2 in New Carthage (11). Rome places 5 CUs in Rome (5) and places Scipio+5CU in Tarraco in Hispania (15). Marcellus remains Proconsul in Mutina, Varro goes to to Verona (10), Longus to Rome.<br /><br />Rome leads the turn off, playing a campaign card to place PCs in Western Numidia: Icosium, Saldae, Tupusuctu. Carthage later places PCs in the remaining spaces, Zuccabar and Vescera.<br /><br />A <span style="font-style: italic;">Carthaginian Naval Victory</span> makes naval movement difficult this turn for Rome.<br /><br />Scipio begins campaigning in Hispania, dropping 1CU in Carthaginian-controlled Illerda while moving the bulk of the army to the Dertosa. He then consolidates his position, converting both Illerda and Dertosa.<br /><br />Carthage tries to shore up its position in Hispania, placing a PC in Salmantica.<br /><br />Varro leads his 10CU from Verona back to Rome.<br /><br />Hasdrubal takes 10 CUs up the coast and attacks Scipio at Dertosa. The see-saw battle rages for hours, but in the end hadrusbal is forced to flee the field. Both sides leave 2CU on the field, while Hadrusbal loses 4Cu in retreat to the safety of Saguntum.<br /><br />Scipio follows up his victory with a further movement into Hispania. He takes 9CU to Illerda where he picks up the lonely garrison, only to drop it off in Iberus, and another in Azalia before he reutrns himself to Dertosa.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t212_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t212_01.png" alt="" border="0" /></a><span style="font-style: italic;">Corsica and Sardinia Revolt</span>, removing all Roman PCs from Corsica and Sardinia, for the second time. Rome responds with PCs in Oristano and Sassari. Carthage follows up with PCs in Aleria, Nuoro and Carales, taking control. Thwarted, Rome takes revenge in Hispania, converting Iberus and Azalia.<br /><br />Hanno takes 3 CUs and moves cross country to Saldae in Western Numidia, in the hope of retaking that province for Carthage. Unfortunately, a <span style="font-style: italic;">Numidian Ally</span> allows Roman to place PCs in Sitifis, Thamagudi and Cirta. So even though Carthage is able to convert Saldae, the rest of Western Numidia is cut off and isolated PCs are removed from Vescera and Zuccabar.<br /><br />The Province count is: 6 for Carthage; 11 for Rome (* = not counted):<br /><ul><li>Carthaginia (C)</li><li>Carthage (C)</li><li>Eastern Numidia (R)</li><li>Western Numidia (R)</li><li>Baetica (C)</li><li>Orospeda (C)</li><li>Celtiberia (C)</li><li>Idubeda (R)</li><li>Gallia Cisalpinia (R)</li><li>Etruria (R)</li><li>Samnium (R)</li><li>Latium (R)</li><li>Campania (R)</li><li>Apulia (R)</li><li>Lucania (R)</li><li>Syracuse (R)</li><li>Sicilia (R)</li><li>Corsica Sardinia (C)</li><li>* Balearic Islands (C)</li><li>* Gallia Transalpinia (N)</li><li>* Massilia (N)</li><li>* Liguria (N)</li></ul>Carthage removes PCs in Araceli, Numantia, Bilbilis, Salmantica, Thevestis and Zama.<br /><br /><hr /><span style="font-weight: bold;">209-207 BC</span><br /><br />Carthage places 1CU in Carthage (now 9), 1CU in Saguntum (now 5), and 2CU in New Carthage (now 3). Rome places 1CU in Mutina (10), 2CU in Rome (17), and 2CU in Dertosa (13). Varro and Longus both return as consuls, in Rome. Marcellus and Scipio are Proconsuls.<br /><br />209BC start when Sophonsiba Seduces a Numidian Kin, placing a Carthage PC in Thevestis, and flipping PCs in Cirta and Sitifis.<br /><br />Scipio then sets his Army into motion in Hispania. Scipio takes 9CU to Azaila, where he picks up 1CU, goes through Bilibis to Segovia, where he drops a CU, and then settles in at Segobriga. Hadrusbal intercepts him there. Once again, Scipio and Hadrusbal fight a long see-saw battle which this time ends with the encirclement and elimination of Hadrusbal's army.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t209_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t209_01.png" alt="" border="0" /></a>The repercussions of the loss sends shockwaves through Thevestis and Corduba, but Carthage quickly moves to quell any uprising, re-establishing control over those areas. Scipio, meanwhile, consolidates his gains, placing PCs in Saltimanca, Segovia, and Segobriga. Scipio sends details of his plans for the next phase of operations to Rome, but the <span style="font-style: italic;">Messenger is Intercepted</span>.<br /><br />Marcellus, long vacationing with his army in Mutina, finally moves back to Western Rome, placing his army in the port of Cosa, to await further instructions.<br /><br />Carthage continues to shore up it's political situation, placing PCs in Zuccabar and Vescera in Western Numidia.<br /><br />Rome then launches a <span style="font-style: italic;">Major Campaign</span>.<br /><ul><li>Scipio takes his army to Segovia (pick up 1CU), Toletum, Solaria (drop 1CU), and ends in Laminium.</li><li>Longus takes 3CU from Rome and Sail to Carales in Corsica/Sardinia.</li><li>Marcellus takes 10CU and sails to Icosium (Western Numidia), then moves overland to Saldae, in an attempt to attack Hanno.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/hrc_t209_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/hrc_t209_02.png" alt="" border="0" /></a>Hanno attempts to avoid battle, but Marcellus is able to force him into a fight. This battle is a short and relatively bloodless affair, which Rome wins (1CU v 2CU losses).<br /><br />At this point, Carthage sues for peace.<br /><br /><hr /><span style="font-weight: bold;">Conclusion</span><br /><br />The defeat and loss of Hannibal certainly turned this game around quickly. Prior to that I felt like I was doing OK keeping Italy close, while waiting for Scipio, but was always just a small disaster away from a big problem. Once Hannibal was off the board, Rome had plenty of time and space to rectify the political situation in Italy, then move the fight to Africa once Scipio showed up.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-1143229782234422462006-11-07T14:16:00.000-08:002006-11-07T14:55:38.053-08:00Here I Stand (HIS105) - OngoingEd Beach--the designer of this game--and Mark Greenwood graciously offered to referee multiple games, providing a learning experience for new players and a matchmaking service for getting multiple players together. HIS 105 is one of those games.<br /><ul></ul><hr /><span style="font-weight: bold;">Turn 1</span><br /><br /><span style="font-style: italic;">Luther's 95 Theses</span>:<br />Wittenberg, Brandenburg, and Lepizig all convert to the Protestant cause. Stettin and Breslau remain Catholic.<br /><br /><span style="font-style: italic;">Diplomacy</span>:<br />The English conclude negotiations with the Hapsburgs and French with no announcements.<br /><br /><span style="font-style: italic;">Diet of Worms</span>:<br />Protestants play <span style="font-style: italic;">Knights of St John</span>, Papacy plays <span style="font-style: italic;">Mercenaries Grow Restless</span>, Hapsburgs play <span style="font-style: italic;">Field Artillery</span>. The Protestants get 6 dice while the Catholics get just 3. The dice favor the Catholics, however, and the Diet ends inconclusively with no spaces changing sides.<br /><br /><span style="font-style: italic;">Spring Deployment</span>:<br />The Ottomans deploy to Nezh, threatening the Hungarians in Belgrade. The Hapsburgs deploy to Innsbruck, threatening the French in Milan. Britain deploys to Calais, with unclear intentions. France deploys to Lyons, to protect Milan.<br /><br /><span style="font-style: italic;">Action Phase</span>:<br />The Ottomans beseige and then assault Belgrade, taking control of the key space. Barbary Pirates also appear in Algiers, threatening commerce throughout the Mediterranean.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t1_01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t1_01.jpg" alt="" border="0" /></a>The Hapsburgs move on Milan (led by Ferdinand) and Metz (led by Charles V). Charles' forces are rebuffed when they attempt to assault Metz. Francis I hires mercenaries and moves to defend Milan for the French. In a pitched battle before the city, Francis I defeats the Hapsburgs.<br /><br />The Papacy take control of Florence with the assistance of <span style="font-style: italic;">Siege Artillery</span>, carting off her riches to aid in the building of St.Peter's.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t1_02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t1_02.jpg" alt="" border="0" /></a>The Protestants spend a good deal of time translating the New Testament into German, and will complete that project next turn. The Protestants also publish 2 treatises which enables them to make attempts to reform Madgeburg (succeeds), Lubeck (succeeds), Stettin (succeeds), Erfurt (succeeds).<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t1_03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t1_03.jpg" alt="" border="0" /></a>The British declare war on Scotland and France declines to intervene. One suspects that an unannounced deal of some sort exists between France and England.<br /><br />Both the British and French send out explorers to the New World.<br /><br /><span style="font-style: italic;"></span><span style="font-style: italic;">New World Phase</span>:<br /><br /><span style="font-style: italic;">Explorers:</span><br /><ul> <li>Hapsburgs: Orellana discovers the Pacific Strait, and attempts to Circumnavigate the globe, but instead finds the inside of a cannibal's kettle. 1VP for the Pacific Strait</li> <li>British: Rut does his level best but in the end is only able to make it back to England with his own skin.</li> <li>French: Roberval is second to the Pacific Strait, but chickens out on circumnavigation and discovers the Amazon River instead. 2VP for the Amazon River.</li> </ul><span style="font-style: italic;">Conquests:</span><br /><ul> <li>Hapsburgs: Cortez fails in his attempt to conquer a native civilization.</li> </ul><span style="font-style: italic;">Victory Determination Phase</span>:<br /><ul><li>Ottoman: 12VP</li> <li>Hapsburgs: 10VP</li> <li>England: 9VP</li> <li>France: 15VP</li> <li>Papacy: 19VP</li> <li>Protestant: 2VP</li> </ul><hr /><span style="font-weight: bold;">Turn 2</span><br /><br /><span style="font-style: italic;">Diplomacy</span>:<br />The Hapsburgs and Papacy announce an alliance. The Hapsburgs give the Papacy a mercenary unit.<br /><br /><span style="font-style: italic;">DoW</span>:<br />No declarations of war.<br /><br /><span style="font-style: italic;">Spring Deployment</span>:<br />A Venetian Informant gives the Ottomans valuable information on the Hapsburg plans for the turn.<br /><ul><li>Ottomans: Suleiman, Ibrahim and 12 CU to Szegedin, threatening the remaining Hungarians in Buda.</li><li>Hapsburgs: Ferdinand and 4 units to Modena, threatening Milan.</li><li>English: Henry and 7 units to Berwick, threatening the Scots. </li><li>French: Francis and 4 units to St.Dizier, threatening Metz. </li><li>Papacy: 1 unit to Nuremburg to hamper the Reformation.</li></ul><span style="font-style: italic;">Action Phase:</span><br /><br />The Turks launch a <span style="font-style: italic;">Surprise Attack</span> against Buda, eliminating the entire garrison (8CU) in one fell swoop. They follow up their win cautiously, converting Mohacs with a small detachment, but the bulk of the Army remain in Buda until Winter.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t2_01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t2_01.jpg" alt="" border="0" /></a><br />The English forces move against the Scots in Edinburgh, while their navies take up stations in the North Sea, blockading the Scottish port and bottling up her fleet. A series of assaults against Edinburgh damages the Scottish forces, but they are still hanging onto the city at turn's end.<br /><br />Meanwhile, on the continent, Charles V reinforces his army with a glut of mercenaries, most of them going to Vienna to defend against the Turkish horde. Charles himself leads a force from Besancon to beseige Metz. Francis I recruits mercenaies and leads his French forces to oppose Charles at Metz, bringing along <span style="font-style: italic;">Field Artillery</span>. Despite the advantage of artillery, the field battle results in heavy casulaties (3CU) to both sides and both sides are forced to retreat from Metz.<br /><br />Charles is named <span style="font-style: italic;">Defender of the Faith</span> and reinforces his Army (for another move against Metz) as well as the fort in Besancon. The French also reinforce and move on the Hapsburg fortress at Besancon, which they conquer. Francis I's mercenary army rises up in revolt however, and Francis is forced to spend resources paying them. While France is distracted paying her mercenaries, Charles finally manages to conquer the independent-minded people of Metz.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t2_02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t2_02.jpg" alt="" border="0" /></a>Leo X dies early in 1524 and <span style="font-style: italic;">Clement VII</span> becomes the new Pope. He believes his predecessor did not take an active enough stance against the Reformation and vows to challenge it head-on. His first action as Pope is to excommunicate the heretic Zwingli and call for a theological debate in Germany.<br /><br />Cajetan is sent by the Holy See and Carlstadt is designated to oppose him on the Protestant side, though at the last minute, Luther arrives to replace Carlstadt. After days of debate, Luther and Cajetan have made little progress and both men are exhausted, so Eck takes Cajetan's place and Melanchthon takes Luther's place. Eck outperforms his Protestant counterpart, bringing the people of Erfurt and Zurich back into the Catholic fold.<br /><br />And then a perfect storm hits for the Protestants!<br /><br />First, the Papal mercenaries in Nuremburg desert, depriving the Papacy of much-needed muscle against the spread of the Reformation. Then the <span style="font-style: italic;">Printing Press</span> is unveiled to the world, which will enable the Protestant faith to spread more rapidly this turn. It's immediate impact is limited, with Erfurt and Hamburg rejecting the Protestant faith and only Brunswick converting. The naming of Charles V <span style="font-style: italic;">Defender of the Faith</span> enables the Pope to re-convert Leipzig to Catholicism, though the people of Brunswick and Erfurt are unmoved.