While I don't have time to keep an extensive running commentary, such that it would help understanding of the rules (or help propagate my misunderstandings of the rules), I wanted to contribute my experience of what seems like a very interesting game.
December '41 - Week 2
Triple "R" Segment:
- Manila: Seadragon & Sealion -> Broom
- Pearl: Narwhal -> 2
Combat Phase
During the first turn, only TF contacts are allowed in general, so very little happens this turn. There are several TF contacts made, and a opportunities present themselves. However a combination of sub-standard TDC work insures that the Submariners do not score a single hit. About the only important thing that happens is a teeming of submarines into the shipping lanes, meaning that 35 submarines will be on patrol next turn.
End of Turn Summary (Turn / Total)
- Subs on Patrol: 8
- Ships: 0 / 0
- Tons: 0 / 0
- Lost Subs: 0 / 0
- Damaged Subs: 0 / 0
- Bad Torpedoes: 0 / 0
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