<br /><br />The Pope calls for a second debate, hand-picking Aleander as his representative. Aleander is tongue-tied against Bucer, however, and as a result Kassel and Nuremburg convert to the Protestant faith.<br /><br />Luther completes work on the New Testament translation and, aided by the printing press, word spreads like wildfire. Soon everyone in Germany is reading the Bible for themselves and free-thinking becomes a dangerous epidemic. Erfurt, Leipzig, Hamburg, and Mainz all convert. Koln and Bremen remain staunchly Catholic.<br /><br />Then the Protestants, whose cup is brimming over with high-value cards, complete work on the Old Testament as well! Bremen, Munster, Koln, Worms, and Augsburg all convert! Only Trier remains loyal to the Pope.<br /><br />Since all Protestant reformers are committed and without any spaces ripe for conversion, the Pope calls for yet another debate. But the luck of the draw does not help the Pope. Campeggio is forced to take on Luther who despite being tired is able to hold off Campeggio and force a second round. The Papacy sends Tetzel out and Melanchthon shows up for the Protestants. In the end, the Pope is lucky to escape with no damage done against the best two Protestant debaters!<br /><br />As 1527 winds to a close, Luther publishes a final treatise, converting Trier, while Regensburg remains loyal. In the end, Germany is a sea of protestant spaces!<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t2_03.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t2_03.jpg" alt="" border="0" /></a><br />Ottoman Pirates are active in the Mediterranean, garnering VP for the Sultan.<br /><br />France sends an Explorer to the New World. England sets up a colony at Roanoake. The Hapsburgs set up a colony in Hispaniola.<br /><br /><span style="font-style: italic;">New World Phase:</span><br /><br /><span style="font-style: italic;">Explorers:</span><br /><ul><li>French: Cartier circumnavigates the globe for 3VP!</li></ul><span style="font-style: italic;">Colonies:</span><br /><ul><li>Roanoake: Nothing</li><li>Hispaniola: Nothing</li></ul><span style="font-style: italic;">Victory Determination Phase:</span><br /><ul><li>Ottoman: 18VP</li><li>Hapsburgs: 12VP</li><li>England: 9VP</li><li>France: 18VP</li><li>Papacy: 17VP</li><li>Protestant: 6VP</li></ul><br /><br /><hr /><span style="font-weight: bold;">Turn 3</span><br /><br /><span style="font-style: italic;">Diplomacy</span>: The Pope and Hapsburgs renew their alliance.<br /><br /><span style="font-style: italic;">Spring Deployment</span>:<br /><ul><li>Ottomans: Suleiman, Ibrahim, and 9CU deploy to Buda, threaetening Vienna</li><li>Hapsburgs: Charles and 5CU deploy to Cartagena, threatening Algiers</li><li>English: Henry and 7CU deploy to Berwick, threatening the Scots</li><li>French: Francis and 6CU to St. Dizier, threatening Metz and other Hapsburg holdings</li><li>Papacy: 1CU to Brunswick to try to beat back the Reformation</li><li>Protestants: None</li></ul><br /><span style="font-style: italic;">Action Phase:</span><br /><br />Suleiman moves his army to Vienna, while the Duke of Alva leads his forces in a strategic withdrawl to Graz in the face of the Turkish host. Suleiman neglects to secure his lines of communication and a rebellion breaks out in Buda, returning the city to Hungarian/Hapsburg control and cutting Suleiman off. Suleiman dispatches Ibrahim and 4CU to Buda, to deal with the upstart Hungarians. And, as if things could not get more fragmented for the invading Turks, Roxelana calls Suleiman back to Istanbul just as the Duke of Alva leads his forces in an attack against the Turks in Vienna. The leaderless Turks still manage to hold the field by sheer dint of numbers, sending the Hapsburgs back to Graz. Charles joins his army in Graz, but is never able to put his forces into motion against Vienna and by turn's end, the Ottoman are in possession of the Hapsburg capital.<br /><br />Ibrahim's's attempt to assualt Buda faces stiff opposition from the small Hungarian garrison. Two successive waves of Turkish fighters are driven back with losses, without making so much as a dent in the walls of the city. A third reinforced wave finally manages to storm the city and deal with the Hungarians.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t3_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t3_01.png" alt="" border="0" /></a><br />Henry leads his Army back into Scotland to continue the assault on Edinburgh. The assault is short and brutal, and Henry flies the flag of England over the ramparts at Edinbugh, alongside the heads of traitors on pikes.<br /><br />Content with his holdings, Francis adds onto his Chateaux and sips wine, but only briefly before he puts his army into motion against Metz, beseiging the Hapsburg city. His absence and constant fighting with Charles V leads Charles Bourbon to join the Hapsburg cause, raising an army in Avignon. Francis, alarmed at news of the insurrection, resolves to complete his seige of Metz before dealing with the Bourbon traitor, and is able to do so after just one assault on the cities walls. His attention no longer diverted, he gives orders for mercenaries to be raised in Marseille and Lyon to protect them from Bourbon's army.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t3_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t3_02.png" alt="" border="0" /></a>With virtually no spaces in Germany suitable for book burning, the Pope calls a Leipzig debate and sends Eck as his personal choice. Word reaches Luther late, and he barely arrives in time to replace Carlstadt. The sudden substitution flummoxes Eck, who is unable to make a single coherent argument. He loses the debate to Luther and along with it, the Pope loses control of Strasburg and Salzburg.<br /><br />The Schmalkaldic League forms and suddenly Germany is not only under Protestant religious influence, but also under Protestant political influence. The lone Papal CU in Brunswick is feeling a tad isolated as a result.<br /><br />Undeterred, the Pope calls for another debate, hoping to take advantage of the committed Luther and Carlstadt and get Carlstadt into a debate. Unfortunately for the Pope, not only does Luther show up for the Protestants, but Tetzel is the only debater available to the Pope. Amazingly, Tetzel goes toe-to-toe with Luther and forces a second round to the debate. Once again, the Pope scrapes the bottom of the barrel to come up with Cajetan, who will face the uncommitted Bullinger. Cajetan out-debates Bullinger, and the two worst Papal debaters manage to sway Bremen and Hamburg back to the Catholic faith.<br /><br />Luther responds by penning a pair of treatises and distributing them to the few remaining Catholic centres in and around Germany and Switzerland. Innsubruck, Basel, Zurich, and Regensburg all convert to the Protestant faith.<br /><br />In response, the Pope excommunicates Luther and calls for yet another debate. The Pope sends Campeggio as his representative and, with Luther unavailable, Bullinger must stand up for the Protestants, from among the committed debaters. The weary Bullinger is not up to the task, and Campeggio's exhortations sway the people of Strasburg. From his hiding place, Luther responds in kind, calling for his own debate. Melanchthon takes on Contarini, defeating the Pope and changing the minds of the fickle citizens of Strasburg.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t3_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t3_03.png" alt="" border="0" /></a>Henry VIII, unable to conceive, divorces Catherin of Aragon and marries Anne Boleyn. Unfortunately for Henry, Anne is no more successful producing an heir than his previous wife.<br /><br />The Protestants scribble away on a French version of the New Testament. The Pope hires mercenaries to defend Florence and replace the papal unit stationed in Brunswick which is dying off deep in the heart of Protestant territory. The Hapsburgs bulk up their armies and fleets in Antwerp and Brussels. The Ottoman raises Janissaries in Coron and Istanbul. Pirates attack Hapsburg possessions in the Mediterranean, losing a corsair, but carting off some of their riches in the process. The Genoese, fearful of the Ottoman Prates, throw their lot in with the Hapsburgs.<br /><br />The Hapsburgs start a colony in Cuba while the English send an Explorer into the New World.<br /><br /><span style="font-style: italic;">New World Phase:</span><br /><br /><span style="font-style: italic;">Explorers:</span><br /><ul><li>English: Willoughby discovers the Great Lakes for 1 VP.</li></ul><span style="font-style: italic;">Colonies: </span><br /><ul><li>Roanoake: Card for England</li><li>Hispaniola: Nothing</li><li>Cuba: Card for Hapsburgs</li></ul><span style="font-style: italic;">Victory Determination Phase:</span><br /><ul><li>Ottoman: 21VP</li><li>Hapsburgs: 11VP</li><li>England: 12VP</li><li>France: 21VP</li><li>Papacy: 16VP</li><li>Protestant: 19VP</li></ul><hr /><span style="font-weight: bold;">Turn 4</span><br /><br /><span style="font-style: italic;">Diplomacy</span>:<br /><ul><li>The Hapsburgs and Papacy continue their (thusfar ill-fated and ineffective) alliance</li><li>The French and Papacy declare a White Peace</li></ul><span style="font-style: italic;">DoW</span>:<br />No declarations of war.<br /><br /><span style="font-style: italic;">Spring Deployment</span>:<br />A Venetian Informant gives the Ottomans valuable information on the Hapsburg plans for the turn.<br /><ul><li>Ottomans: Suleiman, and 8 CU to Vienna, to continue their battle with the Hapsburgs<br /></li><li>Hapsburgs: Ferdinand and 5 CU to Cartagena, intentions unclear.</li><li>English: Henry and 5 CU to Calais, threatening the continent. </li><li>French: No deployment. </li><li>Papacy: No deployment.</li><li>Potestant: No deployment.</li></ul><span style="font-style: italic;">Action Phase:</span><br /><br />The Turks move their navies into positions in the Ionian Sea and Barbary Coast and bolster the defenses of Algiers. But the threat appears to be to Vienna instead. <span style="font-style: italic;">Charles Bourbon</span> appears with an Army in Prague, ready to fight with the Turks. Charles relocates to Linz and hires 5 mercenary CUs to join him there, although 2CU worth of <span style="font-style: italic;">Landsknecht </span>desert him soon afterwards. <span style="font-style: italic;">Unsanitary Camp</span> conditions hamper the Ottoman forces, reducing them by 3CU.<br /><br /><span style="font-style: italic;">Roxalana </span>call Suleiman home (again), leaving the Turk forces to the mercy of Charles and his Bourbon Army allies, who immediately attack. Charles is finally successful in battle, driving the Turkish forces from Vienna (although a token force is left behind the battlements) despite the best efforts of the <span style="font-style: italic;">Janissaries</span> to salvage the situation. After a brief seige, Charles defeats the Turkish remnant force and returns Vienna to Hapsburg control.<br /><br />Charles success emboldens the citizens of Belgrade. The <span style="font-style: italic;">City State Rebels</span> and Bulgarians seize control of Belgrade.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t4_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t4_01.png" alt="" border="0" /></a>Ottoman pirates attack and their forces are decimated (3 corsairs lost) in exchange for taking a fleet down (to prevent another VP for the Turks).<br /><br />England finishes taking control of Scottish spaces (Glascow, Stirling), and moves her navy into the English Channel before declaring war on France. The English move on Rouen and build forces in Calais. The French intercept in Rouen, dealing 4 hits to the English's 3 hits, in a bloody repulse. After the battle, the French build up their forces and bolster their defenses in Paris.<br /><br />Henry reinforces his army and moves against Paris, setting up a seige. Francis brings a seige relief force to Paris immediately and defeats the English, sending them into a headlong retreat. A lull follows, during which Henry builds up his forces in Calais and Francis reinforces his Armies in Paris and Rouen.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t4_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t4_02.png" alt="" border="0" /></a>Clement VII dies early in 1532 and his successor is <span style="font-style: italic;">Paul III</span>. Paul wastes no time in excommunicating a young firebrand named John Calvin who has been stirring up trouble in France. Paul III then calls for a debate on French soil, hoping to stem the tide of the Reformation there before it gets started. Tetzel appears for the Pope and Farel for the Protestants. Tetzel is masterful and 2 spaces are converted back to Catholicism: Geneva and Brunswick.<br /><br />Despite his excommunication, Calvin puts the final touches on a French translation of the New Testament, which sweeps through France, converting Metz, Besancon, Geneva, and Grenoble. Liege and Lyon remain faithful to the Pope. He immediately follows that up with work on a translation of the full Bible.<br /><br />The Pope call for yet another debate on French soil, this time selecting Eck as his hand-picked representative, taking on the committed Farel. Eck finally manages to win a debate, although hope that he might do well enough to burn Farel is dashed. In any event, Becancon and Metz are flipped back to the Catholic side. Their conversion is brief, however, as a treatise by Luther sways them right back.<br /><br />Seeing the impact these treatises are having, the Pope decides to stage some book burnings in Besancon and Metz, to teach a lesson. Angry mobs are organized. Books are piled up for burning. But someone forgets the torches and neither space converts. Another angry mob is organized later in the year and this time they bring torches. Geneva, Besancon, and Metz all convert. The Pope decides to immediately follw this up with a debate, once again picking on the committed French debaters. Unfortunately, Contarini fails the Pope in his debate with Farel and loses a space back.<br /><br />The Old Testament translation is completed and Besancon, Metz, Liege, Lyon, Dijon, and Orleans all convert.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t4_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t4_03.png" alt="" border="0" /></a><span style="font-style: italic;">Indugence Vendors</span> have a particularly successful month, and 3CP flows into the building of St. Peter's.<br /><br />England sends an Explorer to the New World, the Hapsburgs send Cabot, and France sends an Explorer along with <span style="font-style: italic;">Mercator's Map</span>. France adds a wing onto her chateaux and enjoys a fine wine. The Hapsburgs increase the size of their fleet in Naples. Copernicus brings some VPs to England.<br /><br /><span style="font-style: italic;">New World Phase:</span><br /><br /><span style="font-style: italic;">Explorers:</span><br /><ul><li>France: Verrazano finds the Mississippi (1VP)<br /></li><li>English: Chancellor is unable to find anything.</li><li>Hapsburgs: Cabot finds the St Lawrence (1VP)<br /></li></ul><span style="font-style: italic;">Colonies: </span><br /><ul><li>Roanoake (Eng): Eliminated</li><li>Hispaniola (Hap): Card for Hapsburgs</li><li>Cuba (Hap): Nothing</li></ul><span style="font-style: italic;">Victory Determination Phase:</span><br /><ul><li>Ottoman: 17VP</li><li>Hapsburgs: 14VP</li><li>England: 14VP</li><li>France: 23VP</li><li>Papacy: 14VP</li><li>Protestant: 23VP</li></ul>France and The Protestants are both within 2VP of winning.<hr /><span style="font-weight: bold;">Turn 4</span><br /><span style="font-style: italic;"><br />Diplomacy</span>: The Pope and Hapsburgs renew their alliance. The Turks declare war on the French.<br /><br /><span style="font-style: italic;">Spring Deployment</span>:<br /><ul><li>Ottomans: Suleiman, Ibrahim, and 1CU deploy to Nezh, threatening Budepest<br /></li><li>Hapsburgs: Alva and 4CU deploy to Navarre, threatening Bordeaux<br /></li><li>English: None<br /></li><li>French: 2CU to Bordeaux to counter the Hapsburgs</li><li>Papacy: 1None</li><li>Protestants: None</li></ul><span style="font-style: italic;">Action Round</span><br /><br />The year starts quietly enough...<br /><br />The Turks add Janissaries to their army and 2 naval squadrons which take up positions in the Barbary Coast. France adds a squadron in Rouen and mercenaries in Paris. England adds a squadron and moves fleets into the English Channel. Henry VIII announces the birth of a healthy boy, christened Edward. The Hapsburgs build a fleet of <span style="font-style: italic;">Galleons</span> with which to cart treasures from the New World and send emmisaries with smallpox-laden blankets on a voyage of conquest to the new world. Francis adds a fourth wing onto his chateaux.<br /><br />Then Turkish Pirates attack the French port of Marseilles and gain 2VP for their efforts. Hapsburg troops pour through the pass from Barcelona to lay seige to Avignon where they eventually establish Hapsburg control. Charles V moves forces from Avignon to Marseilles, placing the port under seige. <span style="font-style: italic;">Treachery</span> insures that Marseilles falls to the initial assault, despite the Hapsburgs suffering the only losses.<br /><br />He also sends a detachment from his army under Ferdinand to the electorate of Augsburg, placing the Protestant forces their under seige as well. The Hapsburgs identify the wek point in the Protestant defenses, swarming into the city and cause 3CU losses to the Protestants, while suffering no casulaties. Augsburg falls.<br /><br />The English attempt to transport an army to Calais, but <span style="font-style: italic;">Foul Weather</span> turns them back. Instead they build a mercenary in Calais. The French seize the opportunity to attack Calais, but the army is inercepted in Boulogne by Brandon and a small force. <span style="font-style: italic;">Swiss Mercenaries</span> join the English just in time for the battle, enabling the English to fight the French to a draw and force them to rereat. Smarting from his defeat, Francis sends out a call for more troops in Lyon and Rouen.<br /><br />Henry is finally able to make the trip across the Channel, landing with 4CU in Boulogne to join Brandon's army. The French recruit 3CU worth of mercs and move to Boulogne to attack Henry. The English fall back to Calais, however.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t5_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t5_01.png" alt="" border="0" /></a>The Pope, faced with the rapid spread of Protestants, sends Carrafa to organize book burning in Orleans, Dijon, and Metz, all of which revert to Catholicism. The Protestants respond with a treatise of their own, supported by Farel, which reconverts Metz. With Farel committed, the Pope calls for a debate in France, with Pole taking on Farel and winning one space back to Catholicism, which turns out to be Metz.<br /><br />The Protestants move a unit to Brunswick, one of only three Catholic spaces left in Germany and later converts the last remaining Catholic spaces in Germany: Brunswick, Bremen, and Hamburg. With germany lost, the Pope continues to burn Protestant hymnals in France, converting Lyon, although Besancon remains Protestant.<br /><br />Unhappy with the effect of flames on books, the Pope decides to see if he can put flames to human flesh. He calls for a debate and names Eck to appear, despite the fact that Eck has not yet lived up to his lofty reputation. Still, with the committed Farel opposing him, he may be able to torch a Protestant debater. But, Eck remian true to form and is only able to score a minor victory over Farel, converting Besancon. Besancon's conversion is short-lived, since the Protestant's publish a treatise and commit Calvin himself to disseminate it, which causes Besancon and Metz, but not Lyons.<br /><br />Resisting the urge to burn Eck and facing a shortage of uncommitted debaters, the Pope organizes two book burnings in France, which converts Besancon, Liege, Metz, and Grenoble. Building on that success, the Pope organizes a further book burning, converting Geneva but not Salzburg. The Protestants organize their own debate in Germany, with Bucer taking on Campeggio. As is typical in this game, the debate does not go as planned for the initiator, and the Bucer's debate win convinces Regensburg to come back to the flock. Treatises published in France, however, convert Liege and Metz.<br /><br /><span style="font-style: italic;">Fuggers</span> pour resources into the Protestant coffers, though the rates are usorious. It does allow them to continue feverish work on an English translation of the New Testament. The Pope adds a little bit onto St. Peters. The Hapsburgs add a colony in Puerto Rico.<br /><br />The Persians are forced to send troops off to fight a <span style="font-style: italic;">War in Persia</span>, but not before they retake Belgrade.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his105_t5_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his105_t5_02.png" alt="" border="0" /></a><span style="font-style: italic;">New World Phase:</span><br /><br /><span style="font-style: italic;">Explorers/Conquistadors:</span><br /><ul><li>Hapsburgs: Cordova conquers the Inca (2VP) and the Inca treasure yeilds a card<br /></li></ul><span style="font-style: italic;">Colonies: </span><br /><ul><li>Hispaniola (Hap): Card for Hapsburgs due to Galleons<br /></li><li>Cuba (Hap): Eliminated</li><li>Puerto Rico (Hap): No effect<br /></li></ul><span style="font-style: italic;">Victory Determination Phase:</span><br /><ul><li>Ottoman: 21VP</li><li>Hapsburgs: 17VP</li><li>England: 19VP</li><li>France: 22VP</li><li>Papacy: 16VP</li><li>Protestant: 19VP</li></ul>France and The Ottoman are both within a few VP of winning.<hr /><span style="font-weight: bold;">Turn 5</span><br /><span style="font-style: italic;"><br />Diplomacy</span>: A lot of activity on the diplomatic front:<br /><ul><li>The Papal/Hapsburg Alliance continues.</li><li>The Holy Roman Emperor accepts the loan of the Papal fleet. In payment for the loan, and prior considerations, the Hapburgs grant the Papal forces 4 mercenaries.</li><li>The alliance between England and the Hapsburgs continues.</li><li>The Hapsburgs loan the Dutch fleet to the English.</li><li>The Hapsburg war with France ends, under the following terms: France cedes control of Metz and Besancon to the Hapsburgs. France sends 1 mercenary to the Hapsburgs. The Hapsburgs cede Marseilles, Avignon and Nice to the French. Neither side shall be declared the victor or vanquished.</li><li>The Hapsburgs grant two mercenaries to the German Protestants.</li></ul><span style="font-style: italic;">Declarations of War</span><br /><ul><li>TBD<br /></li></ul><span style="font-style: italic;">Spring Deployment</span>:<br /><ul><li>Ottomans: TBD<br /></li><li>Hapsburgs: TBD<br /></li><li>English: TBD<br /></li><li>French: TBD</li><li>Papacy: TBD</li><li>Protestants: TBD</li></ul>(1102)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-1144192882490787052006-11-07T12:40:00.000-08:002006-11-07T17:12:11.106-08:00Here I Stand (HIS 110) - OngoingA second game of HIS, refereed by Mark Greenwood again, like <a href="http://afteractionreport.blogspot.com/2006/05/here-i-stand-his105-ongoing.html">HIS 105</a> which I am also participating in.<br /><br /><hr /><span style="font-weight: bold;">Turn 1</span><br /><br /><span style="font-style: italic;">Luther's 95 Theses</span>: Wittenberg, Breslau, and Leipzig become Protestant. Brandenburg, Madgeburg, and Erfurt all remain Catholic.<br /><br /><span style="font-style: italic;">Diplomacy</span>: Nothing is announced between England and either the Hapsburgs or the French.<br /><br /><span style="font-style: italic;">Diet of Worms</span>: Protestants play <span style="font-style: italic;">Unpaid Mercenaries</span> (3) for 7 total dice. Hapsburgs play <span style="font-style: italic;">Fountain of Youth</span> (2), Papacy plays <span style="font-style: italic;">Shipbuilding</span> (2) for a total of 4 dice. Two spaces are gained for the Protestants: Nuremberg and Mainz.<br /><br /><span style="font-style: italic;">Spring Deployment:</span><br /><ul><li>Ottomans: Suleiman and 7CU deploy to Nezh where they threaten Belgrade.</li><li>Hapsburgs: Charles and 4CU deploy to Navarre, threatening Bordeaux.</li><li>English: Henry and 3CU deploy to Berwick, threatening the Scots or a naval move.</li><li>French: Francis and 2CU to Bordeaux, countering the Hapsburgs.</li><li>Papacy: None</li><li>Protestants: None</li></ul><span style="font-style: italic;">Action Phase</span>:<br /><br />The Ottomans place Belgrade under seige and take the key space from the Hungarians, then turn their attention to the Mediterranean where the <span style="font-style: italic;">Barbary Pirates</span> emerge. The people of Genoa join the Holy Roman Emperor in his struggles as a common cause against the Pirates, deploying fleets to protect as much as possible against the pirates. But the Pirates avoid them and attack shipping off the coast of Messina, gaining 2VP for the Ottoman.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t1_01.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t1_01.jpg" alt="" border="0" /></a>The Protestants complete the New Testament translation. Although the Bible sweeps through germany, only Worms and Nuremburg join the Protestant cause. <span style="font-style: italic;">Anababtists</span> remove Protestant influence in Leipzing and Nuremburg, while Augsburg, Trier, Cologne, and Madgeburg all remain staunchly Catholic despite access to the Bibles. Luther makes a start on translating the full Bible, hoping to find more success there.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t1_02.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t1_02.jpg" alt="" border="0" /></a><span style="font-style: italic;">Clement VII</span> becomes the new Pope and immediately excommunicates Francis I of France. The people of Grenoble and Avignon go into unrest at the news, but Francis responds swiftly, building military units and threatening to use them against the revolting cities. The people of Grenoble simmer down as a result, although Avignon remains in unrest.<br /><br />Sensing an opportunity, Charles V's Genoese allies lead a naval attack which destroys the French Fleet in Marseilles, while Charles leads an army which lays seige to the port city. Unfortunately for Charles, his seige is unable to take the city by the time the campaign season ends.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t1_03.1.jpg"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t1_03.1.jpg" alt="" border="0" /></a>Montmorency is implicated in the French troubles and removed for the turn as a <span style="font-style: italic;">Threat to Power</span>.<br /><br />The English build army and navy units, mostly on the Scottish border, but take no offensive action against the Scots. The French cart off the artistic treasures of Milan for their chateau. The English and French both send Explorers to the New World and build colonies.<br /><br /><span style="font-style: italic;">New World Phase:</span><br /><br /><span style="font-style: italic;">Explorers:</span><br /><ul><li>Verrazano discovers the Great Lakes for the French.</li><li>Willoughby is lost at sea for the English. Very few people outside of his family even notice.</li><li>Narvaez makes no discovery and unfortunately for the Hapsburgs, makes it back to Spain.</li></ul><span style="font-style: italic;">Conquests:</span><br /><ul><li>Cordova makes no conquest and returns to Spain for the Hapsburgs.</li></ul><span style="font-style: italic;">Colonies:</span><br /><ul><li>Jamestown could have produced a card for the English had Galleons been available, but they are not.</li><li>Charlesbourg Royale produces nothing for the French.</li></ul><span style="font-style: italic;">Victory Determination Phase:</span><br /><ul><li>Ottoman: 14VP</li><li>Hapsburgs: 10VP</li><li>England: 9VP</li><li>France: 14VP</li><li>Papacy: 18VP</li><li>Protestant: 1VP</li></ul><hr /><span style="font-weight: bold;">Turn 2</span><br /><br /><span style="font-style: italic;">Diplomacy: </span>England declares war on Scotland.<br /><br /><span style="font-style: italic;">Spring Deployment:</span><br /><ul><li>Ottomans: Suleiman and 8CU deploy to Belgrade, threatening Buda</li><li>Hapsburgs: Ferdinand and 4CU deploy to Besancon, threatening Metz</li><li>English: Henry and 8CU deploy to Berwick, threatening Edinburgh</li><li>French: Francis and 5CU deploy to St.Dizier, challenging the Hapsburgs around Metz</li><li>Papacy: None</li><li>Protestants: None</li></ul><span style="font-style: italic;">Action Phase:</span><br /><br />Ferdinand leads the Hapsburg forces against Metz. The French immediately come to the defense of Metz, although they lose a battle at the outskirts of the city and are forced to retreat, leaving the seige in place. The Hapsburgs hire a large number of mercenaries and complete the assault on Metz before the French can regroup. Unfortunately, Ferdinand forgets to pay the mercenaries, and all of them desert him as soon as the assault is finished, carting off the wealth of the city in lieu of proper payment.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t2_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t2_01.png" alt="" border="0" /></a>Henry leads the English into the Highlands to beseige Edinburgh, while fleets station themselves off-shore to prevent re-supply. It takes two assaults to subdue the dogged Scots, but in the end, the English flag is flying over Edinburgh.<br /><br />The introduction of the Printing Press enables conversion of Madgeburg, Trier, and Innsbruck. The Pope excommunicates Luther and calls for a theological debate hoping to stem the tide before the full Biblical translation is completed. Unfortunately, Campeggio is no match for Zwingli, and Augsburg and Erfurt are converted into Protestant cities. The printed translation of the Old Testament spreads like widfire, and when the dust settles, Nuremburg, Kassel, Cologne, Munster, Brunswick, and Bremen all see the light of the Protestant faith. The Pope calls a second debate in which Eck outshines Carlstadt, returning Nuremburg to the Catholic faith. But Luther publishes a treatise during his excommunication, which sways Hamburg and Lubeck to the Protestant faith. By turn's end, Germany is more Protestant than Catholic.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t2_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t2_03.png" alt="" border="0" /></a>The Ottomans move forward along two axes. Suleiman attacks Buda, defeating the Hungarian army stationed there, though a token force retreats within the city's fortifications. The loss at Buda crushes Hungary, and the Hapsburgs must come to their rescue, though at the moment there are no Hapsburg forces in the area to oppose the Turks. Only the end of the campaign season will protect Vienna in the short-term. Ibrahim, meanwhile, invades Rhodes and eliminates this outpost of the Knights of St. John.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t2_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t2_02.png" alt="" border="0" /></a>In other developments, Henry appeals to the Pope for a divorce from his infertile wife. The Venetians ally themselves with the Pope. The Pope completes a phase of development on St.Peter's. And Ottoman pirates are ineffective against the Pope.<br /><br />The Hapsburgs, French, and English all send explorers into the still uncharted New World. The Hapsburgs also send out a conquistador.<br /><br /><span style="font-style: italic;">New World Phase:</span><br /><br /><span style="font-style: italic;">Explorers:</span><br /><ul><li>Chancellor discovers the Mississippi River for England (1VP)</li><li>Roberval is lost at sea for France</li><li>DeVaca discovers the St Lawrence for the Hapsburgs (1VP)</li></ul><span style="font-style: italic;">Conquests:</span><br /><ul><li> Cordova conquers the Inca for the Hapsburgs<br /></li></ul><span style="font-style: italic;">Colonies: </span><br /><ul><li>Jamestown produces riches for England (1 card)</li><li>Charlesbourg Royale is unable to produce anything for France</li><li>Cordova carts off the Inca riches but exhausts their usefuleness (1 card, depleted)</li></ul><span style="font-style: italic;">Victory Determination Phase:</span><br /><ul><li>Ottoman: 18VP</li><li>Hapsburgs: 15VP</li><li>England: 12VP</li><li>France: 14VP</li><li>Papacy: 17VP</li><li>Protestant: 6VP</li></ul><br /><br /><hr /><span style="font-weight: bold;">Turn 2</span><br /><br /><span style="font-style: italic;">Diplomacy:<br /></span><ul><li>The Hapsburgs and English agree to an alliance</li><li>The Hapsburgs and French agree to an alliance</li><li>The Hapsburgs cede control of Metz to France for 1 card from France</li><li>English send one card to the Pope in exchange for granting a divorce from Catherine of Aragon</li><li>The English roll a "4" on the pregnancy chart and a girl is born<br /></li></ul><br /><span style="font-style: italic;">Spring Deployment:</span><br /><ul><li>Ottomans: Suleiman, Ibrahim, 10CU, 2 Cav to Buda, threatening the Hapsburgs<br /></li><li>Hapsburgs: Duke of Alva and 4CU deploy to Genoa, threatening Algiers and other naval moves<br /></li><li>English: H1CU to Stirling, to keep an eye on the Scots<br /></li><li>French: 1CU deploy to Metz, protecting the newly aquired key<br /></li><li>Papacy: None</li><li>Protestants: None</li></ul><span style="font-style: italic;">Action Phase:</span><br /><br />The Turks waste no time advancing on Vienna. Charles falls back to Brunn with 6CU while the remainder cower behind the city's fortifications. Suleiman sets up his forces for a seige, but <span style="font-style: italic;">Unsanitary Conditions</span> cause the loss of 5CU, including two cavalry. To make matters even worse, <span style="font-style: italic;">Roxalana</span> calls Sulieman back to Istanbul.<br /><br />He is only there a short time before a <span style="font-style: italic;">Revolt in Egypt</span> requires his attention, so Suleiman and 3CU head off to fight the rebels. After a brief pause to make a deal with <span style="font-style: italic;">The Fuggers</span>, Suleiman deals ruthlessly with the Egyptian traitors, wiping them out in abloody battle that claims the lives of 2 Ottoman CU as well. Suleiman immediately gathers 3Cu and returns to Vienna.<br /><br />And then Charles goes on the Offensive. His Hungarian Allies place Buda under seige while Charles attacks the Turks in Vienna. Charles has an advantage in <span style="font-style: italic;">Field Artillery</span> and Suleiman is caught sleeping after his arduous journey from Egypt, allowing Charles to make a <span style="font-style: italic;">Surprise Attack</span>. 8 of 12 Ottoman CU are destroyed before they are ready for battle. Suleiman hastily calls upon the <span style="font-style: italic;">Jannisaries</span> to help him escape, and they take a fearful toll, eliminating 4 Hapsburg CU.<br /><br />Charles follows Suleiman's retreat to Pressburg and attacks again hoping to catch the Turks before the regroup. Suleiman is up to the challenge, however, beating back the Haspburgs and dealing 3CU worth of losses while suffering 2CU of their own.<br /><br />Suleiman shifts to the offensive in this see-saw battle and attacks Buda. The small beseiging force fights courageously and beats back Suleiman, but they are decimated and when Suleiman returns, they are no longer an effective fighting force and Suleiman enters the city unopposed.<br /><br />Charles recruits some mercenaries and moves on Buda. Suleiman, having gotten word of his approach, slips away to Szegedin without a fight. A seige is established, and the city falls shortly thereafter to a determined Hapsburg assault.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t3_01.0.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t3_01.0.png" alt="" border="0" /></a>Meanwhile, in Italy, the Duke of Alva leads Hapsburg forces against Florence, defeating the defenders of the city and placing it under seige. The first assaults fails, but a second assault enables the Hapsburgs to take the city, although the cost was high (3CU).<br /><br />Barbarossa and his fleet attack the Hapsburg fleet at Messina. In a massive naval encounter, the Turks lose a naval squadron and a Corsair, while the Hapsburgs lose a single naval squadron. Responding in kind, the Hapsburg fleet attacks the Turks at anchor in Algiers. The Hapsburgs lose one naval squadron, while the Turks lose 2. The naval battle rages on in the Mediterranean, with Pirates raiding Trieste, but to no effect.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t3_02.0.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t3_02.0.png" alt="" border="0" /></a>Early in 1528, Clement VII dies and <span style="font-style: italic;">Paul III</span> succeeds as Pontiff. He immediately sets to work on St. Peters. Luther, meanwhile, publishes the first Protestant Hymnal, featuring the smash hit <span style="font-style: italic;">A Mighty Fortress</span>, which causes waves of Protestant fervor to sweep through Stettin, Nuremburg, Leipzig, Regensburg, and Salzburg. Basel remains Catholic.<br /><br />The Protestants continue to press ahead with a translation of the New Testament in French while the Pope burns copies of the Protestant hymnal and german translations. the people of Trier and Salzburg are cowed into returning to the Catholic faith. The triumph is short-lived, however, as Luther immediately responds with a treatise, and the pliant population of the two cites allows themselves to be wooed back to the Protestant faith.<br /><br />The Pope then calls for a debate, naming Eck as his hand-picked debater and challenging the committed Protestant debater Bucer. Eck wins the debate, although perhaps not as definitavely as the Pope would have liked. Salzburg changes religion again.<br /><br />The Protestants, in response, for the <span style="font-style: italic;">Shmalkaldic League</span> to protect themselves bodily as well as spiritually. They also publish yet another treatise which returns the confused citizens of Salzburg to the Protestant faith ("if this is Wednesday, I must be Catholic, right?"). Basel, by contrast, remains Catholic.<br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/his110_t3_03.0.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/his110_t3_03.0.png" alt="" border="0" /></a>In 1529, Anne Boleyn slipped and fell onto an axe, which chopped her head off by mistake. Henry marries Jane Seymour almost immediately, and they produce a rather sickly child, albeit a male child, who is christened Edward.<br /><br />England sends <span style="font-style: italic;">Cabot</span> out to explore, while the French and Hapsburgs follow suit with Explorers of their own. The Hapsburgs also send out a Conquistador, although he gets lost enroute when the Protestants play <span style="font-style: italic;">Search for Cibola</span>. England increases the size of her navy, the Pope increases the size of her forces, those of her Venetian allies, and the splendor of St. Peter's. France increases the size of her chateaux. The Protestants pull <span style="font-style: italic;">Marburg Colloquy</span> from the discard pile.<br /><br /><span style="font-style: italic;">New World Phase:</span><br /><br /><span style="font-style: italic;">Explorers:</span><br /><ul><li>Cartier sails for France but makes no discoveries</li><li>Orellana sails for the Hapsburgs but makes no discoveries</li><li>Cabot sails for England, discovers the Pacific Straights (1VP), but is lost at sea attempting to circumnavigate.<br /></li></ul><span style="font-style: italic;">Conquests:</span><br /><ul><li>None<br /></li></ul><span style="font-style: italic;">Colonies: </span><br /><ul><li>Jamestown is unable to produce anything for England<br /></li><li>Charlesbourg Royale is unable to produce anything for France</li></ul><span style="font-style: italic;">Victory Determination Phase:</span><br /><ul><li>Ottoman: 16VP</li><li>Hapsburgs: 16VP</li><li>England: 18VP</li><li>France: 17VP</li><li>Papacy: 17VP</li><li>Protestant: 19VP</li></ul><hr /><span style="font-weight: bold;">Turn 3</span><br /><br /><span style="font-style: italic;">Diplomacy:</span><br /><ul><li>The French declare war on the Hapsburgs</li></ul><br /><span style="font-style: italic;">Spring Deployment:</span><br /><ul><li>Ottomans: Suleiman, 2CU to Belgrade, to protect her interests<br /></li><li>Hapsburgs: Charles and 2CU to Buda, threatening the Turks<br /></li><li>English: Henry and 6CU to Calais<br /></li><li>French: Francis+8 to Bordeaux<br /></li><li>Papacy: 4CU to Ravenna<br /></li><li>Protestants: None</li></ul><span style="font-style: italic;">Action Phase:</span><br /><br />The Turks start the year by placing <span style="font-style: italic;">Janissaries</span> in Nezh, near at hand for Suleiman, and later moving them to join him in Belgrade. Those same <span style="font-style: italic;">Janissaries Rebel</span> later, throwing their Home keys of Salonika and Edirne into Unrest. Unrest in Edirne is dealth with harshly, while 1Cav is built in Sofia and a Corsair in Algiers. The unrest in Salonika is subsequently also dealth with, while a Cav is built in Edirne and 2 Corsairs in Algiers.<br /><br />Pirates move into the Ionian Sea and attack Trieste, yeilding a VP for the Turks. The Hapsburg fleet moves into the same area shortly thereafter to oppose the pirates.<br /><br />The Hapsburgs convert Pressburg, reopening supply to Charles in Buda.<br /><br />The Hapsburgs build mercenaries in Navarre and move the Duke of Alva and 2CU to join them there. France crosses into Spain, laying seige to Navarre. A scandal erupts in the Spanish court, the Duke of Alva is implicated as a <span style="font-style: italic;">Threat to Power</span>, and forced to flee for the time being, leaving his troops in Navarre without a leader. France follows up with three separate assaults on Navarre before wresting control from the Hapsburgs.<br /><br />England declares war on the Hapsburgs. Fleets move into positions in the English channel and North Sea. henry and 8CU beseige Antwerp. Additional units are built in Calais in case Henry requires reinforcement. The seige of Antwerp is concluded quickly thereafter, with the loss of 1CU to Henry's army.<br /><br />Henry's army does not rest for long. Antwerp is brought under English control, a garrsion is left in Antwerp, and new nercenaries picked up from Calais en route to Brussels, which is placed under seige. The seige does not last long before Brussels and Liege are both brought under English control.<br /><br />The Hapsburgs do not go quietly, of course. They raise a mercenary army in Beancon and place the French key at Metz under seige.<br /><br />The <span style="font-style: italic;">Defender of the Faith</span> enables the Pope to get a start on counter-reformation attempts, with Geneva and Salzburg converting, but Trier remaining loyal to the Protestants. The Protestants counter with the Marburg Colloquy, committing Melanchton and Zwingli. When the dust settles, Grenoble, Metz, Liege, and Basel convert while Salzburg and Besancon remain true to the Holy See. Calvin is expelled from Geneva just before the Protestants complete their New Testament translation, which converts Strassburg and Besancon to the Protestant faith while Lyon, Brussels, Dijon, and St. Dizier remain Catholic.<br /><br /><span style="font-style: italic;">Anabaptists</span> convert Bremen and Hamburg back to Catholicism. In response, the Protestants build up 1Cu worth of mercenaries in Bremen to hold the line against the Catholics. Eck takes on the uncommitted Protestant Olivetan in a debate, which goes to a second round in which Cajetan takes on Farel. In the end, the Papists get the best of the debate and Besacon returns to the Catholic faith.<br /><br />Tetzel follows up with an unsuccessful book burning in which geneva and Strasbourg both remain staunchly Protestant. To make matters even worse for the Pope, Luther publishes a treatise which returns the German cities of Bremen and Hamburg to Protestant control. Retaliatory book burnings in Metz and Grenoble change no one's mind.<br /><br />The Hapsburgs are declared <span style="font-style: italic;">Master of Italy</span> (1VP). They also send a Conquistador and an Explorer to the New World. The English establish a colony at Roanoake. The French send an explorer to the New World. The Protestants continue translation on the French Bible and pull <span style="font-style: italic;">Augsburg Confession</span> from the discard pile.<br /><br />(683)Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-1162400078574300882006-10-16T08:52:00.000-07:002006-11-07T17:11:18.126-08:00Update: ApologiesApologies for not posting much. Work has been hell.<br /><br />Also I am kind of waiting for the new version of Blogger to be available, which will make it possible for me to use tags, thus simplfying the process of making/categorizing entries for specific games. At one point, I was considering moving this whole thing to WordPress over that technical issue.<br /><br />Anyway, I am not dead...yet.Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-81126844379103800342006-09-04T22:32:00.000-07:002006-12-09T23:03:29.476-08:00Pax Romana 104: Scenario 5 - Turn 1/2 Interphase<span style="font-style: italic;">Attrition and Isolation Phase</span><br /><ul><li>Greece loses Galleys in Salonis and Sidon.</li></ul><span style="font-style: italic;">Victory Phase: </span><span style="font-style: italic;">GOP<br /></span><ul><li>Carthage: 4 home provinces, Sardinia, Corsica, W Sicily, Gallaecia, Lusitania, Baetica, Terraconensis (11 total) = 11GOP<br /></li><li>East: 5 home provinces, Lycia, Pontus, Cappadocia, Cilicia, Crete (11 total) = 11GOP<br /></li><li>Greece: 5 home provinces, Ionia, Galatia (7 total) = 7GOP<br /></li><li>Rome: 3 home provinces = 3GOP<br /></li></ul><span style="font-style: italic;">Victory Phase: </span><span style="font-style: italic;">CVP<br /></span><ul><li>Greece: Towns: Pella, Corinth, Sardis, Cities: Athens, Tarentum = 9CVP</li><li>East: Towns: Nicomedia, Side; Cities: Antioch, Alexandria = 8CVP</li><li>Rome: Towns: Capua, Venusia, Paestum; Cities: Roma = 6CVP</li><li>Carthage: Towns: Utica, Lilybaeum; Cities: Carthage = 5CVP</li></ul><span style="font-style: italic;">Victory Phase:</span><span style="font-style: italic;">Victory Points<br /></span><ul><li>East gets 3VP for 8CVP (2nd place) and 5VP for 11 GOP (t-1std) = 8VP </li><li>Greece gets 5VP for 9 CVP (1st place) and 2VP for 9 GOP (3rd) = 7VP</li><li>Carthage: 0VP for 5CVP (4th place) and 5VP for 11 GOP (1st place) = 5VP<br /></li><li>Rome gets 1VP for 6CVP (2nd place) and 0VP for 3GOP (4th place) = 1VP</li></ul><span style="font-style: italic;">Victory Phase:Stability<br /></span><ul><li>Carthage: +4 for provinces. Stability = 7<br /></li><li>Rome: +1 for home province, -1 for VP. Stability = 7<br /></li><li>The East: +4 for provinces, +1 for VP total. Stability=8</li><li>Greece: -1 for provinces, -1 for capital. Stability = -1<br /></li></ul><br /><hr /><span style="font-weight: bold;">Turn 2</span><br /><br /><span style="font-style: italic;">Income</span><br /><ul><li>Carthage: (Bergidum +1, 1 Terr, 11 Prov, 5CVP) = 18T+3T = 21T<br /></li><li>Greece: (Ionia +1, 1 Terr, 7 Prov, 9 CVP) = 18T+6T = 24T<br /></li><li>Rome: (Italia +1, 1 Terr, 3 Prov, 6 CVP) = 14T+6T = 20T</li><li>The East: (Egypt +2, 1 Terr, 11 Prov, 8 CVP,+5 Baghdad Booty Call, -1T Crete through Rhodes) = 26T+0T = 19T</li></ul>Unfortunately, the Successor Wars hit The East as a result of their Baghdad Booty Call roll. The HI at Cyrene attacks Arsinol, both HI are flipped, and then the Garrison at Arsinol is destroyed in the ensuing retreat.<br /><br /><span style="font-style: italic;">Leader Selection</span><br /><ul><li>Carthage: 2-6 in Carthage, 1-3 in Merida<br /></li><li>East: 3-5 Elite in Alexandria, 1-4 in Phasis<br /></li><li>Greece: 1-4 in Athens, 1-4 in<br /></li><li>Rome: 1-5 in Rome, 2-3 in Venusia<br /></li></ul><span style="font-style: italic;">Manpower Phase</span><br /><ul><li>Rome: LG in Rome, 4LG in Venusia; maintain 1LG in Rhegium<br /></li><li>East: HI in Cyrene, 2HI in Side; maintain 3GS, 1HI in Arsinol<br /></li><li>Greece: 2 HI in Tarentum, 2 HI in Pella; maintain 4GS<br /></li><li>Carthage: 3 HI in Carthago; maintain 5GS</li></ul>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-60468816317979655872006-08-28T19:59:00.000-07:002006-12-09T20:04:26.074-08:00Pax Romana 102: Scenario 5 - Turn 3<span style="font-weight: bold;">Turn 3</span><br /><br /><span style="font-style: italic;">Action Phase</span><br /><br />Note: Between turns a discussion came up regarding Rome's last AM. The rules used at the time regarding the battle at Callurgis and retreat were discussed. I won't try to reproduce the discussion or solution, but suffice it to say that Rome attacked and took Bergidium instead, and the situation in Hispania looks roughly like this:<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t3_01.png" alt="" border="0" /></a>There are also some changes to end of turn Income and CVP/GOP which I am not going to attempt to rectify above. It'll all come out in the wash when we end this turn. And the VP did not change.<br /><br />The East has the first AM.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The 3-5 Elite leader activates. He creates 3 garrsions from an HI, then leaves behind 2HI, 1Cav, and 1 Elephant before embarking ships for The Chersoneses. A Garrison is left in Pharsis, a Garrsion and HI in Phanagoria, a Garrison in Heraclea, and a Garrison in Tyras. The Elite leader returns the way he came and ends in Trapezus.</li><li><span style="font-style: italic;">Minor Move 1</span>: Garrison in Melitene moves to Amida in Armenia.</li><li><span style="font-style: italic;">Minor Move 2</span>: Garrison in Sebastia moves to Trapezus.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t3_02.png" alt="" border="0" /></a>Rome has the next AM. His 1-4 leader falls to <span style="font-style: italic;">Disease</span>.<br /><ul><li><span style="font-style: italic;">Minor Move 1</span>: Garrison in Emporiae to Massilia.</li><li><span style="font-style: italic;">Minor Move 2</span>: An LG from Bergidium attampts to slip past Carthage at Callurgis, but is intercepted and destroyed.</li><li><span style="font-style: italic;">Major Move</span>: The 1-3 leader in Rome activates, with 6 Legions. They board ships and sail to Narbo where they pick up 3Cav before debarking in Emporiae and occupying Illerda.<br /></li></ul><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t3_03.png" alt="" border="0" /></a>Greece is up next.<br /><ul><li><span style="font-style: italic;">Major Move</span>: Activate the 2-6 leader in Coricum. He attacks the 4BI tribe in Virunum. It requires two assaults, but the tribe is defeated. An LI is broken down into 2 garrsions, one is left in Virunum, while the rest of the Army moves to attack the 4BI in tribe in Brigantum. Two more determined assaults are required, but this tribe is also eliminated.</li><li><span style="font-style: italic;">Minor Move 1</span>: Town in Virunum.</li><li><span style="font-style: italic;">Minor Move 2</span>: HI in Celenae (Asia Minor) moves to Cyzicus, embarks ships, then sails to Coricum in the Danube.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_04.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t3_04.png" alt="" border="0" /></a>Carthage is up next, but first the <span style="font-style: italic;">Successor Wars Roll On</span>. Greek forces in Ionia abandon their post and return to the Greek mainland, eventually stting up camp in Gythium.<br /><blockquote>Greek national command authorities were recently stunned by unauthorized redeployment of forces from Ionia. The commander of the moving forces, Retro Krade, stated that: "The sheep and goats on Celenae are fine animals, but it's too damn cold and we miss our wives." When asked why he allowed his homeland to risk losing control of Ionia, Krade's response was, "Where's Ionia?"<br /></blockquote>Carthage then makes her own move.<br /><ul><li>Major Move: Activate the 1-5 leader in Callurgis, who moves to attack the Romans occupying Bergidium. They succeed in eliminating the Legion stationed there, at the cost of a reduced HI. The Carthaginians then plunder the city, taking 2T from Rome, before moving off to drop the reduced HI in Emerita Augusta and then returning to Bergidium.</li><li>Minor Move 1: Repiar the walls of Bergidium (2T)</li><li>Minor Move 2: Garrison in Toletum to Emerita Augusta.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_05.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_05.png" alt="" border="0" /></a>The first AM for the turn from the drawn cup is selected, and it is for Greece. News of a <span style="font-style: italic;">Rebellion</span> in Africa is of little interest, since the Rebels are able to do no damage (Carthage has no garrisons in Africa).<br /><ul><li>Minor Move 1: The Greeks attempt to return the LI in Gythium to Ionia, but the troops will not hear of it.</li><li>Minor Move 1: The Greeks attempt to return the garrison in Gythium to Ionia, but the troops will not hear of it.</li><li>Major Move: The 2-6 in brigantum is activated. Leaving behind a garrsion, the army enters Germania Superior, first visiting Novio Magus where an LI is left behind, then moving against the remnants of the tribe in Besontio (1BI), which are swepts aside with no losses.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_06.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_06.png" alt="" border="0" /></a>Next up is The East.<br /><ul><li>Major Move: 2-3 leader in Alexandria activates and moves with 1 HI, 1 LI, dropping off the LI in Cyrene, and finishes in Arsinol.</li><li>Minor Move 1: The LI from Pelusium sails around the entire maw of the Eastern Mediterranean to Tarsus where it fails a continuation, disembarks and splits into 2 Garrisons.</li><li>Minor Move 2: One of the Garrisons in Tarsus moves to Myra.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_07.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_07.png" alt="" border="0" /></a>Carthage is up next.<br /><ul><li>Major Move: Activate 2-5 leader in Carthage, 2 HI, Cav and Elephant. They embark ships and sail for Hispania, debarking in Gades. They then move overland to Emerita Augusta where they drop off 3 HI, before moving off to Bergidum to join the rest of the Carthaginian Army.</li><li>Minor Move 1: 1-5 leader in bergidium moves to Emerita Augusta, trading commands with the 2-5 leader.</li><li>Minor Move 2: Fleet from Malaca sails to Tingi.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_08.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_08.png" alt="" border="0" /></a>Rome has the next AM... Carthage offers Rome 1T immediately and 1T next turn to leave Hispania and return to peace. Rome accepts.<br /><ul><li>Major Move: The 1-3 leader in Illerda activates and leaves Hispania to take out frustrations on the Gauls. The Army moves to attack the 6BI tribe in Lugdunum, which suffer 4BI of losses, but remain in possession of the space. The Romans slink back to Nemausus.</li><li>Minor Move 1: LG in Numantia leaves Spain for the town of Tolosa.</li><li>Minor Move 2: Garrison in Massilia to Antimilitum.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_09.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_09.gif" alt="" border="0" /></a>Greece is up next, and undergoes a <span style="font-style: italic;">Change in the Politcal Scene</span>, which forces Greece to discard two cards, though it does increase her stability by 2.<br /><ul><li>Minor Move 1: Garrison in Gythium embarks and sails back to Cyzicus.</li><li>Minor Move 1: The LI in Sardis is orderd to move, but never manages to go anywhere.</li><li>Major Move: The 2-6 leader in Besontio leaves a Garrsion behind and moves off to attack an 8BI tribe in Aquae. It requires 3 attacks, and a Greek HI is reduced, but the tribe is finally subdued.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_10.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_10.png" alt="" border="0" /></a>Rome is up next, and suffers a <span style="font-style: italic;">Slave Revolt</span> in Brundisium.<br /><ul><li>Minor Move 1: LG in Tolosa activates and moves to Tarentum.</li><li>Minor Move 2: LG in Rome activates and moves to Barium, hemming in the slaves.</li><li>Major Move: 1-3 leader in Nemausus renews his attack on Lugdunum, eliminating the tribe. The army continues its rampage through Gaul, attacking Georgovia's 5BI tribe next and eliminating them in a single battle. A legion is left in Georgovia, while the remaining army returns to Lugdunum.</li></ul><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_11.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_11.png" alt="" border="0" /></a>Carthage is next up, paying the remaining 1T to Rome for peace in Hispania.<br /><ul><li>Minor Move 1: Garrison in Emerita Augusta to Toletum.</li><li>Major Move: 2-5 leader in Bergidum takes 2Cav, picks up two HI in Emerita Augusta and then sails back to Lilybaeum.</li><li>Minor Move: HI at Emerita Augusta picks up the 1-5 leader and moves to Salamantica.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_12.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_12.png" alt="" border="0" /></a>Rome is up next, her last AM for the turn.<ul><li>Major Move: 1-3 leader in Lugdunum activates, moving deeper into Gaul to attack a 7BI tribe in Cenebaum. Two attacks are required to eliminate the tribe, with no losses to Rome. A legion is left behind in Cenebaum, while the army presses forward to Lutetia.</li><li>Minor Move 1: Legion in Rome to Barium, continuin to hem in the Slaves revolt.</li><li>Minor Move 2: The garrsion in Albimilitum moves to occupy Lugdunum in the army's absence.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_13.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_13.png" alt="" border="0" /></a><br />The Greeks have the next Am and unveil <span style="font-style: italic;">Galley Technology - The Harpax</span>, giving them an advantage at sea, should they need it.<br /><ul><li>Major Move: Activate the 2-6 leader in Aquae. he leaves a garrison behind then attacks the 7BI tribe in Mogantacum. Three assaults are required, resulting in a reduced HI, but the tribe is finally subdued, giving Greece control of Germania Superior. The reduced HI is left behind while the army settles in at Argentorate for the winter.</li><li>Minor Move 1: LI in Crete breaks into two garrisons</li><li>Minor Move 2: Create Town in Cnossos</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_14.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_14.png" alt="" border="0" /></a>The East is up next, her 3rd AM, and performs a recruitment operation to add 3HI in Trapezus with the Elite leader.<br /><br />The East's 4th AM comes out next. <span style="font-style: italic;">Pontus</span> emerges as a sovereign kingdom, placing an army of 4HI, 2LI, 1Cav in Amastris and a Pontus AM into the pool.<br /><ul><li>Major Move: The East's Elite General in Trapezus is activated. He splits an HI into 3 Garrison troops, leaving one in Trapezus and Sinope on the way to Ancyra.</li><li>Minor Move 1: HI in Side to Seleucia.</li><li>Minor Move 2: Garrison in Tarsus to Seleucia.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_15.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_15.png" alt="" border="0" /></a>Carthage is up next for her final AM, which brings with it news of a <span style="font-style: italic;">Famine</span> in Carthage.<br /><ul><li>Major Move: 2-5 in Lilybaeum activates and attacks the Mamertines, defeating them after two assaults and occupying the space.</li><li>Minor Move 1: Galley squadron in Lilybaeum to Messana.</li><li>Minor Move 2: HI Aalamantica to Bergidum, bringing the leader along.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_16.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_16.png" alt="" border="0" /></a>Next up is the Pontus AM and The East plays <span style="font-style: italic;">Stability and Opportunity</span> to gain a fifth AM for the turn.<br /><ul><li>Major Move: King Pontoon of Pontus, in a frightful temper attacks the Greek city of Nicomedia, though his force is driven back after eliminating the garrison and inflicting damage to the walls.</li><li>Minor Move 1: HI in Amastris throws itself against the walls of Nicomedia, taking the town from the Greeks.</li><li>Minor Move 2: The Pontus galley defeats the Pirates marauding in the waters between Amastris and Byzantium.</li></ul>The East has the final move, using their extra AM.<br /><ul><li>Major Move: Activate the The Elite 3-5 General who leavs 1 HI in Ancyra before attacking and taking Nicomedia from Pontus. He leaves 2HI in Nicomedia, then moves into Ionia, destroying the Greek Garrison in Cyzeus, where he leaves a garrison before attacking the Greek town of Abydos. When it is then pointed out that the "town" in Abydos is actually a Garrison and a Galley squadron, the Elite leader decides to "sleep it off."</li><li>Minor Move 1: Garrison in Seleucia to Iconium.</li><li>Minor Move 2: City in Arsinol.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t3_17.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_102_t3_17.png" alt="" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-74366564628020774262006-08-19T22:29:00.000-07:002006-12-09T22:32:03.242-08:00Pax Romana 104: Scenario 5 - Turn 1Game developer Neil Randall is graciously refereeing another game of Pax Romana that I am lucky enough to be involved in. Now that's pressure!<br /><br />In this particular game we are playing <span style="font-style: italic;">Scenario 5: The Rise of Rome</span> with the following players:<br /><ul><li>Referee - Neil Randall<br /></li><li>Carthage - Jake Baker<br /></li><li>East - David Kurtz</li><li>Greece - Henry Russell<br /></li><li>Rome - Stan Buck<br /></li></ul><span style="font-weight: bold;">Unless otherwise noted below, assume that the active side performed an expansion move.</span><br /><br /><hr /><span style="font-weight: bold;">Turn 1</span><br /><br />Turn 1 starts with the Activation Phase.<br /><br /><span style="font-style: italic;">Activation Phase</span><br /><br />Greece goes first with their <span style="font-style: italic;">Soldier of Fortune</span> Army (representing Pyhrrus).<br /><ul><li><span style="font-style: italic;">Major Move</span>: 2-4 leader in Pella and 2HI head to Italia, ending their move in Tarentum.</li><li><span style="font-style: italic;">Minor Move</span>: Build town in Venusia.</li><li><span style="font-style: italic;">Minor Move 2</span>: Build town in Pasetum.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_104_t1_01.png" alt="" border="0" /></a>The next move is from The East. They proudly unveil a new <span style="font-style: italic;">Galley Technology - The Corvus</span>.<ul><li><span style="font-style: italic;">Major Move</span>: The 2-6 leader starts in Edessa and moves straight into Asia Minor, to Melitene. Garrisons are created there, and one left behind before the army moves through Side to Seleucia, where a second garrison is dropped. The army thenm returns and ends its turn in Seleucia.</li><li><span style="font-style: italic;">Minor Move 1</span>: The LI in Damascus destroys the Greek garrsion in Tyre before boarding ships and sailing to Arsinol. (This move is not shown below.)</li><li><span style="font-style: italic;">Minor Move 2</span>: Build a town in Side.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_104_t1_02.png" alt="" border="0" /></a>Carthage is up next and performs a manpower operation, building 1 Cav and 2 HI in Carthago.<br /><br />Rome has the next AM, after which random AM draws begin.<br /><ul><li><span style="font-style: italic;">Minor Move 1:</span> LG in Placentia to Pisae.</li><li><span style="font-style: italic;">Minor Move 2</span>: LG in Placentia to Rome.</li><li><span style="font-style: italic;">Major Move</span>: 2-4 leader in Rome. He takes 4LG via naval transport to Lissa where he is forced to debark. From there, he moves overland to Dyrrhachium where the SoF and his army intercept him. The SoF is unable to defeat the Roman army, despite a favorable battle situation. Greece loses 2Hi from the SoF, while Rome loses an LG and reduces a second LG. As the SoF regroups back to Corcyra, Roma assaults the Greek capital at Pella, storming the town and occupying it. The Romans sack and plunder the city for 3T before settling in as an occupying force.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_104_t1_03.png" alt="" border="0" /></a>Carthage draws the next AM, and with it news of a <span style="font-style: italic;">Barbarian Invasion</span>, 9BI and a leader in Narbo (Western Gaul). The Barbarians move into Hispania, eliminating the Greek garrison at Emporiae, then attacking the tribe at Illerda (5BI) 3 times before the tribe is wiped out. The Barbarians return to Narbo after defeatimng the tribe.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_04.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_104_t1_04.png" alt="" border="0" /></a>Carthage then performs her own expansion move.<br /><ul><li><span style="font-style: italic;">Minor Move 1</span>: Galley in Gades moves, but is forced to stop at the NTP between Iol Caearea and Hippo Regius.</li><li><span style="font-style: italic;">Minor Move 2</span>: LI at Utica moves to Leptis Magna.</li><li><span style="font-style: italic;">Major Move</span>: 2-5 leader at Carthage boards transports and sails for Hispania. He encounters difficulty with weather, and while able to force his way past Iol Caesarea, is forced to stop at the NTP between Iol Caesarea and Siga. </li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_05.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_104_t1_05.png" alt="" border="0" /></a>Rome is up next and performs a Manpower operation to add 4LG at Placentia.<br /><br />Greece follows Rome.<br /><ul><li><span style="font-style: italic;">Major Move</span>: Activate the SoF and attack Pella. Greece bids for seige expertise to gain one shift in the assault, however it does not help as Rome beats back the assault with losses on both sides of 2BI. The SoF regroups and attacks Pella again. Once again, the dice do not favor Greece. Both sides lose 2BI, and the SoF leader dies in the assault.</li><li><span style="font-style: italic;">Minor Move 1</span>: HI in Nicomedia to Sestus.</li><li><span style="font-style: italic;">Minor Move 2</span>: HI in Nicomedia to Ancyra.</li></ul>(Greece has had unnaturally bad luck so far in combat against Rome. The Greek player, Henry Russell, I will pause to note here, has been an extremely good sport about it.)<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_06.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_104_t1_06.png" alt="" border="0" /></a>Carthage's 3rd AM comes out next.<br /><ul><li><span style="font-style: italic;">Major Move</span>: Activate 2-5 leader on NTP. He debarks at Carthago Novo and moves overland to attack the 6BI tribe at Toletum. Two assaults are required to eliminate the tribe. An LI isbroken down into garrison units, and one left in Toletum while the main force moves off to occupy Illerda.</li><li><span style="font-style: italic;">Minor Move 1</span>: The Galley on the NTP completes its intended move to Aleria (Corsica)</li><li><span style="font-style: italic;">Minor Move 2</span>: The LI at Gades is broken down into 2Garrison units.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_07.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_104_t1_07.png" alt="" border="0" /></a>The East is up next.<br /><ul><li><span style="font-style: italic;">Major Move</span>: Activate the 2-6 leader in Seluecia. He leaves a Garrsioon, then moves overland to Nicomedia in Pontus, where an HI is broken down to make 3 garrsion units.</li><li><span style="font-style: italic;">Minor Move 1</span>: LI in Memphis moves to Alexandria.</li><li><span style="font-style: italic;">Minor Move 2</span>: LI In Memphis moves to Alexandria, then boards ships before moving to Cnossos in Crete.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_08.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_104_t1_08.png" alt="" border="0" /></a>Greece has the next AM and must satisfy the Stability Check played against her. Since Greece's stability is in Unrest, she must follow the rules for disorder and move a 3BI army to her capital. To satisfy this, 3BI move from Corinth to Athens. I believe that is all Greece did this turn, but it seems like I may have missed something.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_09.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_104_t1_09.gif" alt="" border="0" /></a>The East's 3rd AM is next and an Alliance with Rhodes is announced.<br /><ul><li>Major Move: Activate 2-6 leader in Nicomedia. He leaves a garrison and HI behind and takes his army to Sinope where they board ships and sail, passing through Trapezus before being forced to stop in Phasis.</li><li>Minor Move 1: LI in Arsinol breaks down into 2 Garrsion units.</li><li>Minor Move 2: Build town in Nicomedia.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_10.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_104_t1_10.png" alt="" border="0" /></a>The East's last AM comes out next.<br /><ul><li>Major Move: Activate 2-5 in Alexandria. Due to a slow start his army is forced to board ships and sail to Arsinol where an HI is dropped off and a Garrison picked up. The Army then returns to Cyrene where it stops.</li><li>Minor Move 1: A Garrsion in Phasis is activated, but goes nowhere.</li><li>Minor Move 2: Build City in Antioch.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_11.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_104_t1_11.png" alt="" border="0" /></a>Carthage's 4th AM is next.<br /><ul><li>Major Move: Activate the 2-5 leader in Illerda. He converts 2 HI into 6 Garrisons, then goes on walkabout through Hispania, dropping Garrisons in Illerda (2), Portus Blendium, Bergidum, and Salamanca. The army ends the turn in Merida.</li><li>Minor Move 1: A Garrsion in Illerda activates, moves to Emporiae and embarks ships, presumabling heading for the Baleares Islands. Unfortunately they cannot make their way past Barcino.</li><li>Minor Move 2: Garrison in Gades moves to Ilisipo.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_12.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_104_t1_12.png" alt="" border="0" /></a>Rome has the next AM, her 3rd.<br /><ul><li>Major Move: Activate 1-5 leader in Placentia to Capua.</li><li>Minor Moves: None.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_13.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_104_t1_13.png" alt="" border="0" /></a>Greece's last AM comes out next.<br /><ul><li>Major Move: Activate 2-5 leader in Athens and attack Pella with 4HI. It takes 2 assaults and costs 1 Greek HI, but in the end Pella is back under Greek control.</li><li>Minor Move 1: Rebuild 1 wall point in Pella</li><li>Minor Move 2: HI in Sestus to Athens by boat</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_14.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_104_t1_14.png" alt="" border="0" /></a>Rome has the final AM of the turn.<br /><ul><li>Major Move: The 1-5 in Capua attacks the Greek town in Paestum, and takes it. The force them moves on to attack Venusia. The Greeks sally forth from Tarentum to intercept and, in a bloody battle, 2LG are lost and 1 Greek HI. One further assault eables Rome to take the town.</li><li>Minor Move 1: Rebuild 1 point of wall at Paestum.</li><li>Minor Move 2: Rebuild 1 point of wall at Venusia.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_104_t1_15.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_104_t1_15.gif" alt="" border="0" /></a>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-1152219041410116832006-08-14T15:23:00.000-07:002006-12-08T19:49:25.554-08:00Pax Romana: Scenario 2 (Stan Buck #2) - OngoingAfter our <a href="http://afteractionreport.blogspot.com/2006/06/pax-romana-scenario-2-stan-buck.html">last game</a>, Stan and I decide to try again. Stan remains Rome and I have Carthage. Unless otherwise noted, a move is an expansion move.<br /><br /><hr /><span style="font-weight: bold;">Turn 1</span><br /><br />Rome has the first AM, per scenario rules, and performs a manpower action, adding<br /><ul><li>LG in Rhegium</li><li>LG in Pisae</li><li>2LG in Arretium</li></ul>Carthage has the next AM.<br /><ul><li><span style="font-style: italic;">Minor Move 1</span>: The Galley in Gades moves to Aleria in Corsica to guard the approaches to that island.</li><li><span style="font-style: italic;">Major Move</span>: The 2-5 leader in Carthage gathers up the forces scattered around Africa, including the 2LI in Cirta and the Cav in Thevestis before returning to Carthage.</li><li><span style="font-style: italic;">Minor Move 2</span>: Build a town in Aleria.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t1_01.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_sb2_t1_01.png" alt="" border="0" /></a>The next AM belongs to Rome.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The 1-4 leader in Rhegium attacks across the strait into Masena. It takes two assaults against the determined defenders, but in the end, Rome defeas the memertines and establishes a foothold on Sicily.</li><li><span style="font-style: italic;">Minor Moves</span>: Passed.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t1_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_sb2_t1_02.png" alt="" border="0" /></a>Carthage gets the next AM.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The move into Sicily is too threatening, so Carthage activates their 2-5 leader in Carthago, along with 2HI, 2 Cav, and an LI. They saily to Lilybaeum, where another HI joins them. The Army then advances onto Masena to attack the Romans. The Romans, fearing the Carthaginian's cavalry superiority, retreat back to Rhegium.</li><li><span style="font-style: italic;">Minor Move 1</span>: Galley from Carthago to Masena. (I could have just moed this in my major move...I didn't think of it.)</li><li><span style="font-style: italic;">Minor Move 2</span>: The LI in Utica is activated, but not able to move.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t1_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_sb2_t1_03.png" alt="" border="0" /></a>Rome has the next AM, her third.<br /><ul><li><span style="font-style: italic;">Minor Move 1</span>: LG in Pisae to Albintimilitium.</li><li><span style="font-style: italic;">Major Move</span>: The 2-4 leader in Arretium is activated and moves to Coricum, where it finds an 8BI tribe! Two assaults whittle thr tribe down to 2BI, but they remaind in possession of the space.</li><li><span style="font-style: italic;">Minor Move 2</span>: Passed.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t1_04.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_sb2_t1_04.png" alt="" border="0" /></a>The draw cup is being very equitable, and Carthage has the next AM, her third.<br /><ul><li><span style="font-style: italic;">Major Move</span>: Activate the 1-4 leader in Lilybaeum. He takes 1Galley, and saisl to Masena, where he picks up an HI. The force then sails westward until it debarks in Malaca (Hispania).</li><li><span style="font-style: italic;">Minor Move 1</span>: The garrison at Malaca moves overland to Saguntum, then boards ships and sails towards Balaeres Insulae, but its move ends in Barcino.</li><li><span style="font-style: italic;">Minor Move 2</span>: A Garrison from Masena sails to Melita.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t1_05.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_sb2_t1_05.png" alt="" border="0" /></a>Rome's last AM comes out of the draw cup next.<br /><ul><li><span style="font-style: italic;">Major Move</span>: Activate the 2-4 leader again. he finishes off the tribe in Coricum easily, leaves 2LG behind, and moves to Albintimilitium to join the LG already there.</li><li><span style="font-style: italic;">Minor Move 1</span>: LG in Albintimilitium attacks and defeats the Greek garrsion at Massilia</li><li><span style="font-style: italic;">Minor Move 2</span>: Passed.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t1_06.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_sb2_t1_06.png" alt="" border="0" /></a>Carthage's AM, her last, is next. And Carthage performs a manpower operation, adding a Cav in Malaca.<br /><br />The last two AMs are Events.<br /><ul><li><span style="font-style: italic;"> Hispanic Revolt </span>eliminates the garrisons in Barcino (Carthage) and Emporiae (Greece).</li><li><span style="font-style: italic;"> Disease</span> - next turn the first drawn AM will be accompanied by a roll for leader death.</li></ul><br />End of turn status:<br /><ul><li>CVP: Carthage - 6 (1 City, 3 towns), Rome - 12 (3 cities, 3 towns)</li><li>GOP: Carthage: 9, Rome 4</li><li>VP: Carthage +2 (GOP) to 2, Rome +1 (CVP) to 1.</li><li>Stability: Carthage - 7 (+1 for VP, Melita), Rome - 6 (-1 for VP)</li><li>No problems with the number of HI or LG compared to Stability or CVP for either side.</li><li>Income: Rome has 12CVP, 4GOP, 1Terr, +1 Italia=18T+3T= 21T. Carthage has 6CVP, 8GOP, 1Terr=13T.</li></ul><hr /><span style="font-weight: bold;">Turn 2</span><br /><br />Start of turn actions:<br /><ul><li>Carthage maintains 4 Galleys</li><li>Carthage places 1-5 leader in Carthage and 1-2 leader in Masena<br /></li><li>Rome places 1-4 and 2-4 leader in Rome</li><li>Carthage builds HI, Cav in Carthage, LI in Aleria</li><li>Rome builds 4LG and 4GS in Rome; maintains 1LG in Rhegium<br /></li></ul><span style="font-style: italic;">Action Phase</span><br /><br />Rome has the first AM.<br /><ul><li>Major Move: 2-4 leader in Rome moves into Gaul and attacks a 4BI tribe in Nemausus. Rome loses a Legion in the bloody fighting, but the tribe is eliminated. Garrisons are created and one is left in Nemausus while the bulk of the Roman army settles in Massilia.</li><li>Minor Move: Garrison in Parma moves to Pisae.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t2_01.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_sb2_t2_01.png" alt="" border="0" /></a>Carthage has the next AM.<br /><ul><li>Major Move: 1-5 leader in Carthage boards ships with HI, Cav, LI, and Galley. Pick up 1LI, Galley in Utica and sailr for Aleria, where he drops HI and 2 Galleys. Then sail with the remainder for Hispania, where they pick up more troops and attack the tribe in Corduba. 2BI are eliminated and Carthage's army is forced back to Malaca.</li><li> Minor Move 1: Galley in Caralis to Aleria</li><li>Minor Move 2: Break LI in gades to 2 Garrison.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t2_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_sb2_t2_02.png" alt="" border="0" /></a>Rome has the next AM, and her 2-4 leader undergoes a Disease check from last turn, but survives.<br /><ul><li>Minor Move 1: LG in Rhegium naval move to Narbo.<br /></li><li>Major Move: 2-4 leader in Massilia leaves a Garrsion and attacks the 5BI tribe in Gergovia, defeating them after just one battle, with a single LG reduced. Garrisons are left behind in Gergovia while the army travels to Narbo. </li><li>Minor Move 2: Garrison at Genoa to Narbo.<br /></li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t2_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_sb2_t2_03.png" alt="" border="0" /></a>Rome gets a second AM in a row.<br /><ul><li>Minor Move 1: LG in Rhegium to Rome.<br /></li><li>Major Move: 1-4 leader in Rome, 3LG, 2GS set sail for Africa! With some difficulty they pass through the Deep Sea transit point, bypass Lilybaeum, but is forced to battle in Carthage. The amphibious assault is bloody, and Rome loses 6BP, while damaging the wall (-1). The army gets back on boats and finds better luck at Utica where it takes the town with no losses.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t2_04.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_sb2_t2_04.png" alt="" border="0" /></a>The next AM drawn is an event, <span style="font-style: italic;">Stability</span>, which affects no one.<br /><br />Then Rome's AM comes out again, but Rome canot go 3 times in a row so the next AM is drawn which is for Carthage.<br /><ul><li>Minor Move 1: Garrison in Gades to Malaca.<br /></li><li>Major Move: 2-5 leader in Hispania gathers his army and abandons the war in Hispania. The army boards ships and returns to Africa, debarking in debark in Hippo Rhegius then moving overland around Utica (Cirta, Lambesis, Thevestis, Thugga) to reach Carthage.<br /></li><li>Minor Move 2: Galley from Aleria takes up stations off Hippo Rhegius.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_sb2_t2_05.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/320/pax_sb2_t2_05.png" alt="" border="0" /></a>Rome's last AM is now executed...Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-11736885544069372232006-07-20T19:57:00.000-07:002006-12-09T19:58:56.031-08:00Pax Romana 102: Scenario 5 - Turn 2/3 Interphase<span style="font-style: italic;">Attrition and Isolation Phase</span><br />None.<br /><br /><span style="font-style: italic;">Victory Phase: </span><span style="font-style: italic;">GOP<br /></span><ul><li>Greece: Crete, Attica, Macedonia, Thrace, Aegean Islands, Pelopennes, Ionia, Pontus, Moesia Inferior, Moesia Superior, Dalmatia, Pannonia, Dacia = 13GOP</li><li>Carthage: Gallaecia, Lusitania, Baetica, Baleares, Mauretania, Numidia, Africa, Libya, W Sicily, Sardinia, Corsica, Melita = 12GOP<br /></li><li>East: Syria, Egypt, Judea, Cyrenaica, Galatia, Cappadocia, Cilicia, Lycia = 8GOP<br /></li><li>Rome: Narbonensis, Cisalpina, Italia, Bruttium = 4GOP<br /></li></ul><span style="font-style: italic;">Victory Phase: </span><span style="font-style: italic;">CVP<br /></span><ul><li>Rome: Towns: Nemausus, Tolosa; Cities: Rome, Pisa, Bovianum, Capua, Tarentum = 17CVP</li><li>Greece: Towns: Lissa, Naissus, Toni, Side; Cities: Corinth, Athens, Pella, Nicomedia = 16CVP</li><li>Carthage: Towns: Emerita Augusta, Utica, Melita, Brigantium, Tingi; Cities: Bergidum, Carthage, Lilybaeum = 14CVP</li><li>East: Towns: Ankyra, Seleucus, Cyrena, Sidon, Arsinol, Tripoli, Jerusalem; Cities: Antioch, Alexandria = 13CVP</li></ul><span style="font-style: italic;">Victory Phase:</span><span style="font-style: italic;">Victory Points<br /></span><ul><li>Greece gets 3VP for 16 CVP (2nd place) and 7VP for 13 GOP (1st) = 10VP (15 total)<br /></li><li> Carthage: 1 VP for 13 CVP (3rd place) and 4VP for 12 GOP (2nd place) = 5VP (14 total)<br /></li><li>Rome gets 5 VP for 17 CVP (1st place) and 0VP for 4GOP (4th place) = 5VP (10 total)<br /></li><li>East gets 0 VP for 13 CVP (4th place) and 3VP for 8 GOP (3rd) = 3VP (5 total)</li></ul><span style="font-style: italic;">Victory Phase:</span><span style="font-style: italic;"> Stability</span><br /><ul><li>Carthage: +4 for provinces and +1 for VP total on Turn 1. Stability=8 (capped)<br /></li><li>Rome: +2 for home province, +2 for provinces, +1 Bounteous Harvest. Stability=8 (capped)<br /></li><li>The East: +3 for provinces, -2 for VP total on Turns 1 & 2. Stability=5</li><li>Greece: +3 for provinces, -1 for famine, +1 for VP total on Turn 2. Stability=4<br /></li></ul><hr /><span style="font-weight: bold;">Turn 3</span><br /><br /><span style="font-style: italic;">Income</span><br /><ul><li>Carthage: (Bergidum +1, 1 Terr, 12 Prov, 14 Cvp) = 28T+0T = 28T<br /></li><li>Greece: (Ionia +1, 1 Terr, 12 Prov, 15 Cvp) = 29T+1T = 30T<br /></li><li>Rome: (Italia +1, Narbonensis +1, 1 Terr, 4 Prov, 17 Cvp) = 24T+6T = 30T</li><li>The East: (Egypt +2, 1 Terr, 8 Prov, 11 Cvp,+1 Baghdad Booty Call) = 23T+0T = 23T</li></ul><span style="font-style: italic;">Leader Selection</span><br /><br />A few decent leaders this time around, especially for The East, who get their elite leader. Rome elects pathetic counsels to lead her into war while Carthage has fairly mediocre leaders.<br /><ul><li>Carthage: 2-5 in Carthage, 1-5 Illerda<br /></li><li>East: 2-3 in Alexandria or Antioch, 3-5 Elite Trapezus<br /></li><li>Greece: 2-5 in Athens or Pella, 2-6 Coricum<br /></li><li>Rome: 1-3 and 1-4 in Rome<br /></li></ul><span style="font-style: italic;">Manpower Phase</span><br /><ul><li>Rome: 1 LG in pisa, 1 LG in tarentum, 8 LG in roma, 3 cav and 1 LI in Tolosa</li><li>East: 3 HI in Trapezus and 1 HI and 1 LI in Alexandria; maintain 2GS</li><li>Greece: 1 LI in Sardis, 1 HI in Athens, 1HI and 3LI in Coricum, 1LI in Celenae (1T); maintain 5GS<br /></li><li>Carthage: 2 HI Carthage, 1 Cav Carthage, 2 HI Tingi; maintain 5GS </li></ul>Unknownnoreply@blogger.com0tag:blogger.com,1999:blog-15604980.post-14921707839629719232006-07-11T19:56:00.000-07:002006-12-09T19:57:44.803-08:00Pax Romana 102: Scenario 5 - Turn 2<span style="font-weight: bold;">Turn 2</span><br /><br /><span style="font-style: italic;">Action Phase</span><br /><br />With the fewest VP, The East has the first activation (followed by Greece, Rome, and Carthage). News of a <span style="font-style: italic;">Bounteous Harvest</span> in Rome is greeted with jealousy by all other powers, not least because Rome's stability is already so high that the harvest has no effect.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The 1-3 leader in Iconium leaves 1HI behind and moves to Ancyra with the remaining troops.</li><li><span style="font-style: italic;"> Minor Move 1</span>: Build a town in Ancyra.</li><li><span style="font-style: italic;"> Minor Move 2</span>: HI in Cicilian Gates to Antioch.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_01.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_01.png" alt="" border="0" /></a>Greece has the next AM.<br /><ul><li><span style="font-style: italic;">Major Move</span>: 2-4 leader, with 1Li and 1 Cav in Brundisium activate. They embark for naval transport, thus ending any significant Greek presence on Roman soil. After being blown slightly off-course en-route, they debark at Dyrrhachium and march to Pella, where they pick up 2HI. The march continues to Naissus, where they pick up 2LI, before ending at Sirmium in Pannonia, taking control of that province.</li><li><span style="font-style: italic;">Minor Move 1</span>: Create a Garrison in Nicomedia from the LI.</li><li><span style="font-style: italic;">Minor Move 2</span>: Create a town in Nicomedia.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_02.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_02.png" alt="" border="0" /></a>Rome follows with the next AM.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The 1-3 leader in Nemaussus activates with the LG. He picks up 2LG from Narbo and attacks the tribe in Tolosa. The tribe turns out to be 2BI (Michael: "Girl scouts telling scary stories.") and are easily swept aside. The force pauses briefly to create Garrisons, leaving a garrison and LG in Tolosa before returning to Nemaussus.</li><li><span style="font-style: italic;">Minor Move 1</span>: Create a town in Nemausus.</li><li><span style="font-style: italic;">Minor Move 2</span>: Create a town in Tolosa.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_03.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_03.png" alt="" border="0" /></a>Carthage has the next AM.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The 2-4 leader in Carthage is activated. He embarks with his forces, sails to Lilybaeum, where he picks up an LI, then sails to Hispania, debarking in Gades. The force moves overland to Bergidium.</li><li><span style="font-style: italic;">Minor Move 1</span>: Create a town in Brigantium.</li><li><span style="font-style: italic;">Minor Move 2</span>: Break down LI at Caralis into two garrisons.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_04.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_04.png" alt="" border="0" /></a>The first four AMs are now used, and the first AM pulled from the "draw cup" is for Greece. They start by playing the <span style="font-style: italic;">Independent Expansion</span> card to place a Garrison in Apulum (Dacia), taking control of the province.<br /><ul><li><span style="font-style: italic;">Minor Move 1</span>: Create a town in Lissa.</li><li><span style="font-style: italic;">Major Move</span>: Activate the 2-4 leader in Sirmium. He creates garrsions out of an LI, leaves one behind in Sirmium, then moves to attack the tribe in Tropacum, which turns out to be 5BI. It requires two attacks, but in the end, the tribe is wiped out.</li><li><span style="font-style: italic;">Minor Move 2</span>: The Garrison in Nicomedia moves to Abydos.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_05.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_05.png" alt="" border="0" /></a>Carthage is next up. A <span style="font-style: italic;">Rebellion</span> occurs in Hispania, placing 3BI in Merida and removing a Garrsion in Malaca.<br /><ul><li><span style="font-style: italic;">Major Move</span>: Activate the 2-4 leader and the large force at Bergidum. They attack the tribe in Toletum, which turns out to be a whopping 7BI, but is wiped out in a single attack all the same! They then move to Merida to attack the rebellious BI there, eliminating all of them. Carthage ends its campaign by creating garrsions from an LI.</li><li><span style="font-style: italic;">Minor Move 1</span>: The Garrison in Caralis embarks naval transport and sails all the way to Malaca.</li><li><span style="font-style: italic;">Minor Move 2</span>: Build a town in Tingi.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_06.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_06.png" alt="" border="0" /></a>Rome is next up.<br /><ul><li><span style="font-style: italic;">Minor Move 1</span>: The LG in Boviantum activates but does not move.</li><li><span style="font-style: italic;">Major Move</span>: Activate the 2-3 leader in Rome. He moves to Tarentum where he picks up the LG, and destroys the Greek Garrsion in Pasetum before ending the turn in Neapolis.</li><li><span style="font-style: italic;">Minor Move 2</span>: Build a city in Boviantum.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_07.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_07.png" alt="" border="0" /></a>The East has the 8th AM, everyone has now moved twice. The East's turn starts with news of a <span style="font-style: italic;">Barbarian Invasion</span> in Gaul, with 6BI and a 1-5 leader. But, before the Barbarians get moving, The East moves its own forces.<br /><ul><li><span style="font-style: italic;">Major Move</span>: 2-6 leader in Antioch picks up LI in Pelusium and Memphis before ending in Alexandria.</li><li><span style="font-style: italic;">Minor Move 1</span>: HI in Iconium to Seleucia.</li><li><span style="font-style: italic;">Minor Move 2</span>: Garrison in Side to Seleucia.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_08.0.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_08.png" alt="" border="0" /></a>Next up, the Barbarians move from Limonum (because of their love of pottery), dropping off a unit in every legal stop, to Septimanca (Hispania), where they end with 2 BI.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_09.0.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_09.png" alt="" border="0" /></a>The next AM is also for the East and, once again, is accompanied by a <span style="font-style: italic;">Barbarian Invasion</span>. 8 BI, 2 Cav, and a 2-5 Leader appear in Novio Magus (Germania Superior). The force moves to Coricum in Dalmatia, depriving the Greeks of control of that province, but doing no further damage.<br /><br /><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_10.0.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_10.png" alt="" border="0" /></a>The East then take their 3rd Activation.<br /><ul><li><span style="font-style: italic;"> Major Move</span>: 2-6 leader in Alexandria creates Garrisons from an LI, then moves with 2HI, 2LI, 2 Garrisons to Cyrene where he drops an HI, LI, and Garrison. The remaining force (HI, LI, and Garrison) moves to Arsinol.</li><li><span style="font-style: italic;"> Minor Move 1</span>: Create a town in Cyrene.</li><li><span style="font-style: italic;"> Minor Move 2</span>: Create a town in Arsinol.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_11.0.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_11.png" alt="" border="0" /></a>The next AM is Carthage's 3rd activation and brings with it news of <span style="font-style: italic;">Pirates</span>. The Pirates appear in an NTP between the newly-founded Town of Arsinol and Leptis Magna in Libya.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The 2-4 leader in Hispania moves. He creates 2 garrisons from an LI, then attacks the Barbarians in Septimanca and Callagurris, destroying both Barbarian forces utterly. The force then moves on the last remaining tribe space in Hispania, at Illerda, destroying them completely as well.</li><li><span style="font-style: italic;">Minor Move 1</span>: A Garrison in Toletum attempts to move, but fails.</li><li><span style="font-style: italic;">Minor Move 2</span>: The second Garrison in Toletum succeeds in sailing to Baleares Insulae.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_12.0.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_12.png" alt="" border="0" /></a>Rome's 3rd Activation is the next one drawn.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The Barbarians in Coricum move through the Alps to Besontio in Germania Superior. They suffer 30% attrition passing through the Alps and arrive cold and hungry to take on the 5BI tribe in Besontio. The tribe rebuffs them strongly, sending them back over the Alps where they end with just on cavalry unit left. Meanwhile, the tribe in Besontio is reduced to just 1BI remaining.</li><li><span style="font-style: italic;">Minor Move 1</span>: The LG in Neapolis travels by sea to Gaul, ending in Nemausus.</li><li><span style="font-style: italic;">Minor Move 2</span>: The 2-3 leader in Neapolis travels overland to arrive in Nemausus also.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_13.png"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_13.png" alt="" border="0" /></a>Carthage's final activation is next. Carthage had intended to play a <span style="font-style: italic;">Naval Ambush</span> card against Rome's legion moving to Gaul. But the timing was dicey (a casualty of PBEM) and in the end, a war between Rome and Carthage was narrowly averted...for the time being.<br /><ul><li><span style="font-style: italic;">Minor Move 1</span>: Galley squadron at Gades moves to Malaca.</li><li><span style="font-style: italic;">Minor Move 2</span>: Build a town at Melita.</li><li><span style="font-style: italic;">Major Move</span>: Barabarians in Torinoraum activate and attack the tribe in Virunum (Noricum). The 5BI tribe are forced to defend against two separate assaults by the lone Barbarian cavalry unit and take 1BI loss before succumbing.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_14.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_14.png" alt="" border="0" /></a>The East's final activation comes next. Pirates appear off the coast of Asia Minor, between Amastris and Byzantium.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The 1-3 leader in Ancyra activates, leaving behind 1HI and 1LI, and moving to Trapezus where it ends with 2HI, 1Cav, 1EL and a Garrison.</li><li><span style="font-style: italic;">Minor Move 1</span>: HI in Seleucia moves to Side.</li><li><span style="font-style: italic;">Minor Move 2</span>: Create a Town in Seleucia.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_15.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_15.png" alt="" border="0" /></a>Rome has one activation and Greece has two activations remaining at this point. Rome's AM comes out first and Rome, alerted to Carthage's intentions, attacks first.<br /><ul><li><span style="font-style: italic;">Minor Move 1</span>: Legion in Nemausus moves to Emporiae where Carthage fails an interception. It then continues to Barcino and ends in Numatia where Carthage once again misses an intercept chance.</li><li><span style="font-style: italic;">Major Move</span>: The 2-3 leader and 2 legions in Tolosa move to Callaguris where Carthage intercepts them. The Roman forces are defeated and retreat to Tolosa. But they return after a short pause to regroup, and this time Carthage is unable to intercept. The Romans end their turn in Callurgis.</li><li><span style="font-style: italic;">Minor Move 2</span>: A Garrison from Nemausus moves to Emporiae, surrounding and cutting off the Carthaginian force in Illerda. In addition, Carthage no longer controls Hispania (territory) or Tarraconensis (province).<br /></li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_16.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_16.png" alt="" border="0" /></a>Greece has 2 AMs to close out the turn.<br /><ul><li><span style="font-style: italic;">Major Move</span>: The 2-4 leader in Tomi attacks the tribe in Ulpianum, leaving Garrsions in Tomi and Melta as it moves. Two successive waves, however, are unable to defeat the Tribe, and the Greek Amry is forced back to Naissus to regroup.</li><li><span style="font-style: italic;">Minor Move 1</span>: An HI from Athens sails to Cnossos in Crete, taking control of that province.</li><li><span style="font-style: italic;">Minor Move 2</span>: Build a town in Tomi.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_17.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_17.png" alt="" border="0" /></a>The Greeks have too many cards and are forced to discard <span style="font-style: italic;">Naval Ambush</span> before their last AM is played. They also receive word from <span style="font-style: italic;">Spies</span> about The East's intentions.<br /><ul><li><span style="font-style: italic;">Major Move</span>: 2-4 leader is activated with 2HI, 1Cav, 1LI. They finish off the tribe in Ulpianum. Then they move to Lissa where they board ships and sail to Crete. In Crete, they pause briefly to drop off the LI and embark the HI before returning to the Danube, debarking in Solonae and ending in Coricum.</li><li><span style="font-style: italic;">Minor Move 1</span>: Build a town in Naissus.</li><li><span style="font-style: italic;">Minor Move 2</span>: Galley in Cocyra sails to Byzantium.</li></ul><a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://photos1.blogger.com/blogger/62/1417/1600/pax_102_t2_18.gif"><img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer;" src="http://photos1.blogger.com/blogger/62/1417/200/pax_102_t2_18.png" alt="" border="0" /></a>Unknownnoreply@blogger.com0